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#81 |
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Survivor
![]() ![]() ![]() Join Date: Aug 2006
Location: Raccoon City
Posts: 272
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so, he's sorta consulting things with him or asking some help, right?
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Northwood Intel P4 2.8 GHZ; 500MB RAM; MSI nVidia GeForce 5500FX |
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#82 |
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Donkey Lord
![]() ![]() ![]() Join Date: Jun 2006
Location: Right Here!
Posts: 419
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thats deffinetly right!
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#83 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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no i dont have contact with caustik... prehaps i did not write it in a single explanation way. Caustik has taken the xbe files .. placed a windows / dos header in front of it and let windows start that executable with pe header into his dll.. This way of making files is not common in delphi programming... and most people does not know how to do this. We are trying to get lots of help trying to port the cxbx sources but its very hard to translate. So translating the EmuExe part need a closer investigation on how caustik did those things.. what it does and how we can translate them.. This evening pcucho is back online so we have a chat converstation hopefully this evening.... to talk about the next steps to take.. thats it for now |
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#84 |
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Survivor
![]() ![]() ![]() Join Date: Aug 2006
Location: Raccoon City
Posts: 272
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I see. thanks anyway.
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Northwood Intel P4 2.8 GHZ; 500MB RAM; MSI nVidia GeForce 5500FX |
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#85 |
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Registered User
![]() Join Date: Oct 2004
Location: Holland
Posts: 58
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Well it's too bad I don't know much of programming..but: zet m op!
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#86 |
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Registered User
![]() Join Date: Dec 2006
Location: Argentina
Posts: 56
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well i know how to program in delphi/pascal, ive been using it for 1 year, (im studing (according to google xD) """""Degree in sciences of the computation """" (google translation tool sux.....)
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#87 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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Japel... my spanish is not that good but Pcucho is also from argentina.. if you want you can att me to your list... so i can make conferance talk into msn..
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#88 | |
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Registered User
Join Date: Jan 2004
Posts: 1
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Japel contact me so we can chat, i send you a pm with my msn Spanish translate Quote:
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#89 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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it has been i while since last post... but i was very bussy with prv things like work and vacation.. but im back again
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#90 |
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Registered User
Join Date: Feb 2007
Location: Rochester, NY
Posts: 4
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I can't program but I do know web design. Not much to show but I'd be willing to build a simple site (linked to the forum you've already created) on some free webhost if anything comes of this project, sort of like a home base for users instead of those working on it. I'd do it free just cause I'm bored and would like to see some Xbox emu work, but I would need people to tell me exactly what to type up.
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This Signature Intentionally Left Blank. Last edited by ahamilton9; July 2nd, 2007 at 21:16.. |
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#91 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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there is already a website for it.. there is not much on it... but on my website there is a project section. |
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#92 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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as i said before... i started again with programming on the dxbx project, and its going with slow progress.. but better slow than none at all ![]() The Pe Header information from emuexe to convert xbe to exe is done.. FINALLY !! damm bug next step is Optional header Funny thing is that pe explorer now can read the litle info we inserted into the executable output
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#93 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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optional header - and section headers are compiling.. some litle bugs in the output... bu its compiling without exceptions ![]() New CodeDump for those who wanne try it for themselfs.. Debugging can be done with help of a hex compare tool.. generate a exe with cxbx and compare the result with the dxbx output.. |
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#94 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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Pcucho already knows how to make it a wonderfull weekend.. ![]() he made some changes on Logo Export.. here the sample |
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#95 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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litle update: Optional_Header is now also working with export to exe.... |
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#96 |
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Survivor
![]() ![]() ![]() Join Date: Aug 2006
Location: Raccoon City
Posts: 272
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Great job. can't wait to see the first release of the new port.
__________________
Northwood Intel P4 2.8 GHZ; 500MB RAM; MSI nVidia GeForce 5500FX |
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#97 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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there are code dumps on this forum.. in the bin directory you can find the compiled executable.. for those who realy can not wait
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#98 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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Its weekend and just like the last weekend we have some new progress news ![]() section headers is now working on the export... last part is the hartest and that are the data sections that need to be added to the exe.. But if this is done... prehaps we can then play Turok with help of the cxbx.dll made by caustik ![]() this also need to be translated to delphi but it gives us a complete test that the work we already have done is working .... Thats all for now... and we are back to the delphi screens |
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#99 |
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Survivor
![]() ![]() ![]() Join Date: Aug 2006
Location: Raccoon City
Posts: 272
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WOW. seeing Turok being played in Delphi Port should be nice for the first release.
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Northwood Intel P4 2.8 GHZ; 500MB RAM; MSI nVidia GeForce 5500FX |
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#100 |
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Registered User
![]() Join Date: Oct 2003
Posts: 86
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Thats grat news!! Keep it up!
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