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#1 |
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Registered User
Join Date: Oct 2006
Location: North America
Posts: 1
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Chrono Cross battle problem
I've gotten the game to work alright, except that when I'm in battle most of the time when I choose to attack or use elements the game freezes and crashes my computer along with it. It doesn't matter who attacks, or where the battle is, or what attack it is. It only happens in battle. I'm using EPSXE 1.5.2 with Plugin: Pete's OpenGL Driver 1.76 Resolution/Color: - 640x480 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 4 - Hi-Res textures: 0 Device: - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 - Framebuffer access: 1 - Alpha multipass: on - Mask bit: on - Advanced blending: off Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00001000] and my sound is [checked] Enable Sound; CDDA sound; XA sound; SPU IRQ hack EternalSPU 1.41 Device: Directsound Buffer: 60 Audio out: SPUasync Mode:Wait Game fix: Update before accesing registry; SPU IRQ-wait CPU action Can anyone help me? I've fiddled around with the settings for months now and nothing helps. |
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#2 |
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Molded to be a winner.
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: CyberSpace
Posts: 3,080
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hello Bale Mall and welcome to ngemu forums. Many persons have problems with this game....I think you should read this: http://forums.ngemu.com/problems-gam...e-1-6-0-a.html
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My blog ( in french ): http://rednetwork.synergize.co
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#3 |
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A Blast from the Past...
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Singapore
Posts: 1,942
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If memory serves, try using ePSXe 1.6.0. Set your Eternal's audio to SPUasync, Smooth, with a buffer of 32.
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Regards, fireblaster_lyz Plugin(s) Configuration: ePSXe Pete's OpenGL GPU v2.7 | Eternal SPU v1.41 | P.E.O.p.S CDR Plugin Plugin(s) Links: Pete's Bernert Configuration Guides: Troubleshooting FAQ (READ ME FIRST) Kane General Configuration Guide (in Japanese) Click here.
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#4 |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
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I think CC should be played with 1.5.2. I played it for a bit on there, no problems at all for me. How about the "nice" preset in the GPU plugin?
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Dedicated to mediocrity and repetition since 1994. |
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#5 |
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Registered User
![]() ![]() ![]() Join Date: Sep 2006
Location: Hungary
Posts: 473
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I played CC on 1.5.2. I had the same problems I have a working config for it, w8 a little.....ah here it is. Use Pete's OpenGL 1.75 plugin with these settings: Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9200 PRO DDR x86/SSE2 Resolution/Color: - 800x600 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 6 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 65 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 3 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: on - Screen cushion: off - Game fixes: off [00000200]
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|Galbadia Hotel|This way up Forum|CAD Online|My XFire profile|Freelancer Artists|The Mobile Suit Project| "The trouble with troubleshooting is that trouble sometimes shoots back." |
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#6 |
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Emulation rules the roost
![]() ![]() Join Date: Nov 2006
Location: England
Posts: 133
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i had the same problem, went slow after using an attack, then next time the whole game froze
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#7 |
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Registered User
![]() ![]() ![]() Join Date: Sep 2006
Location: Hungary
Posts: 473
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Try my config, it worked for me.
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|Galbadia Hotel|This way up Forum|CAD Online|My XFire profile|Freelancer Artists|The Mobile Suit Project| "The trouble with troubleshooting is that trouble sometimes shoots back." |
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