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Old July 17th, 2007, 21:05   #101
shadow_tj
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for those who are interested into the development of dxbx. a short update.

We decided that XdkTracker should be implemented into dxbx..
Yes XdkTracker is comming back.

How we wanne implement this into dxbx is still a question that needs to be thinked of.

Also XIso is imported into dxbx..


These are yust tools and are not the main project, but they are handy for future development

Thats it for now
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Old July 17th, 2007, 21:28   #102
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about the XIso, are you importing that so that you can read directly from .iso files?
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Old July 17th, 2007, 22:29   #103
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What does this XdkTracker do ?
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Old July 17th, 2007, 23:59   #104
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Quote:
Originally Posted by nemesis_stars View Post
What does this XdkTracker do ?
The XDK tracker contains a list of games and their XDK versions. It was a kick ass tool back in '04
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Old July 18th, 2007, 07:49   #105
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how we gonne implement it is not defined..

there are mayor possibilities with those option tools
so stay tuned.. but running direct iso can be possible.

yust like export xbe info directly into xdktracker from within dxbx

XDKTraker will use xml structure..

you are self responsible for filling your tracker.
there will be implemented a import and export option so everyone can share his xdklist.

The structure of these files are xml.. so everyone can use them in there own litle apps or emu`s..


Inserting games and there xdk numbers will be done by dxbx.. so dump xdk information to XDKTracker will be implemented in the menu

So nobody has to worry about typo`s and looking where to look for xdk numbers...


Import of xdklist will be more tricky to do.. but thats my problem and not yours


hheheh wlcme b4ck Blue, long time not heard from u

Kick ass app... ROFL
it was the first public application Pro-Logic and I made

Only nobody came on the idea to create a database for the xdk versions
that is what xdktracker is.. a filled list with games and there xdk versions

everyone can share his game list with others so there will created a complete list.


Why this time is choosen for everyone is responsible for his own list,
is that we learned from xdktracker 1.0.0.1 that after some weeks others are inserting crap data to overload the database... and we where more working on cleaning up the database...

That database has also been deleted after a while from the host website..
Spoken Pro-Logic some days ago.. but he don`t have a backup annymore


{edited}
last block was duble copied into merge from several posts... so deleted it
{/edited}

Last edited by shadow_tj; July 18th, 2007 at 20:49.. Reason: Automerged Doublepost
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Old July 18th, 2007, 20:38   #106
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Thanks for the update shadow_tj.
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Old July 18th, 2007, 23:20   #107
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Quote:
Originally Posted by shadow_tj View Post
hheheh wlcme b4ck Blue, long time not heard from u
Yup, I'm here Buy IRL but I'm here

Haven't messed around with Cxbx in a while. The last thing I remember doing was getting Myst III to stop crashing. Turns out it was a divide by zero exception. I inserted some of my own code into Cxbx's exception handler and fixed it. But it still doesn't go ingame, just gives the dirty disc error.

Quote:
Kick ass app... ROFL
it was the first public application Pro-Logic and I made
Well, I thought it was kick ass
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Old July 19th, 2007, 17:33   #108
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i`m still working on the xbox emu for fun...
but to get bac on topic.. where is everyone who want to help delphi programming..

Lots of people shouted i like to help.. but when you ask there msn addres.. email them.. i get no response back...

Best is to send your msn address so we can add you to the list, then we can also talk during programming and share ideas..


But till now only Pucho has accept the invitation.. verry pitty nobody dares to join the development.. DONT BE SCARED EVERYONE NEEDS TO LEARN IT !!!

even for the simple parts we can use people


Very soon everyone can help making xdktracker exports :P
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Old July 23rd, 2007, 17:41   #109
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Pucho translated the Xiso texts to english from spanish..
The delphi code is only still in spanish, and we hope to have that translated also soon....

Xdktracker is on track..

EmueExe.. still stuck

New member for programming joined yesterday..


That`s the update news

For those who are interested..
uploaded a xdktracker export file with some games in it
Attached Files
File Type: rar test2.rar (430 Bytes, 10 views)

Last edited by shadow_tj; July 23rd, 2007 at 18:18.. Reason: Automerged Doublepost
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Old July 23rd, 2007, 22:43   #110
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Quote:
Originally Posted by shadow_tj View Post
New member for programming joined yesterday..
I'm happy to hear that.
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Old July 24th, 2007, 18:22   #111
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A new release has been posted.. version 0.0.0.6

This time there is a codedump for programmers as usual and also a setup for not programmers.

This because XDKTracker and XIso are implemented and working for personal use.


Into dxbx has been placed a new option to export xbe information into the XDKTracker.
The XDKtracker has also options to import and export game lists.
So you can share your game list with the rest of the world.

See the Dxbx Project page for the downloads:
Shadow_tj - 3d and development
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Old July 24th, 2007, 19:10   #112
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forget to upload my litle xdk game list....
here it is, enjoy
Attached Files
File Type: rar XdkList.rar (510 Bytes, 16 views)
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Old July 25th, 2007, 08:52   #113
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If you're interested, here's a list XDKs for my games (every game I own except Blood Wake because I can't dump it! )..

btw, how did you get 5028 for Panzer Dragoon? Mine is 4928.


