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#1 |
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![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: -
Posts: 1,934
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-data- New Xbox 360 title, by Hironobu Sakaguchi, Cry On is an action-RPG overseen by Sakaguchi. Cry On's character design is by Fujisaka Kimihiko (of Drakengard fame), and the game will feature music by Uematsu Nobuo. Considering the name "Cry On," it's not surprising that the theme of the game is "tears." -data- -data2- Cry On takes place in a middle ages setting, with an emphasis on machines. In this world, people place tiny creatures called "Bogurus" on their rooftops to act as protective charms. Bogurus used to be powerful giants that lived in peace with humans, but they have been renamed "Soulless" as humans bring them back to life for war purposes. The story begins with main character Sari given the special ability to revive Bogurus from her father, the king. Sari takes a Boguru who can speak human languages into her care, and while the Boguru starts off small and sits on Sari's shoulder, eventually the player will be able to transform him into a towering giant. The player will be able to switch perspectives between Sari and the Boguru, with the scale and perspective changing drastically for each character. Each time the Boguru changes, a different form will result; for example, the player can use a stone to destroy the surroundings and attach the pieces to the Boguru in real time, each transformation differing so that the Boguru will appear not like a robot but as a mysterious living creature. Sari's playing style will be that of a puzzle/RPG, while the Boguru's will be more action oriented. According to Sakaguchi, for every 15 minutes of playing as Sari, one should expect to play one minute as the Boguru. Sakaguchi is attempting to create a unique control scheme for the game. Visually, the game will be cel shaded, with artwork resembling that of a Miyazaki movie. Sakaguchi has noted, however, that we'll have to wait for a long while to play this game - Cry On is expected to be anywhere from 30 to 40 hours long, and the game is only half complete at this point. Finishing the game could take anywhere from 1.5 to 2 years, so people awaiting this game may need to find something to entertain themselves in the meantime. -data2- Last edited by Katsuya; December 27th, 2005 at 18:20.. |
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#2 |
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Ohana means family...
![]() ![]() ![]() Join Date: Mar 2003
Location: Jalur Gemilang
Posts: 353
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woww....isn't that Blue Dragon and Lost Odyssey for Xbox360 also by Sakaguchi??? wah he sooo active now?
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AMD Athlon Thunderbird 900Mhz, 192MB SDRAM PC133, 64MB GeForce4 MX440SE, DirectX9.0c, Detonator 45.23, Creative Vibra 128, Win98SE :: N64 Emulation Setup :: EMULATOR: Project64 1.6 :: GRAPHIC: Jabo D3D6 1.5 & D3D7 1.4 :: SOUND: Jabo DirectSound 1.5 :: CONTROL: N-Rage Direct-Input8 V2 1.83a :: Playstation Emulation Setup :: EMULATOR: ePSXe 1.6.0 :: GRAPHIC: Pete's D3D Driver 1.7.6 :: SOUND: Eternal SPU Plugin 1.41 :: CDROM: ePSXe CDR ASPI core 1.5.2 |
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#4 |
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Banned
![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: United States
Posts: 576
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Funny how the father of final fantasy has to create action games now. It tells you what kind of audience the xbox360 has. One more reason for me to support ps3, for the rpgs.
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#5 |
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![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: -
Posts: 1,934
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He is only giving a helping hand with Vampire's Rain and Bullet Witch. He and his dev team so far have only worked on RPG projects. And WF say that mistwalker has 5-10 RPGs that would like to bring out. So hopefully Blue Dragon and Lost Odyssey do well in reviews and sales. (Cry On may also be the first CARPG to have moding tools. but Sakaguchi has only hinted) Last edited by Katsuya; December 25th, 2005 at 14:25.. |
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#6 |
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...and now they do.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Null
Posts: 20,000
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that's quite a lot of rpgs to be making at one time... am i the only one who's a little uneasy at their possibly quality? a standard quality vs. quantity scenario mayhaps?
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No, I don't like anime, Street Fighter, Japanese music or download video game music. Yes, I know, I'm weird. |
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#7 |
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![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: -
Posts: 1,934
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Like any project mistwalker (or SE) work on. The games will have a full dev cycle. (2 - 4 years is the norm) And you have to remember 360 might last 10 years instead of 5. (The goal of both PS3 and x360) (Most dev teams have 3 - 7 games that rotate in workflow. It’s sort of a contingency plan in case something unexpected happens with the main project. ) Last edited by Katsuya; December 25th, 2005 at 14:54.. |
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#8 |
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band
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: HERE
Posts: 4,912
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i was under the impression that vampire rain and cry on are also on their way to being released on the ps3. doesnt this belong in the xbox360 thread >.> in my opinion, instead of hoping xbox360 mite last 10 years we mite as well hope they dont release the sucessor early again -.-
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![]() 1. Small, Cheap, Powerful - you can have only two 2. Everytime you engineer something foolproof, the world comes up with a better idiot. 3. 「学問とは虚栄である。」 The PS3 Cell Processor Explained Page, IBM Research's Introduction to Cell Multiprocessor and Cell Processor Programming Guide |
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#9 | |
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...and now they do.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Null
Posts: 20,000
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Quote:
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No, I don't like anime, Street Fighter, Japanese music or download video game music. Yes, I know, I'm weird. |
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#10 |
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![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: -
Posts: 1,934
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I have never played .hack was it good?
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#11 |
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...and now they do.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Null
Posts: 20,000
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well, lets just say each installment was the continuation of the previous game, but without any real changes. had they put it all into one huge-mongous game, you couldn't tell where a transition of games occured looking at improvements/changes. it basically went downhill at a steady pace.
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No, I don't like anime, Street Fighter, Japanese music or download video game music. Yes, I know, I'm weird. |
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#12 |
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![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: -
Posts: 1,934
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too bad. It sounded like a good idea. anyway, It’s nice that game visuals will be… better I guess (but a lot of games lately have shown up looking too much like plastic) with the next gen I also hope in the future RPGs (and games in general) will allow for more customization. With better storytelling. |
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#13 |
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...and now they do.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Null
Posts: 20,000
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i find North American developers tend to go for the more customizable rpgs, using D&D rules and offshoots of it. i'm a fan of japanese rpgs for sure, but i find they tend to be of rigid structure in both aspects you mentioned. characters gain levels to learn pre-determined skills and for the plot/exploration, you're held by the hand.
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No, I don't like anime, Street Fighter, Japanese music or download video game music. Yes, I know, I'm weird. |
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