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#1 |
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Complete Jackass
Join Date: Sep 2005
Location: liverpool PA
Posts: 29
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questions about n64 on dreamcast
in the other thread i was told that there isnt a good N64 emulator on the dreamcast or that it doesnt run games. I was just curius as to why. I'm thinking that the dreamcast is far superior to the N64 and that it should be able to play the games but apparently not. Im not ragging on any programers for not having a good one but just curious as to why there isnt one that works.
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#2 |
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Registered User
![]() ![]() ![]() Join Date: Nov 2002
Posts: 401
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no one has even attempted to port an N64 emu to dreamcast, you see the n64 emus that exist on pc require a 900mhz processor to emulate MOST games at decent frame rate, and a nice vid card to boot, the dc only has a 200mhz processor. the overhead from translating the n64s code into code that the dc can use requires more processing power than the dc has. So in summation, it hasnt happened, and it never will. Or if it does, it will never be playable at decent speeds, heck the snes isnt even emulated at full speed yet
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#3 |
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Complete Jackass
Join Date: Sep 2005
Location: liverpool PA
Posts: 29
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Thanks for explaining that to me, but then that makes me question what kind of processor or whatever is in an N64
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I'm good at doing things on the comp but im not good with technical terms so please forgive me if i seem stupid when it comes to these things. |
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#4 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 8,090
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N64 has a 64-bit R4300i RISC (93.75MHz) CPU with a 64-bit RISC (62.5MHz) co-processor
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#5 |
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The Hunter
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: NL
Posts: 15,877
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Another major problem is the size of N64 roms. Those need to be loaded in RAM to play the game, direct streaming from cds has not been made possible afaik. The DC has only 16mb of RAM, by far not enough for the bigger games. Of course there might be a way to let games like Mario 64 run. If any of you guys still remember Corn. This was the fastest N64 emulator ever to be released. It could run Mario 64 and Mario Kart on a P200. I've been playing Mario on my K6 333mHz with TNT2 and at time I noticed how there wasn't a frame limit and I got about 100fps I think
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PC Specs: CPU: Intel Q8200 @ 2.8GHz // GPU: Sapphire ATi HD5870 1GB // Mobo: Gigabyte EP35-DS3 RAM: 4GB Kingston HyperX DDR2 1066 // HDD: 1TB Samsung Spinpoint // SPU: Creative X-Fi Xtreme Music PSU: Hiper Type-R 580W // Monitor: Iiyama B2403WS / 1920*1200 Join the NGEmu Folding @ Home community NOW! |
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#6 |
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Complete Jackass
Join Date: Sep 2005
Location: liverpool PA
Posts: 29
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so why cant we stream cd's yet
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I'm good at doing things on the comp but im not good with technical terms so please forgive me if i seem stupid when it comes to these things. |
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#7 |
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Registered User
![]() ![]() ![]() Join Date: Nov 2002
Posts: 401
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hmm well I belive that has to do with the fact the native win9x emulators load the roms into memory, and if someone wants to allow streaming from a cd drive, not only would they have to port an already existing emu to dc languace but also rewrite a majority of the emulator to incorporate dynamic recompiling from the cd please correct me if Im wrong
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#8 |
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Complete Jackass
Join Date: Sep 2005
Location: liverpool PA
Posts: 29
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im guessing that would be a lot of work and no one is up to it. But it is possible if someone got around to it right?
__________________
I'm good at doing things on the comp but im not good with technical terms so please forgive me if i seem stupid when it comes to these things. |
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#9 | |||
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The Hunter
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: NL
Posts: 15,877
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Technically it might be possible, practically I highly doubt it. I did some research on this topic, here are some interesting posts by DC devvers or plain guys who know more about DC emulation than I do (posts are from dcemulation, so don't bother looking up the members here at emuforums )Quote:
Quote:
Quote:
Found another must read
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PC Specs: CPU: Intel Q8200 @ 2.8GHz // GPU: Sapphire ATi HD5870 1GB // Mobo: Gigabyte EP35-DS3 RAM: 4GB Kingston HyperX DDR2 1066 // HDD: 1TB Samsung Spinpoint // SPU: Creative X-Fi Xtreme Music PSU: Hiper Type-R 580W // Monitor: Iiyama B2403WS / 1920*1200 Join the NGEmu Folding @ Home community NOW! Last edited by Cid Highwind; November 3rd, 2005 at 12:27.. |
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#10 |
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Banned
![]() ![]() Join Date: Sep 2004
Location: UK
Posts: 203
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are u lot talking about dcnin64? how do u get that to play on the DC? it has project64 in it...is that suppose to be in there? |
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#11 |
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The Hunter
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: NL
Posts: 15,877
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How many times do I have to tell you that there is no such thing as 'playing' n64 on DC? Let me post an example of how far N64 emulation has progressed: ![]() Image taken from http://www.gpf.dcemu.co.uk/dcnin64.shtml
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PC Specs: CPU: Intel Q8200 @ 2.8GHz // GPU: Sapphire ATi HD5870 1GB // Mobo: Gigabyte EP35-DS3 RAM: 4GB Kingston HyperX DDR2 1066 // HDD: 1TB Samsung Spinpoint // SPU: Creative X-Fi Xtreme Music PSU: Hiper Type-R 580W // Monitor: Iiyama B2403WS / 1920*1200 Join the NGEmu Folding @ Home community NOW! |
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#12 |
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Complete Jackass
Join Date: Sep 2005
Location: liverpool PA
Posts: 29
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thanks
__________________
I'm good at doing things on the comp but im not good with technical terms so please forgive me if i seem stupid when it comes to these things. |
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