Code:
Name:					XDK version
----------------------------------------|-------------
Turok Evolution				|4627
Dead or Alive Xtreme Beach Volleball	|4928 (4627)
Namco Museum				|4831
Quantum Redshift			|4721
Red Faction II				|5233
Dead To Rights				|4432
NFL Fever 2002				|3911
Azurik: Rize of Perathia!		|3911
Halo					|3911
Evil Dead: A Fistful of Boomstick	|5233
Lord of the Rings: Felloship of the Ring|4831
MechAssault				|4831
Star Wars: The Clone Wars		|5233
Shenmue II				|4721
Max Payne				|3911
Freaky Flyers				|5455
Night Caster				|4039
Enclave					|4531
Metal Slug 3				|5849
Sudeki					|5849
Panzer Dragoon Orta			|4928 (4627)
Myst III				|4627
Gun Valkyrie				|4134
Sega GT 2002				|4627
Splinter Cell				|4928 (4627)
Fight Night 2004			|5659 (5558)
Otogi					|5455
Star Wars: Obi-Wan			|3911
Unreal Championship			|4928 (4627)
Yager					|5344
Hunter The Reckoning			|4361
Max Payne II				|5558
Lord of the Rings: Return of the King	|5558
Oddworld: Munches Oddysee		|3911
Black					|5849
Gun					|5849
Enter the Matrix			|5344
The Simpsons: Hit and Run		|5455
Doom 3					|5849
The Simpsons: Road Rage			|4034
Half Life 2				|5849
Dead or Alive Ultimate (1 and 2)	|5849
Burger King games (all)			|5849
Wreckless: The Yakuza Missions		|4134
Group S Challenge			|5233
Crazy Taxi 3				|4531
Dead or Alive 3				|3911
Splashdown				|4521
007: Agent Under Fire			|4039
Whacked					|4831
Tao Feng: Fist of the lotus		|5233
Attached Files
File Type: txt XDK_game_list.txt (1.5 KB, 10 views)
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Old July 25th, 2007, 10:21   #114
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This project is going very good, keep up the good work.


And now when you released this new version i thought to try the xdk tracker, because i also have about 30 xbox games. So how can i get the xdk version information with the xdk tracker? thanks
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Old July 25th, 2007, 12:06   #115
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there is a option in dxbx to dump xbe information to xdktracker.

same place where you can dump it to screen.


Blue.. got a french pal version... prehaps thats the differance


Please if you dump your game lists... put them trough dxbx.. and make export with xdktracker..
This gives us a full version information about xdk versions..
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Old July 26th, 2007, 11:34   #116
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Just read the faq, so that i could be able to see what is inside of the xbox game dvd, i should have a modded xbox or hacked dvd drive firmware.
And hacking the dvd drive can broke the drive. So i think i cannot be any help for getting the xdk information
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Old July 28th, 2007, 00:29   #117
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Quote:
Originally Posted by blueshogun96 View Post
The XDK tracker contains a list of games and their XDK versions. It was a kick ass tool back in '04
It sure was , it's only a pity that the free hosting has died since then deleting the database, but what can you do :S. Hell I even lost the source code to it through the countless formats i've made since then... but apparently it's out there.

Dxbx sounds like a hell of a project, if I were still in High School with the enormous workload of scratching my back side, I would re-do the tracker, this time a lot better (the original tracker was my first application used by more then myself)

Good luck with the project Shadow_tj, if you need my help, you know how to find me
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Old July 31st, 2007, 07:21   #118
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hehehe pro also back on cxbx forum ....

yeah i foun a old backup disc with the sources of the xdktracker remake.
so we decided to rewrite it and put it into dxbx.


and yeah its a hell of a job to port the c++ sources.. but we can do it.


if there is something you can do beside filling a nice xdklist, i will contact u.


Greetings,
Shadow_tj
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Old August 5th, 2007, 10:52   #119
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Hey people,
much time went by since my last post in this forum.

But I'm glad to see the forum being still alive. Unfortunately I have to tell you that I don't have much free time and so can't work on cxbx in that extent I would like to. That means we need experienced programmers and people who are ready to manage the development.

Also all of you know: time is money.

Porting cxbx to Delphi is not a good idea I must tell you. The main reasons for the decision of using C/C++ for cxbx are the compatibility, the speed and the great number of open source compilers/optimization compilers. Only with C/C++ you have control over some system stuff, like FS swapping. Cxbx uses much stuff which has to be compatible with the win2k kernel and the xdk. So in fact things like stack and direct register patching or special calling conversions (e.g. __fastcall) will not allow the use of Delphi or other non-win2k-internal-compatible languages.

Or better to say: To port cxbx to Delphi would require much more effort than learning C/C++.

CONCLUSION: We need people with time and ideas who will bring new fresh wind to the project and perhaps some progress :-)
You had mentioned learning C++ instead of porting to Delphi in that very thread. What made you change your mind?
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Old August 6th, 2007, 04:04   #120
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You had mentioned learning C++ instead of porting to Delphi in that very thread. What made you change your mind?
Can you provide a link to that post please?
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