|
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging
![]() |
|
|
Thread Tools | Display Modes |
|
|
#401 |
|
Registered User
![]() ![]() Join Date: Nov 2009
Location: Serbia
Posts: 143
|
According to blueshogun it's not over yet. However, i'm more eager on Xenoborg project ( that will hopefully bring x64 compatibility and ltcg support ). I'm not sure but Dead or Alive should be showing intro. |
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
#402 |
|
Registered User
Join Date: Sep 2011
Posts: 3
|
ah, ok And what about Shin Megami Tensei NINE?, it's one of the very few RPG on Xbox, I will thank very much the devolopers if the make that game compatible, Along with Shenmue II, I like that game One question: What's Xenoborg project? |
|
|
|
|
|
#403 |
|
Registered User
Join Date: Apr 2006
Location: Chile
Posts: 10
|
|
|
|
|
|
|
#404 |
|
Registered User
![]() ![]() Join Date: Nov 2009
Location: Serbia
Posts: 143
|
[QUOTE=Namru;1998521]And what about Shin Megami Tensei NINE?, it's one of the very few RPG on Xbox, I will thank very much the devolopers if the make that game compatible, Along with Shenmue II, I like that game QUOTE] If you have that game, i suppose it's best to try it yourself and tell us. Google for compiled cxbox recent revisions. |
|
|
|
|
|
#405 |
|
Registered User
Join Date: Nov 2011
Posts: 1
|
Im sorry for my ignorance, I have Midtown Madness 3 for Xbox, I want play on PC with Cxbx ..I have extract the iso but i cant to work it in pc! Can you help me? thank you very much |
|
|
|
|
|
#406 |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
|
why is everyone always asking for game X or game Y to play when the emulators are still in development ?? it almost is like Murphy`s law.. build emu version 0.0.0.1 and people already asking for version 100.999.999, to play game Z |
|
|
|
|
|
#407 |
|
Squire
![]() ![]() Join Date: Sep 2009
Location: Ivalice
Posts: 105
|
Are there any plans to create a wiki for the compatibility list? Using a wiki would allow testers to easily update the status of games quicker, and it would remove that task from the devs' workload, and allow them to focus on actual development. As the Google Code page describes, xenoborg is an Xbox low-level emulator written for Windows. For more on the difference between low-level and high-level emulation, see this thread: http://forums.ngemu.com/showthread.php?t=54915 Last edited by Purkinje; December 2nd, 2011 at 18:49.. |
|
|
|
|
|
#408 |
|
Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
|
I'd rather not have a wiki because anyone could remove a game based on the fact that it's not working for that individual and that would screw things up. It's not a bad idea, but I'm fine with people reporting to me and letting me add it to the list.
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
|
|
|
|
|
#409 | |
|
Never give up your dreams
![]() ![]() Join Date: Dec 2008
Location: Brazil
Posts: 181
|
Quote:
__________________
![]() |
|
|
|
|
|
|
#410 | |
|
Squire
![]() ![]() Join Date: Sep 2009
Location: Ivalice
Posts: 105
|
Quote:
|
|
|
|
|
|
|
#411 |
|
Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
|
Post moved here. Please start a new thread in the appropriate forum next time. Thanks.
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
|
|
|
|
|
#412 | |
|
Squire
![]() ![]() Join Date: Sep 2009
Location: Ivalice
Posts: 105
|
Quote:
It's up to you, though. I'm just throwing around some ideas. Last edited by Purkinje; December 3rd, 2011 at 07:22.. Reason: added details and fixed grammatical errors. |
|
|
|
|
|
|
#413 |
|
Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
|
I appreciate it. I guess I can give it some thought.
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
|
|
|
|
|
#414 |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
|
here some new cxbx screenshots
|
|
|
|
|
|
#415 |
|
Registered User
![]() ![]() Join Date: Nov 2009
Location: Serbia
Posts: 143
|
And what revision would this be? That screenshot of Azurik in svn159 was fully streched.
|
|
|
|
|
|
#416 |
|
Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
|
It's the latest build, and Azurik looks like it's running in 480p (720x480) because adrenium never did tile the background, so you see the splash screen edges. Wait a minute, how did you get DOAV to show that intro screen? I always get a dirty disc error! Are you using the PAL version? Maybe my dump is bad...
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
|
|
|
|
|
#417 |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
|
the dirty disc error. yes that happened to me the second time.. then after rebooting the intro was working again. its only the first text lins. the sea video with the ninja logo is not displayed correct. oh and i used the clean version of cxbx.. no configuration or annything.. and only the release version. because the debug version was not starting and indead using the pal version .. not ntsc. |
|
|
|
|
|
#418 |
|
Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
|
Ah, I see. I can't get it to get to the movie because Cxbx lacks proper fiber support. If Cxbx supported fibers properly, then we wouldn't have a problem getting it to show the video and possibly closer to ingame (same for DOA1 and 3). I've been working on this problem for a few days now and still haven't found a proper solution. Does Dxbx have support for fibers? I think HLE'ing the Create/Delete/SwitchToFiber threads are a bit too much. It causes Cxbx to hang due to lack of FS register handling. I haven't found a suitable solution yet. Any ideas?
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
|
|
|
|
|
#419 |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
|
i need to look at the dxbx code for that. prehaps working together again will introduce some new nice fixes. i will look into it got some free time again, and willing to spend some time on the projects.
|
|
|
|
|
|
#420 |
|
Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
|
Hm, I looked into the code, and fibers weren't being handled at all. Maybe on Windows 7, not emulating SwithToFiber isn't an issue, and we actually can get away with emulating the kernel stack only...
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
|
|
|
![]() |
| Tags |
| compatibility, cxbx, xbox |
| Thread Tools | |
| Display Modes | |
|
|