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Old March 26th, 2007, 16:00   #21
shadow_tj
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i wanne port it to delphi because there are lots of starting programmers who have the skill and time to build such emulator.

If i can give them a start with this, they can pick it up..
The Delphi community has lots of people who are willing to spend time on sources of third parties then in C++...

Second, my knowledge of c++ is not that good, i`m a delphi programmer.


And speed... ok directx is c++, but stuff made by delphi is even as fast as c++ or yust as slow.. yust how you code your stuff.

FIRST !!!

The Cxbx Project started out to develop a developer workspace to programm xbox games.
Ok that it came into a emulator... thats fine.
Don`t forget this idea...

The idea for me 2 continue is the same.. i wanne make a developer enviroment....



SECOND !!!
If you want me ... or ANNY1 else to build a xbox 360 emulator .... (pfffF)
then show me the file system schematics... then we talk again :P

Last edited by shadow_tj; March 26th, 2007 at 16:05.. Reason: Automerged Doublepost
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Old March 26th, 2007, 18:43   #22
Falcon4ever
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Quote:
Originally Posted by shadow_tj View Post
i wanne port it to delphi because there are lots of starting programmers who have the skill and time to build such emulator.

If i can give them a start with this, they can pick it up..
The Delphi community has lots of people who are willing to spend time on sources of third parties then in C++...

Second, my knowledge of c++ is not that good, i`m a delphi programmer.


And speed... ok directx is c++, but stuff made by delphi is even as fast as c++ or yust as slow.. yust how you code your stuff.

FIRST !!!

The Cxbx Project started out to develop a developer workspace to programm xbox games.
Ok that it came into a emulator... thats fine.
Don`t forget this idea...

The idea for me 2 continue is the same.. i wanne make a developer enviroment....



SECOND !!!
If you want me ... or ANNY1 else to build a xbox 360 emulator .... (pfffF)
then show me the file system schematics... then we talk again :P
Hmm just noticed you're dutch aswell... perhaps join #ngemu @ efnet so we can have a small chat?
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Old March 30th, 2007, 16:00   #23
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The group for making the delphi port is getting bigger every week.
There are now 2 persons who posted me a prv message to help with this project.

Hopefully we can make a good start with in the hope to have some results soon.

also wanne thx a special anomenous person who posted his emu sources..
they are very helpfull...

<DONT ASK ME WHO IT IS AND WHAT THE RESULT ARE OF THAT STUFF... I WILL NOT ANSWER THAT>

so lets the race begin... who should deliver the first screenies.

Compitition starten: 30 march 2007
who will publish the first screenshots of a xbox Game on emulation.

special note ( turock will not count as a valid game, because its already emulated by cxbx [Caustik] )... :P
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Old March 30th, 2007, 17:20   #24
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yeah all the best with the project
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Old March 30th, 2007, 22:09   #25
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Fantastic

Quote:
Originally Posted by Mkilbride2588 View Post
Why even bother with an Xbox emulator? Any good Xbox games are ported to the PC< making the Xbox a dead machine and pretty much pointless to emulate.
because you answered your own question:

http://forums.ngemu.com/pcsx2-offici...-emulator.html
Quote:
Originally Posted by Mkilbride2588 View Post
1. "The computer, the emulators for them, will always have better graphics".

2. "Look at ePSXe, a PS1 emulator, it has enhanced graphical options available to make them look better than the originally were, not even the PS2 or PS3 has options to do such".

3. Console game's don't have options in them because they're set at a fixed rate.

Hence why PC FPS and Console FPS are different.

maybe 4. The PC will forever remain the ultimate machine, partially due to the fact that it has emulators, partially because it's hardware can be upgraded frequently, and mostly because...well, it's the PC :P
Quote:
Originally Posted by shadow_tj View Post
SECOND !!!
If you want me ... or ANNY1 else to build a xbox 360 emulator .... (pfffF)
then show me the file system schematics... then we talk again :P .



Quote:
Originally Posted by shadow_tj View Post
The group for making the delphi port is getting bigger every week.
There are now 2 persons who posted me a prv message to help with this project...
... who one of them is my friend.

by the way Shadow. I found aother person who (as he says) is a professional and really likes to help with this project but he doesn't have enough informations about this project. can u help me to give him necessary things, infos, anything at all to help him join your group ? if there are some tools, software, anything, I'll appreciate it. ONE HAND MAKES NO NOISE.


Quote:
Originally Posted by shadow_tj View Post
Hopefully we can make a good start with in the hope to have some results soon.
Go go go, Shadow. that's it.

Quote:
Originally Posted by shadow_tj View Post
also wanne thx a special anomenous person who posted his emu sources...

they are very helpfull...

