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#1 |
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Fatal Frame Geek =)
Join Date: Oct 2006
Location: Brazil
Posts: 29
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Devil May Cry 3 sound issues
Hello People I'm having a little problem when trying to run Devil May Cry 3. You see, all the sounds become nothing but static as soon as I get to the main menu, and then it crashes when I get the first red orb in the first mission. If somebody knows how to fix this up, please let me know I'm currently using Gdsx9 (with SSE2) and the following settings: Resolution: Windowed Renderer: Direct3D Shader: Pixel Shader 2.0 Linear Texture Filtering checked and P.E.Op.S SPU2 with these settings: Volume: Medium Reverb: No reverb (I actually tested all the options and it kept the same thing) Interpolation: Simple Interpolation (same as above) SPU2 Irq checked Thank you very much =)
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IntelPentiumIV 2669MHz || 512 DDR || GeForce 7600 || 80GB HD ![]() ![]()
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#2 |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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thats the music that wont have been at all present in previous versions of pcsx2, id be happy you have anything at all ![]() but in answer to your question, nothing can be done about it. The crashing im unsure about, it works fine here.
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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