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Old November 16th, 2005, 18:23   #1
Weeklam
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Chrono Corss graphic issues?

Look at this:



OK Note that the image file size is 800x600 (had to resize it) but I play on the resolution of 1280x1024

Anyway as u can see the character models = great but my only issue is the pixel-ated sceneries!! Why is it like this? I changed the settings in ePSXe (like the textures) and the resolution I play it on and still like this.

aren't the backgrounds of cities or shops/Ins (like u see in the pic) ment to be pre-rendered backgrounds (like FF7, 8 9 etc)

also I even loaded my FF8 disc and got pixel background and not nicer pre-rendered

any help please?
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Old November 16th, 2005, 18:32   #2
n_w95482
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Those "pixilated sceneries" you're referring to are the pre rendered backgrounds . That's why the look low res compared to the polygonal character models.
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Old November 16th, 2005, 20:22   #3
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it's because the poor backgrounds are in 320x240, the more you blow them up, the crappier they'll look

the best you can do is to play at a multiple of 320x240 (640x480, 960x720, etc) and you can use shaders to blur the background a bit. but you wont get hi-res.
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Old November 16th, 2005, 20:43   #4
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What I used to do with FF9 was turning on Shader Effects (GLSlang smoothing) and setting it to Shader Level 2. This made it look a bit softer, but not too blurred. (btw, this will only work in Pete's OGL2 AFAIK)
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Old November 16th, 2005, 20:58   #5
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Oh I see, I guess this is a standard thing then, I'll see if shaders make a difference. a shame this is happening because the scenery and environments is what I think appeals to me the *MOST* in RPGs. (the music sets the theme and backs this claim)

That's why I love FFVIII the best! oh well...
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Old November 16th, 2005, 22:11   #6
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Ehh.... um *whisper* How would I enable shaders again for ePSXe?
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Old November 16th, 2005, 22:41   #7
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Use Pete's OGL2 plugin and in the config menu, under 'full screen filters', there will be a check box called 'shader effects' check it then select option 4 from the drop down menu.

and use the edit button in future.
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Old November 17th, 2005, 04:09   #8
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what about using 2xSal in your hires textures option menu?

2xSal might help a little bit. combine it with shaders, and you should get desirable results
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