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#1 |
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Registered User
Join Date: Oct 2005
Location: Earth
Posts: 18
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Chrono Corss graphic issues?
Look at this: ![]() OK Note that the image file size is 800x600 (had to resize it) but I play on the resolution of 1280x1024 Anyway as u can see the character models = great but my only issue is the pixel-ated sceneries!! Why is it like this? I changed the settings in ePSXe (like the textures) and the resolution I play it on and still like this. aren't the backgrounds of cities or shops/Ins (like u see in the pic) ment to be pre-rendered backgrounds (like FF7, 8 9 etc) also I even loaded my FF8 disc and got pixel background and not nicer pre-rendered any help please?
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#2 |
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Gone
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 6,336
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Those "pixilated sceneries" you're referring to are the pre rendered backgrounds . That's why the look low res compared to the polygonal character models.
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Later. |
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#3 |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
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it's because the poor backgrounds are in 320x240, the more you blow them up, the crappier they'll look ![]() the best you can do is to play at a multiple of 320x240 (640x480, 960x720, etc) and you can use shaders to blur the background a bit. but you wont get hi-res.
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Dedicated to mediocrity and repetition since 1994. |
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#4 |
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The Hunter
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: NL
Posts: 15,877
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What I used to do with FF9 was turning on Shader Effects (GLSlang smoothing) and setting it to Shader Level 2. This made it look a bit softer, but not too blurred. (btw, this will only work in Pete's OGL2 AFAIK)
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#5 |
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Registered User
Join Date: Oct 2005
Location: Earth
Posts: 18
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Oh I see, I guess this is a standard thing then, I'll see if shaders make a difference. a shame this is happening because the scenery and environments is what I think appeals to me the *MOST* in RPGs. (the music sets the theme and backs this claim) That's why I love FFVIII the best! oh well... |
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#6 |
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Registered User
Join Date: Oct 2005
Location: Earth
Posts: 18
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Ehh.... um *whisper* How would I enable shaders again for ePSXe?
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#7 |
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Okama Way!
![]() ![]() ![]() Join Date: Nov 2003
Location: Scotland
Posts: 352
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Use Pete's OGL2 plugin and in the config menu, under 'full screen filters', there will be a check box called 'shader effects' check it then select option 4 from the drop down menu. and use the edit button in future. |
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#8 |
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pwned.
![]() ![]() Join Date: Jul 2005
Location: The Loop, St. Louis, MO
Posts: 232
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what about using 2xSal in your hires textures option menu? 2xSal might help a little bit. combine it with shaders, and you should get desirable results
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