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#1 | |
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VBA 2 developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 404
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VBA-S [S as in Spacy]
From the ReadMe: Quote:
-------------------- Hi. I'll continue in this thread, because the old title "VBA -> Direct3D9" just doesn't fit enough ![]() Here's my new release: S1.7.6: Emu: - Readded MMX macro - Updated zlib to 1.2.3 - Changed some first start options - Other small changes - Put zlib & libpng in seperate Projects - Added most changes from the latest CVS source - Small changes to ROM Header Info (just4fun) - Fixed the linker error (new&delete defined twice) Filters: - Speeded up HQ3X code - Fixed LQ2X using HQ2X functions Display: - Added extended display mode selection (GDI/D3D) (Display Adapter, Resolution, Bit Depth, Frequency) - No more unnecessary black borders in full screen - Direct3D doesn't always take the whole screen (only if you want) - Direct3D shows menu and windows correct - Direct3D doesn't show a black screen if left fullscreen to Windows - Changes on max scale are applied immediately Sound: - Updated sound to DirectSound8 Known Bugs: - fsMaxScale = 1 in Direct3D fullscreen results in wrong image size - Direct3D: Menu toggle takes a little too long Download: Binary & Readme Source Code NEEDED: DirectX DLL [d3dx9_26.dll] (YOU NEED THIS EVEN IF YOU ALREADY HAVE INSTALLED THE LATEST DirectX9 RUNTIME) Last edited by Spacy; April 15th, 2006 at 00:19.. |
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#2 |
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Emulation64's Animal >:D
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: United States
Posts: 1,214
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Nice work I will post it up over at emulation64
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- Keith |
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#3 |
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Extra Large Member
![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 936
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#4 |
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Registered User
![]() Join Date: Mar 2004
Posts: 59
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Great, a lot of improvements.
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#5 |
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VBA 2 developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 404
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I'm creating a config dialog where I'm going to cover all the menu settings because setting up the options for a fresh VBA without ini's is a pain... The audio tab is already finished and working. Last edited by Spacy; August 18th, 2009 at 12:30.. |
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#6 |
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Emulation64's Animal >:D
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: United States
Posts: 1,214
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Looking good
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- Keith |
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#7 |
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Registered User
![]() Join Date: Apr 2004
Location: United States, Arizona
Posts: 70
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Great work, my games are running smoother with this version Though could you add audio Interpolation and other low pass filters like those in ZSNES The audio sounds much cleaner with them and please allow rewinding even after a save state is loaded. Sometimes I make a wrong save state and can't rewind to before I made it Last edited by jeffkongz; October 8th, 2005 at 23:29.. |
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#8 |
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Registered User
![]() Join Date: Sep 2003
Posts: 51
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On the last thread, you posted an Yoshi's screen game. I never saw this game! Is this a demo?
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Playing since early eighties, past century. |
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#9 |
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VBA 2 developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 404
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Yes, it's a demo. Maybe it originally comes with the GBA SDK.
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#10 |
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Emulation Junkie
![]() ![]() ![]() ![]() Join Date: Sep 2003
Posts: 827
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Could you look into fixing the problems that Forgotten left with Creative drivers? I had a SoundBlaster Live! LS and I got sound errors all over the place....I figured it was because it was a 16 bit sound card...anyway...I have finally upgraded to a SoundBlaster Audigy2 ZS which is a 24 bit buffer and plays audio great, however there is still all kinds of sound glitches with VBA. I know forgotten said on his website that he thinks Creative's drivers suck, and that's why he never built in support for them....but for people who use soundblaster....(which I believe is alot)...this kind of leaves us out in the cold....