<DONT ASK ME WHO IT IS AND WHAT THE RESULT ARE OF THAT STUFF... I WILL NOT ANSWER THAT>
yeah. of course I know who he is. I knew he would be of great help coze he have many infos about xbox.

I'm looking forward to hearing more....
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Last edited by S.T.@.R.S; April 6th, 2007 at 23:33..
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Old April 2nd, 2007, 13:03   #26
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Well i'm sorry i can't help with the project , but i'd like to wish you good luck with it and as much help as posible.
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Old April 2nd, 2007, 14:14   #27
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Nemesis:

For helping weith the delphi port project.
If the person in question wanne join post his msn address or something in a prv message.
then i can send him the delphi code for so far to him..

for the rest `im using cxbx sources that can be found on the website of caustik.

caustik.com there you can find a link to the cxbx project page.
but yah already found that one
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Old April 5th, 2007, 21:15   #28
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Quote:
Originally Posted by shadow_tj View Post
Nemesis:

For helping with the delphi port project.
If the person in question wanne join post his msn address or something in a prv message.
then i can send him the delphi code for so far to him..
You can find his name in the previous page. his name is Reza684.

Quote:
Originally Posted by shadow_tj View Post
for the rest `im using cxbx sources that can be found on the website of caustik.

caustik.com there you can find a link to the cxbx project page.
but yah already found that one
Yeah, but he wants some iformations about how to do this. I don't know, whatever you do just try to help him. thanks.
I'll do my best to find more ppl.

Quote:
Originally Posted by Vlado View Post
Well i'm sorry i can't help with the project , but i'd like to wish you good luck with it and as much help as posible.
Thanks anyway. BTW why don't you try to find some ? isn't this called "helping"
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Old April 7th, 2007, 12:30   #29
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w00ps tipo )
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Old April 7th, 2007, 21:32   #30
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Why did u change your avatar Valdo ? the previous one was better than this one.
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Old April 7th, 2007, 21:45   #31
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Quote:
Originally Posted by nemesis_stars View Post
Why did u change your avatar Valdo ? the previous one was better than this one.
I agree, my thoughts exactly
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Old April 8th, 2007, 00:35   #32
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Now he has an Xbox 360 and that icon is something related to it for sure
Salut Vlado. Happy Easter ( to all ) !
And Zlinky , i'm glad you're doing so well
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Old April 8th, 2007, 00:50   #33
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Keep it on topic boys. Hows the port coming along?
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Old April 8th, 2007, 10:35   #34
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No ideea , offtopic mersi florin si tie and the avy is from Mass Effect
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Old April 10th, 2007, 13:48   #35
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progress is going slow...
but better slow then none at al, bigist problem this moth is the little free time that i can spend on the project ..
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Old April 10th, 2007, 15:01   #36
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thanks god. at least the progress is still going on... thanks Shadow.
oh btw, you was supposed to add this project to your site. I didn't find it. aren't you going to do that ? I really like to know how the project is progressing.
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Old April 10th, 2007, 15:50   #37
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I gone make the webite part this evening.
then it will also be uploaded... then the first basic stuff can also be downloaded for who wanne try also to make a delphi port..

See it as version 0.0.0.1 for people to give it a start to the project.


it does not much at all for now.. started logging screens and some function calls..

after studie the cxbx sources it converts the complete xbe files back into windows executable by rewriting a complete new pe header..

Annyone got some good samples about pe headers with delphi ??
done lots of programms and tools.. but you always see new stuff :P


<EDIT>
As i mentioned before i had not much free time last month..
hope to have some more this month starting from this evening...
</EDIT>

Last edited by shadow_tj; April 10th, 2007 at 15:56..
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Old April 10th, 2007, 17:10   #38
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I can help with testing if you'd like...i own about 30 original xbox games...and have a "more" than decent rig .
I'm trying to learn c++ as i go but i really don't have enough time.
And seaing how this is in delphi i can't really help.
I've pm'd alot of guys at the emutalk forums , mostly emu authors , if they'd like to help i hope they post here
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Old April 10th, 2007, 19:32   #39
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im yust back from work... so updating the website can not be done in the short time i got 2day...

2Morrow there will be a site update..
Now im spending the litle time i got on the project..

Vlado can you send me the xbe files from Turock and Burnout Revance part 1 ??

Burnout refance was also loading very far in cxbx.. but there was something with not supporting 24bit image file or something if i remember corretly... it has been 2 years now since the last thing i tested for cxbx...
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Old April 11th, 2007, 14:09   #40
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Quote:
Originally Posted by Vlado View Post
I've pm'd alot of guys at the emutalk forums , mostly emu authors , if they'd like to help i hope they post here
that's it. nice job Vlado.

... and thanks Shadow for letting us know about the project.
can't wait to see the update though I understand you're inundated with work and surfeit of projects. I'm gonna have a field day with this news.
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