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#1 |
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Registered User
Join Date: Dec 2006
Location: UK
Posts: 13
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Minor glitching in FF9 (3D objects jittering)
Well, my playstation broke down and I'm not buying another just for one game... FF9 works really well in ePSXe - I'm using version 1.5.2 as recommended. I eventually tracked down the right plugins to make it work... However, I'm noticing a slight graphical glitch that I don't remember being present on the real hardware... all the 2D art is fine, but anything 3D and animated (such as the player, NPCs etc) 'jitters' slightly instead of animating smoothly. Kinda like one of their animation frames is out of alignment with the others. I can't think of a better way to describe it really... it just makes all the NPCs look a little twitchy... AMD Athlon XP3000+ 1 Gig PC3200 Ram Geforce FX5600 Here are the settings I'm currently using, I tried messing with them but nothing seemed to improve the issue: Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5600/PCI/SSE/3DNOW! Resolution/Color: - 1024x768 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 1 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 0 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 0 - Framebuffer effects: 1 - Framebuffer uploads: 0 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 0/1 - Flicker-fix border size: 0 - GF4/XP crash fix: on - Game fixes: off [00001000] Forgive me if this problem was present on the actual console, it's been about 5 years since I last played it, and the PSX broke before I could test it out ![]() Thanks |
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#2 |
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Molded to be a winner.
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: CyberSpace
Posts: 3,105
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Hello MotaUK and welcome to ngemu forums. When I played FFIX with the PS2 of my cousin I don't remember having noticed this "twitchy" glitch.... Anyway Try this config for FF9 and see if it solves the "issue"....
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My blog ( in french ): http://rednetwork.synergize.co
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#3 |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Croatia
Posts: 4,599
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That is because Playstation doesn't have a Z buffer. You can lower the resolution to make it less noticeable.
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Shendo's software blog Core i5 2400 3.1 Ghz | ASRock H67M | GTX460 768Mb | 8GB DDR3 1333 | 1500 Gb HDD Grundig VLC 7121 C (1080p) 32" | Razer DeathAdder | Logitech G110 | Windows 7 x64 Don't PM or ask me about VMP-MCR conversions. I will ignore you if you do. |
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#4 |
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Registered User
Join Date: Dec 2006
Location: UK
Posts: 13
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Ahh, thanks guys, from that thread and Shendo's comments I realise the issue is only noticeable because my PCs resolution is higher than the PS1... anyone know what resolution the Playstation ran this at?
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#5 |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
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320x240
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Dedicated to mediocrity and repetition since 1994. |
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#6 |
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Registered User
Join Date: Dec 2006
Location: UK
Posts: 13
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lmao, that's about the same resolution as my DS uses. I doubt my monitor would even go that low, so I just cranked it up to 1024x768 and put on a ton of filtering/shaders. Doesn't look too bad now.... thanks for the help guys
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