Emuforums.com

Go Back   Emuforums.com > PSX Emulation > ePSXe Discussion > Generic ePSXe Queries
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

WON'T YOU JOIN US?
You are not a registered member and
are viewing this site as a guest.
Registration is simple and FREE.
Join this CrowdGather community today.
Registration offers the following perks:

» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging

join

Reply
 
Thread Tools Display Modes
Old July 26th, 2005, 03:20   #1
unknownguyII
Registered User
 
Join Date: Jul 2005
Location: New York, New York
Posts: 3
Hex editing problem

Hi, I've been trying to hex edit the memory card (mcr) file to get more gil for ff7. The problem is, when I try to load up my save with 65535 gil, it says "file is ruined." I've checked the net and apparently a lot of games have this thing preventing the save file from being edited, but I've yet to find a way around it. Anyone got one?

On a side note, I've tried unzipping, editing, and re-zipping the savestate and I've tried PEC; neither have had any effect on my gil.
unknownguyII is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old July 26th, 2005, 05:18   #2
bluekirby0
Techie RPG Fan
 
bluekirby0's Avatar
 
Join Date: Jul 2005
Location: TN/NC
Posts: 183
Try using some different values here... I think Gil is stored in 3 or 4 bytes. If it is using a checksum to check the validity of the save file, then there isn't much you can do. The best I can tell is the gil is stored in two places, one ending at address 599 and the other ending at 3507. Change both of these to the exact same value and see if it gives you a problem again.

EDIT: I am using the NTSC U/C game, so these values may vary for PAL versions.
bluekirby0 is offline   Reply With Quote
Old July 26th, 2005, 06:08   #3
mabauti
Registered User
 
mabauti's Avatar
 
Join Date: Apr 2005
Location: Tex
Posts: 55
Yo unknown:
Have you tried Jenova program (combined with memanager)?
mabauti is offline   Reply With Quote
Old July 26th, 2005, 06:34   #4
hushypushy
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,979
ok there is a much better way to get a ton of gil.

pick one of these gameshark codes (question marks are where you input a value in hex):

After Battle Gil Modifier:
8009D7E0 ????
8009D7E2 ????

9,999,999 Gil:
8009D260 967F
8009D262 0098

you also might need this one:

Saved Game Checksum Bypass:
D01D496C 10F0
801D498A 1042

for more codes....just go to www.cmgsccc.com
__________________
Dedicated to mediocrity and repetition since 1994.
hushypushy is offline   Reply With Quote
Old July 26th, 2005, 06:36   #5
unknownguyII
Registered User
 
Join Date: Jul 2005
Location: New York, New York
Posts: 3
Yea, it's the checksum, I was hoping there was some way around it, maybe a code to disable it or something.

To date I've tried PEC (built-in codes and ones from cmgsccc), HexWorkshop, PSXGameEdit, and PSXMemTool. Is Jenova gonna be any different? :/ Also, I thought it was for the PC version.

Edit: I tried those codes w/ PEC; no effect whatsoever. I've the EU version, if that makes any difference. Come to think of it, of the 5 or so games I've tried, PEC only worked w/ Parappa.

Last edited by unknownguyII; July 26th, 2005 at 06:41..
unknownguyII is offline   Reply With Quote
Old July 26th, 2005, 06:46   #6
bluekirby0
Techie RPG Fan
 
bluekirby0's Avatar
 
Join Date: Jul 2005
Location: TN/NC
Posts: 183
Well I know you can convert a PSX FF7/FF8 save to a PC FF7/FF8 save using psxmemtool, but not sure if you can convert it back. I assume memanager can do it both ways. If you insist on using the memcard editor to modify it rather than one of the memory hacks hushy posted, you will have to use the checksum bypass memory hack that is listed last in hushy's post for the savegame to work. Honestly loading a save from memcard, applying the 9,999,999 Gil memhack, then saving (new file is safest) would give you the best and easiest results while allowing you to continue playing the game normally (w/o hacks) after restarting and loading your new save. No checksum bypass required for this solution. Dunno why I didn't think to just use a gameshark code first :P
bluekirby0 is offline   Reply With Quote
Old July 26th, 2005, 08:44   #7
hushypushy
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,979
Quote:
Dunno why I didn't think to just use a gameshark code first :P
me either, that was my first thought when i saw the thread

eh, sorry though, those are for the NTSC U/C version...uhh...time to go look for PAL gs codes eh...
__________________
Dedicated to mediocrity and repetition since 1994.
hushypushy is offline   Reply With Quote
Old July 26th, 2005, 15:44   #8
unknownguyII
Registered User
 
Join Date: Jul 2005
Location: New York, New York
Posts: 3
W00t, checksum bypass worked after all; thanks for the help guys.
unknownguyII is offline   Reply With Quote
Old July 30th, 2005, 04:42   #9
Kyuuketsuki
The Midnight Toker
 
Kyuuketsuki's Avatar
 
Join Date: May 2005
Location: In the shadows
Posts: 20
If you don't want to go through all that, just utilize save states. They are there for a reason, and as I have said before, a godsend.
__________________
Some people call me the space cowboy.
Some call me the gangster of love.
Kyuuketsuki is offline   Reply With Quote
Old July 30th, 2005, 07:59   #10
hushypushy
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,979
yes, but memory card saves are much, much more reliable. you dont want to play for a few hours, do a save state, and then it gets corrupted, making you start over. that's frustrating

i recommend making a memory card save, then a save state. that's waht i do. then next time i play, i load the save state. if it's corrupted, i revert back to memory card.
__________________
Dedicated to mediocrity and repetition since 1994.
hushypushy is offline   Reply With Quote
Old August 15th, 2005, 07:44   #11
Kyuuketsuki
The Midnight Toker
 
Kyuuketsuki's Avatar
 
Join Date: May 2005
Location: In the shadows
Posts: 20
This is true, but on some games I find myself using save states like 5 or 6 times a minute. And ALWAYS before I have to make a decision that could affect the rest of the game. I always use a memory card save when I am going to exit epsxe. But save states are great to have while playing.
__________________
Some people call me the space cowboy.
Some call me the gangster of love.
Kyuuketsuki is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 18:32.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.