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Old April 27th, 2006, 03:09   #1
ian209
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Question Anyway to enhance graphics?

Well, i've been quite unstatisfied with my graphics and I was wondering if there is a plugin or something that can really enhance my graphics. I'm currently using pete's D3D 1.76 Video plugin. I put resolution to 1280X1024 and I also set AA to X6 and AF to X16 and it still isn't helping. I also clicked on the "Nice" settings on the video configuration. The graphics are still pixellated a bit. Don't worry, my sys is good enough to support FEAR at almost full settings (W/O Soft shadows of course). If ure interested, here are my sys specs:
PC-A9RD480Adv:cuss2:
AMD Athlon 3700+ (San Diego) 2.7GHz (OCed)
Sapphire Radeon X850XT Crossfire edition 600/650 (OCed)
1024MB of RAM
160GB 7200rpm HDD
and 3 DVD-/+RW Drives (Nec 3550A)

Oh and thx in advance for any help!
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Old April 27th, 2006, 03:14   #2
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Try using the OpenGL2 plugin with the fullscreen shader set to about 2, and setting the internal resolutions to the highest your card supports. Don't expect any miracles, there is only so much you can do with PSX graphics.
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Old April 27th, 2006, 03:26   #3
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lol, it gives me an error after doing what you said... Won't start up anymore.
Here is my settings now:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON X850 XT x86/MMX/3DNow!/SSE2

Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 6
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

For some reason, it says my Vram is 0... its actually 256MB
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Old April 27th, 2006, 03:31   #4
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Oh and one more thing... will changing the BIOS do anything to the graphics quality? I have a PS2 SCPH 70012 console and was wondering if I can extract the BIOS and use it for ePSXe.
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Old April 27th, 2006, 03:37   #5
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Quote:
Originally Posted by ian209
lol, it gives me an error after doing what you said... Won't start up anymore.
Here is my settings now:
...
- Internal X resolution: 2
...
Your graphics card does not support this option. Set it to 1.

Quote:
Originally Posted by ian209
For some reason, it says my Vram is 0... its actually 256MB
Set it to 256MB. Default is autodetect, so it probably won't matter.

Quote:
Originally Posted by ian209
Oh and one more thing... will changing the BIOS do anything to the graphics quality? I have a PS2 SCPH 70012 console and was wondering if I can extract the BIOS and use it for ePSXe.
ePSXe does not support PS2 BIOS files. BIOS files make no difference to graphics.
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Old April 27th, 2006, 03:48   #6
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OMG! It works! Thank you so much! The graphics are also improved a lot, but its kinda fuzzy. lol. Oh well, im satisfied. Thank you very much!
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Old April 27th, 2006, 03:49   #7
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Oh and one more query... My video card should be able to support that setting... Does AA and AF have any effect on this?
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ATI Radeon HD4870 (800/1100)
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TT Mozart TX
Win Vista Premium x64


Watercooling parts:

HWLabs Black Ice Extreme 240 Rad
Swiftech MCR-240 Rad
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Swiftech Apogee GT CPU block
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Old April 27th, 2006, 03:58   #8
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Quote:
Originally Posted by ian209
Oh and one more query... My video card should be able to support that setting... Does AA and AF have any effect on this?
Your graphics card can only do 2048x2048 as a maximum texture size like all the ATi Xx00 series cards, thus you cannot use that setting and get a crash. The setting is supported by NVIDIA cards as they support up to 4096x4096 texture size. My desktop graphics card can support 2 for internal X and 3 for internal Y just fine and the graphics are very sharp.

AA/AF has no relevance to internal resolutions.
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Old April 27th, 2006, 04:02   #9
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Omg, you are right again! Nvidia cards are better in OpenGL than ATi... Aw man, that sucks. What about the X1900 series? Can they support 4096X4096 Internal Res? iI'm gonna upgrade my card so I would like to know. Thanks!
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Old April 27th, 2006, 04:07   #10
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Technically the entire X1x00 series supports a texture size up to 4096x4096, but I believe there is currently a driver bug prevents the OpenGL2 plugin from working properly.

Last edited by Clements; April 27th, 2006 at 04:13..
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Old April 27th, 2006, 04:47   #11
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just a note, you shouldnt use AA with OGL2, and you shouldnt use AF ever with PSX emulation.

AA has no effect in OGL2 besides causing slowdown. since the PSX has no Zbuffer, all turning AF on does is force bilinear filtering, which can cause nasty side effects.
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Old April 27th, 2006, 05:24   #12
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But what if you were to force Z-buffer? Will that make any difference to the graphics?
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ATI Radeon HD4870 (800/1100)
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HWLabs Black Ice Extreme 240 Rad
Swiftech MCR-240 Rad
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Old April 27th, 2006, 06:28   #13
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you cant force a Zbuffer. it just doesnt exist. it's like forcing, say, a J-buffer into a PS2 game. well as of now, a J-buffer doesnt even exist, so how would you put it into a game?

in any case, there is no Zbuffer in PSX (and consequentally, no perspective correction), so AF wont do any good.
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Old April 27th, 2006, 07:08   #14
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You could also use the 2xSai option.It enhances the image a bit .
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Old April 27th, 2006, 07:58   #15
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ZBuffer can come handy as a data object.
Methinks ZBuffer helps to deal with textures in a fast way - with the HW plugins.
AF shouldn't make much sense without some in-depht data about the gfx. sceene. No such data for the PSX gpu.
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Old April 28th, 2006, 00:07   #16
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What do u mean you can't force z-buffer? In the ATi Drivers, you can force 32-bit or 16-bit Z-buffer for OpenGL....
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ATI Radeon HD4870 (800/1100)
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Corsair TX650 PSU
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2X 320GB + 500GB HDD (WD/Seagate)
TT Mozart TX
Win Vista Premium x64


Watercooling parts:

HWLabs Black Ice Extreme 240 Rad
Swiftech MCR-240 Rad
Laing D4 Pump
Swiftech Apogee GT CPU block
Switfech MCW30 GPU Block


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Old April 28th, 2006, 01:17   #17
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ok, i have a feeling that you don't know how X, Y, and Z work.

PSX games have no Zbuffer. at all. you can't put one there, period.

it's like sub-pixel accuracy. have you ever noticed that polygons seem to "jump" (play FF9 on high res, you'll see it). well, the PSX never had sub-pixel accuracy, and it never will.
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Old April 28th, 2006, 04:09   #18
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And in addition to that, the effect is noticable on the actual console, even at the PSX's native resolution. There's no workaround for it short of designing the hardware and rewriting the games themselves to use a Z-Buffer.

The best you can do with the emu is jack up the resolution, turn on AA (but not on OGL2) to get rid of jaggies, maybe apply some texture filtering (looks gorgeous on some games), but you can never get rid of the 'jumping' effect that happens when polys move around.

Either way it sounds like you have it looking pretty good, so it sounds like you should work with that.
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Old April 28th, 2006, 04:15   #19
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hey phoenix i need help with my epsxe 1.6.0. When i try to run an ISO or CD-ROM my screen goes black and the only thing showing is the tool bar? Have any idea wat to do?
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Old April 28th, 2006, 06:06   #20
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assmonkey, keep it to one thread. asking the same question all over the place wont get you help any sooner.
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