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Main Rig: Intel Core 2 Duo E8400 Wolfdale (4.0ghz at 445FSB)/ GIGABYTE GA-EP45-UD3P P45 Mobo/ 4 GB G Skill PC2 8500 Ram / SAMSUNG 22X SATA DVD Burner / 500 Gig Seagate HD / 250 Gig Maxtor HD / 1TB Western Digital HD / ATI Radeon HD5750 / Realtek HD Audio Media Center PC: AMD Athlon 64 X2 4200+ Manchester/ 2 GB Corsair PC3200 Ram / Sony Optiarc DVD-RW / 200 Gig Samsung HD / ATI Radeon HD 4650 |
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#11 |
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VBA 2 developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 404
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Sorry, but I can't fix a problem that I don't have *g* I own some Sound Blaster Live! Value Cards (OEM), but those run fine with VBA. |
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#12 | |
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Registered User
![]() Join Date: Mar 2004
Posts: 59
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Quote:
(2) VBA using DirectSound as audio playback API, any sound card works fine with DirctSound should work fine with VBA. (3) Try to turn on "options->emulator->synchronize" option and set "options->frame skip->throttle->no throttle". With sound synchronization turn on, you should get rid off most of sound glitches. (4) Try my build of VBA smooth download from http://vbasmooth.emulation64.com/, with the help of Kode54's PCM interpoation module, you can get a more clear audio ouput. |
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#13 |
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Emulation Junkie
![]() ![]() ![]() ![]() Join Date: Sep 2003
Posts: 827
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Wow....I feel retarded now. I had the throttle set at 100% so that the games wouldn't run to fast, but when I turn it off....the sound runs just fine. Thanks alot! Now I can play my gameboy games again without turning the sound off!!!
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Main Rig: Intel Core 2 Duo E8400 Wolfdale (4.0ghz at 445FSB)/ GIGABYTE GA-EP45-UD3P P45 Mobo/ 4 GB G Skill PC2 8500 Ram / SAMSUNG 22X SATA DVD Burner / 500 Gig Seagate HD / 250 Gig Maxtor HD / 1TB Western Digital HD / ATI Radeon HD5750 / Realtek HD Audio Media Center PC: AMD Athlon 64 X2 4200+ Manchester/ 2 GB Corsair PC3200 Ram / Sony Optiarc DVD-RW / 200 Gig Samsung HD / ATI Radeon HD 4650 |
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#14 |
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VBA 2 developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 404
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WIP release
Here is a small status update for those who are interested: VBA 1.7.7 WIP BIN&DLL Edit: Sorry, I forgot some infos *g* Code:
- Fixed 3 Bugs in Gameboy Mono Color Picker - Added Color Set: Real Colors (Thanks to TheCloudOfSmoke) - Rearranged source code - Removed "Use old synchronization" option - Added Config Dialog (this will be an alternative to the menu) - Added Audio Tab to the config dialog - Added more Tabs to the config dialog - Menu cleanup - Added changes of official VBA 1.8.0 beta3 (including huge core changes) Last edited by Spacy; October 8th, 2005 at 20:50.. |
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#15 |
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Extra Large Member
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Posts: 936
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#16 | |
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Experenced But New User
![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: United States of America
Posts: 866
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Quote:
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MY PC!!!! Intel 2.44 ghz // Intel Desktop Board D845PEBT2 (533MHz FSB) // 1GIG DDR PC2700 (NEW) // 120 gig Western Digital HD // 8x DVD+/-R 4x DVD+/-RW Burner (NEW) // 48x15x48 CD-RW // ATI Radeon 9800 Pro 128mb // USB 2.0 // Firewire (soon) // 6 Channel Digital Audio // Serial ATA //
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#17 |
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VBA 2 developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 404
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Well, I used WinMerge to have a look at the changes. Most of the changes were internal (CPU, Memory, Flash, EEProm, etc.) There weren't much GUI changes or new functions. Only the Game Overridables got a new option, as far as I can remeber. If you got some questions, just ask and I'll have a closer look at it ![]() I made a quick measurement between the old and the new core, and I got 10% slower performance, but that wasn't a very accurate measurement. And as long as pokemonhacker improved compatibility, I will deal with it. |
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#18 |
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Extra Large Member
![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 936
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Basically, I'm just trying to figure out whether or not it's worth updating from 1.7.2. I kmow 1.8b1 was actually worse than 1.7.2, so I'm wondering if 1.8b3 is actually an improvement over 1.7.2 (as b1 should have been) or merely an improvement over b1 (not hard to accomplish :-\ ). Has speed improved? (Sounds like a "no", even if your tests weren't completely accurate.) Has cheat codes/searching improved? (Does it accept all GB/GBC gameshark codes as valid now? Has it added new GSA/AR codes that weren't previously supported? Any enhancements to the search dialog?) Any obvious new features/improvements? |
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#19 |
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VBA 2 developer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Germany
Posts: 404
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As far as I remeber there WERE changes to the cheats code. Why don't you just make some tests with it and report it here?
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#20 |
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Extra Large Member
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Posts: 936
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