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#181 |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 27
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blueshogun, thanks. Now revision compiling without any problems. ![]() btw, I don't know why, but Futurama works again. ![]() DoA Volleyball - at last! shows me dirty disk error
Last edited by Nekr; November 14th, 2009 at 11:45.. |
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#182 |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 27
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![]() if I press pause button in Futurama - bug with black textutes disappears. maybe this trick be useful for emuautors. I think it's problem with light (in pause mode screen more darker than in game) Last edited by Nekr; November 14th, 2009 at 13:08.. |
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#183 |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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well if this trick is like a constant use it..but if the game textures is fixed only in pause status is because there are a problem with a constat variable graphics hehe something so and need a hack for to fix this..well if you can upload a video for youtube...i wait more explains about code exeption for to fixes ...greetings nekr
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#184 |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 27
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r153 with several fixes, maybe it's litle more faster then original. 4shared.com - online file sharing and storage - download cxbx_sse2.7z |
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#185 |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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Who made those fixes?
__________________
私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#186 |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 27
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shogun_nihon, fixes made a member from emu-land.net U have a problem with this fixes? P.S. this build made with all optimization on. no fixes. sorry. Last edited by Nekr; November 14th, 2009 at 15:05.. |
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#187 |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 558
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I haven`t any problem, I was just curious, thats all.
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私はヴェクター·インダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#188 |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 27
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I try to load doom3 - and get error message: EmuD3DDeferred TextureState was not found!
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#189 | |||||
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Registered User
Join Date: Mar 2008
Location: Ukraine
Posts: 33
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I've tested few games (all NTSC) on latest cxbx, (r153) results: Batman Vengeance Quote:
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#190 |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 27
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I m create sub server cxbx.necrofil.ru in 1 or 2 days this site may be done and ready to use for error reports or blogs. PS sorry for my english. Last edited by Nekr; November 14th, 2009 at 18:32.. |
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#191 | |||
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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Quote:
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![]() 1. Batman Vengeance: I don't have this game ![]() 2. Blood Wake: I fixed that problem in my old branch. I need to dig up the solution I made before and add it to the new one. Either way, you still can't play it yet. 3. Cel Damage: I don't have this game ![]() 4. Fusion Frenzy: I've been trying to debug this game for a while (I only have the demo version), but right now, I can't determine what the problem is. 5. Max Payne: I have it, but I don't have access to this game right now Much of my game collection is still at my cousin's house about 2000 miles away. I wish I had them all here right now!
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() Last edited by blueshogun96; November 14th, 2009 at 19:44.. Reason: Automerged Doublepost |
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#192 |
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Registered User
![]() ![]() Join Date: Sep 2008
Location: colombia
Posts: 107
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sorry bad english
very good, hey but I have a problem with the xbe format. is better if you could change with iso please. and if someone has a more advanced version of that 8.0 Cxbx |
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#193 |
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Registered User
Join Date: Jul 2008
Location: Russia
Posts: 27
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darkmaldite, U may download the last version from my previous post. btw to use the game U need to unpack iso to folder, and then run xbe (xbe=exe) |
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#194 |
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Registered User
Join Date: Nov 2009
Posts: 18
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Welcome Here I am a new user of this forum. I would like to ask one question: Is this emulator Cxbx you can play Midtown Madness 3? Thank you in advance for your reply |
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#195 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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Hi Pabolo. Welcome to the forums. Your answer is in the first post of this thread. http://forums.ngemu.com/cxbx-officia...ml#post1210168 Here you will find out what works and what does not
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
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#196 |
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Registered User
![]() Join Date: Nov 2008
Location: Finland
Posts: 71
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Hey Blueshogun I was thinking, that i have a extra fully working xbox with about 30 original games so would have any use for it or help in this project? I would be very glad to donate it for you at free. Or maybe dxbx devs may need it? Just thinking that maybe it could help you somehow. Only problem would be postage costs then. |
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#197 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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Wow, I'm impressed by such generosity! Although I'm guessing that Dxbx devs would need it more, I'd feel pretty bad having you pay expensive shipping costs to send all of that to the USA (the land of NTSC) But if shipping is not a problem for you, I guess it's okay. Thanks for your kind offer!
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
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#198 | ||
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Registered User
Join Date: Mar 2008
Location: Ukraine
Posts: 33
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Cxbx r153, NTSC region. NFS Hot Pursuit 2 Quote:
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#199 |
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Last Xbox Emu Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Seattle, WA, USA
Posts: 5,843
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BlackDaemon, is it possible to post KrnlDebug files from debug builds or r153 instead of release builds please? That would make it easier to find solutions to problems. Also, feel free to post these in the Dxbx forums too so they can add it to the XDK tracker. Thanks.
__________________
![]() Official Website of Shogun3D's RyuAwai! Shogun3D Game Development Blog Zengjük a Dalt: Manliest Song Ever! ![]() |
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#200 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Netherlands (GMT+1)
Posts: 414
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Hi Shogun, now that you mention XDKTracker - I suddenly remembered I received a big archive withxbe files a while ago. I'll add them to XDKTracker's game-list ASAP.
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