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#61 | |
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Moving into the beat
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 11,285
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#62 | |||
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,761
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I have started a project homepage here: https://vbam.bountysource.com/ Also, with BountySource, we get a working Subversion server which is at: Code:
https://svn.bountysource.com/vbam/ Quote:
Hi there, btw, aren't you the same djrobx that made those cool filters for MEKA?Quote:
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#63 | ||
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Emulation Master
![]() ![]() ![]() Join Date: Mar 2004
Location: in-hell
Posts: 389
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And they are now also stored on my HDD! ![]() Quote:
I really like you work and appreciate what you did in the last few month for the emu community! So, thanks for your great work and keep it up! Hope all these sources helped you a lil bit!
__________________
The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs: ![]() Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio | 180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA ![]() Visit my Blog |
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#64 | |
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Registered User
![]() Join Date: Oct 2007
Location: Valencia, CA
Posts: 54
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Sounds good, I've joined your "community", if you can make me a developer that would be great. It appears all K54's updated sound code is in the K54 patch that MasterPhW found. I'm working on integrating it into my VBAS1.7.4 tree. Because my source doesn't match whatever it was originally patched against it's taking a little extra work. I have a feeling I'm going to end up redoing this against whatever you submit to SVN as a base anyway.
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#65 | ||||||
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,761
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Often when I'm in the mood to do something, I am really focused towards it, and motivated towards it as well. Its a common trait among Asperger's Syndrome affected people.Quote:
![]() I'm glad that people are supportive. Makes me quite happy to do what I do. Quote:
And thank you for the very kind words and support! These sources will certainly come in handy in the days and weeks ahead. My first work of order is to write some decent documentation. I honestly can't stand open source projects having bad documentation, so I'm gonna write a manual of sorts, like I do for my Rice Video builds. Plus, it keeps all the docs in one spot, as well as making it much easier to read. Last edited by mudlord; October 30th, 2007 at 04:11.. Reason: Automerged Doublepost |
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#66 |
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Registered User
![]() Join Date: Oct 2007
Location: Valencia, CA
Posts: 54
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I have successfully applied the Kode54's patches against Spacy's 1.7.4 build. So now I have spacykode. It seems to work well, but it took a while to go through all the patch .rej files to get all the pieces working. The various sound filters definitely work so that is a plus. I also have assembler hq3x working in 32 bit mode although I found MaxSt's "hq3x32" assembly code wants to take 16 bit source and output scaled 32bit. So, I had to add some hacks to make the "system" resolution 16 bit while the filter outputs 32 to the display.I am still working out some issue with GBC sound and libresample's output sounding grainy (compared to the downloadable Kode54 build). The other filters seem to work properly. Last edited by djrobx; October 30th, 2007 at 07:44.. |
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#67 | |||
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Banned
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Location: Lost.
Posts: 1,761
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![]() That leaves us with VBA-H, VBALink, and the rerecording builds. Quote:
Its nice you got it working though.Quote:
I have started to port over VBALink to Spacy's 1.7.6 build. It seems this build was the last before Spacy yanked out DirectDraw and OGL support... Last edited by mudlord; October 30th, 2007 at 09:44.. Reason: Automerged Doublepost |
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#68 | |
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Registered User
![]() Join Date: Oct 2007
Location: Valencia, CA
Posts: 54
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Ok, I worked the remaining issues out. The GBC roms and the libresample filter both sound correct now. Here is my latest source (complete this time) http://www.djrobx.com/misc/vba-djrob...kode54-180.zip Quote:
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#69 | |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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ok, the VBA-S based on 1.8 is actually the older one, Spacy's later VBA-S builds were based on 1.7 Quote:
the tiling actually happens in all 2D surface emulators, Jnes, Snes9x, VBA, and with all of them Vsync doesn't fix it, but Triplebuffering does. it did have that nice setup dialogue, but it didn't actually work properly. not to mention that enabling something in the newer versions would disable it in the older versions. the newest 1.8.0 version (VisualBoyAdvance1.8 wip_2006_07_31) has issues with Megaman games, where as the earlier build (VisualBoyAdvance1.8 wip_2006_06_20) did not have such issues. Mudlord, i don't know about using spacys versions, specifically because he removed support for the vba-over file if i remember correctly. Last edited by Squall-Leonhart; October 30th, 2007 at 10:16.. |
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#70 | |||
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,761
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#71 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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what VBA-Link version are you using btw? the 1.73-L or the 1.8-L version? the 1.8l version supports wireless as well as normal linking where as the 1.73 version didn't ![]() i would kill for VBA to be able to link GB/GBC games, that would totally kick ass! |
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#72 | |
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Banned
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Location: Lost.
Posts: 1,761
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VBALink 1.73 Quote:
Last edited by mudlord; October 30th, 2007 at 12:26.. Reason: Automerged Doublepost |
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#73 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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hmm that has basic support for wifi, it seems to work, has more options then the 1.8L version as well :P
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#74 |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,761
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Ah okay. At least the patch has now being added. That leaves possibly VBA-H and the rerecording support then.... |
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#75 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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hmm, the 1.8 wifi code supports 4 players in wifi mode :\.. hmm need to obtain the 1.8l source... but can't find it anywhere >.<
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#76 |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,761
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Thats precisely our issue. Code fragmentation and broken links everywhere .
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#77 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 23,270
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it doesn't look like it was ever even released. im looking for BGB or TGB source code, either may help add GB/GBC linking to VBA heh, bingo http://gigo.retrogames.com/tgb/tgb_dual_8_3_src.zip maybe the linking method used in that can be ported to work in VBA :P Last edited by Squall-Leonhart; October 30th, 2007 at 16:16.. |
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#78 | |||
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Registered User
![]() Join Date: Oct 2007
Location: Valencia, CA
Posts: 54
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Last edited by djrobx; October 30th, 2007 at 19:15.. Reason: Automerged Doublepost |
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#79 | |
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Emulation Master
![]() ![]() ![]() Join Date: Mar 2004
Location: in-hell
Posts: 389
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VBALink 1.80 never had a source release afaik, because it was ust a messy beta and they wanted to clean the source before releasing it. So another source and features was lost... sad. BTW: atm I am writing a little help file in the style of the Rice Video help file of mudlord, to support the work of you both! BTW: is it already possible to request a feature? I would like to get INI translation, I've wrote sometimes ago also a translation INI and wanted to add it myself to the code, but forget about it! O.o Probably I can find it, to give an idea!
__________________
The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs: ![]() Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio | 180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA ![]() Visit my Blog |
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#80 | ||
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,761
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I have committed the VBALink updates to the VBA build in SVN. The updates have been completely untested though. Quote:
I can't wait to see the finished product!Quote:
Last edited by mudlord; October 30th, 2007 at 20:22.. Reason: Automerged Doublepost |
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