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#1 |
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Registered User
Join Date: Jul 2007
Location: Singapore
Posts: 19
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Minor sound issue with FFX
Hello, When playing voices, there is a small "pop" sound that happens after every dialog. Is anyone else getting this also? Any fixes? I am using the US version of FFX. My specs are C2D 6320, Geforce 8600GTS, Creative X-Fi Extreme Audio, 2 Gigs RAM. Thank you in advance for your help. |
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#2 | |
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EmuAddict-_-;;
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Sarawak, Malaysia
Posts: 2,738
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From the FAQs Quote:
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Win XP SP3 | Monitor BenQ FP 91G+|Intel Core i3-530 2.93GHz | GA-P55-USB3L - GIGABYTE | Albatron 6600GT 128MB PCI-E | Corsairs 2GB DDR3 Laptop Lenovo z460 : Win XP SP3 | Intel Core i5-460M(2.8GHz) | NVidia G310M CUDA DDR3 1GB | 2GB DDR3 Memory | 500GB HDD SATA | 14.1 WXGA LED Display Please Answer This Survey. Thank You. |
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#3 |
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Registered User
![]() ![]() Join Date: Nov 2004
Location: Hong Kong
Posts: 152
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If you're using savestates, then that's the problem. Loading a savestate sometimes causes these pop sounds, for me anyway.
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PC Specs: Gigabyte GA-965P-DQ6 1.0 F11 | Intel Core 2 Duo E6600 2.4GHz @ 3.4GHz | 2x Maxtor 250GB SATA II HDD RAID0 | 2x Corsair TWIN2X1024A-6400 DDR2 800 (512MX2) | Gigabyte GeForce 8800GTS 320MB | Tuniq Tower 120 | Dual Boot: Windows Vista x64 & Windows XP Pro SP2 |
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#4 |
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Registered User
Join Date: Jul 2007
Location: Singapore
Posts: 19
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dutchMasta: Thanks a lot!!! You were right. Not using save states solves the problem completely.
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#5 |
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Registered User
Join Date: Jul 2006
Location: England
Posts: 18
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my solution to this was to enable spu2 irq in the sound options
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