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#1 |
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Registered User
Join Date: May 2006
Location: Switzerland
Posts: 3
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VisualBoyAdvance - linux: games either too fast, or robotic sound
Hi, I've tried VisualBoyAdvance 1.7.2 (gtk) and a self-compiled VisualBoyAdvance CVS 2006-05-13 (SDL). At default parameters, the speed is very high (~300%) with fast sound too. This happens with both GBA and GB ROMS. Ok, so I tried the "--throttle=100" parameter: - runs at correct, but very irregular game speed - sound is totally awful with this option Even with a less demanding game (Super Mario Land 1 on GameBoy) the problem happens. I have no issues with Super Mario Land 1 in gnuboy emulator. Is there something else I should try ? Patches and/or alternate code is welcome, as I can try to compile it :-) By the way: platform is gentoo, 32-bit, on 2 GHz AMD Turion64. Thanks ! Last edited by _numlock_; May 14th, 2006 at 11:23.. |
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#2 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 483
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Maybe the sound syncornization is disabled? VBA synchronizes speed by watching the sound buffer. There might have been a patch on the SDL version that could have caused this, but I don't know. You could try the previous version of SDL.cpp to see if this was the problem.
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#3 |
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Registered User
Join Date: May 2006
Location: Switzerland
Posts: 3
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I have just tried version 1.7 (SDL build) taken from there: https://sourceforge.net/project/show...group_id=63889 The file is named " VisualBoyAdvance-1.7-SDL-linux-glibc22.tar.gz" and the problem is the same :-( Does the SDL Windows version work well ? PS: By the way, my SDL library uses ALSA sound. I'm building an OSS-only SDL version, to see if it helps. I'd really love to make it work ! What else should I try ? Last edited by _numlock_; May 19th, 2006 at 23:33.. |
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#4 |
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.!. (^.^) .!.
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: You're looking at it right now.
Posts: 2,017
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check if "frame-skip" is on... when frames are skipped i think sound gets skipped as well in vba.
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#5 |
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Registered User
Join Date: May 2006
Location: Switzerland
Posts: 3
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With "--no-auto-frameskip" the graphics and scrolling seem smoother. But I don't think many frames are dropped: everything is always *way* too fast, including the sound... To stay simple, I'm testing on the gameboy game "Duck Tales", which runs at normal speed (and with fine sound) with gnuboy... PS: I just noticed, when I hold the spacebar, VisualBoyAdvance runs extremely (~20 times) fast. Is that expected ? By default (ie: with no command-line arguments), is VisualBoyAdvance supposed to run at max speed, or rather at normal (100%) speed ? Last edited by _numlock_; May 20th, 2006 at 00:43.. |
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