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#1 |
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Registered User
Join Date: Mar 2006
Location: Louisiana
Posts: 6
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Settings for FF Tactics
the game runs smooth and everything, but sometimes the characters will start to blink blue and red. is this normal? and if it is, they will continue to blink after the person's turn sometimes. Im using Pete's OpenGL2 driver ver. 2.8? here are my system specs... 2.66 P4 processor 1 gb ram 256 mb Radeon 9600xt vid card if this helps, i mount the image with daemon and then play CDROM (im using the stock WNT/W2K 1.5.2 cdrom) |
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#2 |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Munich, Germany
Posts: 6,349
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why don't you select 'run ISO' and select the image?
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#3 |
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Some Scottish Guy
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Xindian, Taiwan, ROC
Posts: 4,276
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How have you configured the graphics plugin?
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#4 |
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Registered User
Join Date: Mar 2006
Location: Louisiana
Posts: 6
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I have it for Hushy's config for FF7 and im thinkin about getting Pete's D3D plugin and configuring it for this since ive seen guides for that one and i wouldnt have to reconfigure every time. Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9600 XT x86/SSE2 Resolution/Color: - 640x480 Window mode - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 4 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 100.0 Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 0/1 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: on [00000002] oh, and JkkDark, i tried ISO, but its still the same. i just mount it with daemon so for games that i play more often, i can just click run cdrom and i dont have to find the iso every time. |
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#5 |
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Registered User
Join Date: Mar 2006
Location: Louisiana
Posts: 6
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nvm. i went ahead and got the D3D plugin and configured it and it works great, but thanks anyway guys.
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#6 |
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Registered User
Join Date: Apr 2006
Location: California
Posts: 2
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To avoid creating a new thread: I've placed my (legit) copy of FFT in my CD-Rom Drive, and with ePSXe I select run CD-Rom. However, my screen turns black for a second or two, then a pop-up titled PeteOpenGL2 says "No buffer available." I tried selecting run ISO and selected an ISO that I created, and I had the exact same problem. In fact, if I select run BIOS, it says the exact same thing. Any tips? My system specifications: Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 7800 GT/PCI/SSE2 Resolution/Color: - 640x480 Window mode - Internal X resolution: 2 - Internal Y resolution: 3 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 0 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 2 Misc: - Scanlines: on [0] - Mdec filter: on - Screen filtering: on - Shader effects: 1/1 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: off [00001000] Pentium D 3.00GHz 2.00 GB of RAM Nvidia GeForce 7800 GT Thanks. |
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#7 |
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Registered User
Join Date: Mar 2006
Location: Louisiana
Posts: 6
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try downloading pete D3D plugin ver. 1.76 and using these settings. they worked great for me, and it will keep you from having to reconfig everytime you play a game that needs different settings... Plugin: Pete's DX6 D3D Driver 1.1.76 Author: Pete Bernert GFX card: RADEON 9600 SERIES Resolution/Color: - 640x480 Window mode Textures: - Default - Filtering: 2 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limit: on - Frame skipping: on - FPS limit: 100.0 Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 1 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Full vram: off - Game fixes: on [00000001] P.S. sounds like you got a pretty sweet system there : ) |
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#8 |
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Registered User
Join Date: Apr 2006
Location: California
Posts: 2
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Hmm, tried that. I turned on Logs. With both OpenGL2 2.8 and DX6 D3D 1.76, some things are initiated, however, it hangs after "Init core spu ... ok" (for the ISO). For the CD-ROM, it includes in the middle somewhere, "Warning: cdrom read mode unknown." At the end, it adds on, "Error reading CD: 0,2,16" and "Error reading CD: 0, 2, 0" |
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#9 |
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Registered User
Join Date: Mar 2006
Location: Louisiana
Posts: 6
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hmm...i have no idea then also as a correction (i dont think it makes too much of a difference, but you can try), i meant to put Pete's D3D driver 1.76, not DX6 D3d driver. |
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