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#1 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Boston, MA
Posts: 33
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Gekko Emulator Status Update 1/3/07
Hello all, I'd just like to give you all a little status update on where the project is heading. What with 64bit Dolphin in the works, and the latest Gcube, we thought that it be necessary for us to follow the same trend, and post some information :-) In all honesty, not a whole lot has gone on with the emulator since about september, mostly due to the fact of the developers being in school/work and not having a lot of free time. Most of the shots posted in October on the website were even at that time out-of-date. And since then, no major updates have been made. However, recently, the project has become very much allive again. I'd like to welcome two new very experienced members to the team, Azimer (from the Apollo64 and Audio plugin fame), and hcs (from the in_cube and 64th Note fame). I cannot speak on behalf of the other two developers developers, Aprentice and Lightning, although I do know that they still have interest in the project, however limited their free time may be. As far as I am concerned, I have been working on a new Gekko Video plugin from the ground up, and it is currently at the point of running a handful of 3D demos. All in all, it's really shaping up to be a great next few months for Gekko. I can't wait until I have something worthy of releasing, however long or short amount of time that may take. As usual, feel free to stop by on IRC at #Gekko on Efnet, or by heading over to the website Gekko Regards ShizZy / the Gekko Team |
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#2 | |
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: india<<hyderabad..it rocks>>
Posts: 3,608
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nice to hear from gekko long live gc emulation
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#3 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Munich, Germany
Posts: 6,349
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Don't worry, we are patient. Good luck in your project
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#4 |
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European Citizen xD
![]() ![]() ![]() Join Date: Dec 2005
Location: Bucharest ,RO
Posts: 346
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Wow, some heavy names joining this project . A very good year to all
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#5 |
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Registered User
![]() ![]() ![]() ![]() Join Date: May 2006
Location: Home
Posts: 553
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Great to hear and thanks for keeping us informed (It drives me crazy sometimes waiting for an emulator update)!!! Can't wait for the day I can fully play Wind Waker and games like Super Mario Sunshine. Keep up the great work!
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#6 |
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បងស្រលាញ់អូន!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: ព្រះរាជាណាចក្រកម្ពុជា
Posts: 4,115
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Great to hear more people join the team.
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I am the keyblade that, hopefully, will unlock your heart someday. ![]() Proud to be Asian, proud to be Cambodian. ![]() CPU: intel Core i7 3770 - GPU: nVidia GTX 660 M/B: Asrock Extreme 4M - RAM: DDR3 8GB bus 1600 MHz HDD: 3TB SATA 3 7200rpm - Windows 7 64bits SP1 |
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#7 |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,604
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#8 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Boston, MA
Posts: 33
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More info on the video plugin & screenshots, see http://www.emutalk.net/attachments/g...w_features.jpg
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#9 |
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myspace.com/inforce
![]() ![]() ![]() Join Date: Jan 2007
Location: Cedar City, Utah
Posts: 314
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good job! Don't quit. The scene neeeeeedddsss another next gen emu! bTW i was wondering if you needed any beta testers? Right now im on a celeron 3ghz with 512 ddr2 and an x550.. which will be a 8800gts this summer with 4 gigs of ram. I own and designed *link removed* and have been gaming forever.. since my 8086 and 386 .. been using emulators since way back and i am very good at finding and screenshotting/describing bugs in programs.. If there is any other way i can contribute i will also do that as well. It really is good to see something like this. My msn is inforce@2die4.com or just PM me on here. Maybe i'll swing by and idle in #gekko with you guys if you +v me LoL. ANYWAYS. good luck! Last edited by Chrono Archangel; January 12th, 2007 at 00:49.. Reason: Automerged Doublepost |
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#10 |
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Registered User
![]() Join Date: Jan 2002
Location: USA
Posts: 73
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hcs? nice. sounds like an interesting project...
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#11 |
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Gekko Developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: USA
Posts: 16
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Just a check-in, I'm not dead or plan on leaving yet. Work *finally* has me not traveling as much. The last month I was home for 5 days due to work. It looks like things may slow down just slightly more at which point I can finally start dev'ing again.
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If you do not push the limits then you do not know what limits exist. |
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#12 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 8,090
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wb Lightning. I'll catch you IRC ![]() Hope everything went well at work
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#13 |
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The Sword Saint
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Death Zone
Posts: 1,750
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Finaly an GC project that shows a lot of potenial . Keep it up
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Kuzuryusen ! God-like speed to attack all nine vital points in one stroke. Impossible to dodge and defend ! How want's to stop me |
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#14 |
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Mhm.
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Mass.
Posts: 2,131
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Yea its good, hopefully it dosbt die and never get released, I wish they could put out a beta or something with all the progress they have.
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#15 |
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Psychotic Wii Fan
![]() Join Date: Feb 2007
Location: United States
Posts: 88
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lol they will release it when they feel it ready buddy!
__________________
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