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Old January 28th, 2008, 15:23   #61
master_magnus
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@ TheCloudOfSmoke
I think you can trust my list, as i used the one from the first post of this thread as
a base and added different releases from games already in the list (poke mystery
dungeon and rocky) and 2 from King Hanco previous work.

I also tested all my changes and everything seems to work. I want to improve on it to become a file as complete as possible. So anyone could use it without worry


@Squall-Leonhart
Our lists are quite similar.

You miss the european release of the poke dungeon games and Yu-Gi-Oh! - Ultimate Masters - World Championship Tournament 2006 (Europe)(En,Jp,Fr,De,Es,It).

Top Gun - Combat Zones (U) must use the savetype 5 setting because the game work with a password system and will lock if the emu tries to create a save file.

Are you sure the golden sun games use the real time clock?
And is flashsize 0X10000 useful? because it save perfectly fine on default settings.

For Yu-Gi-Oh! GX - Duel Academy (U), i will test the need for bios asap and add it
to my list if need be.

And thanks for your comparison list btw

Also, did someone take a look at the read-me? Comments would be welcome.

Last edited by master_magnus; January 29th, 2008 at 13:58..
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Old January 29th, 2008, 18:30   #62
TheCloudOfSmoke
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Thanks for your effort master_magnus. I took the time to read the readme and it's really good imo. If you don't mind, I'll clean it up and add it to the first post of this page (after making sure that you're ok with the revised version).
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Originally Posted by BigIg View Post
If I support the game company, then I won't won't be supporting the blank DVD business.

Decisions, decisions.

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Old January 30th, 2008, 17:37   #63
master_magnus
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I am glad that you took the time to read it and find it useful. You can clean it up as you want and put it in the first post, but make sure you use the edited 20080109 version of both files, which contains small corrections.

I am sure you will improve the file with your different insight. (and maybe better grammar as english is not my first language )
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Old February 1st, 2008, 18:48   #64
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Quote:
Originally Posted by master_magnus View Post
@Squall-Leonhart
Our lists are quite similar.

You miss the european release of the poke dungeon games and Yu-Gi-Oh! - Ultimate Masters - World Championship Tournament 2006 (Europe)(En,Jp,Fr,De,Es,It).
(Fixed)
Quote:
Top Gun - Combat Zones (U) must use the savetype 5 setting because the game work with a password system and will lock if the emu tries to create a save file.
(fixed)

Quote:
Are you sure the golden sun games use the real time clock?
And is flashsize 0X10000 useful? because it save perfectly fine on default settings.
Yes, Golden Sun uses the Real Time Clock for time related events.
flashsize 0x10000 forces 64k save size, but only really works in VBA-M, this is because if you happen to default the emulator to 128k, Golden Sun will fail to save without patching the sram.

Quote:
For Yu-Gi-Oh! GX - Duel Academy (U), i will test the need for bios asap and add it
to my list if need be.
It doesn't need it, a small error will show up on VBA 1.7 and the game will continue anyway, the latest version of VBA 1.8, which i have a compile of, emulators the missing bios functions, and this also carries over to VBA-M.

Quote:
And thanks for your comparison list btw

Also, did someone take a look at the read-me? Comments would be welcome.
haven't looked yet, but will.

Ok,

1. VBA can autodetect certain rom settings, VBA-Over is for those that can't
2. VBA 1.8b3 - VBAM have a Game Overrides menu in the Emulator menu which edits the vba-over file directly, allowing for easier editing of the file.
3. i've been a lil busy and reorganised it to make more sense since European roms are sent to most countries that aren't Jap or USA, the Europe section has been removed in favour of (Int) International, (Int) is a common form for dumps to be marked as International copies.
Attached Files
File Type: zip vba-over.zip (2.0 KB, 942 views)

Last edited by Squall-Leonhart; February 1st, 2008 at 19:59..
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Old February 3rd, 2008, 04:52   #65
master_magnus
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vba-over 20080202 :)

Thank you Squall.

I updated my read-me with the infos you gave me. (Even if TheCloudOfSmoke may modify it anytime now )

I also took your vba-over and reordered it alphabeticaly. (Because i find it easier to search for a specific game, or add a new one, that way) and finally, i added:

Yu-Gi-Oh! GX - Duel Academy (Europe)(En,Fr,De,Es,It) as i forgot about it last time.

One last thing: the flashsize 0x10000 bit is useless as the vba-over is created to work with a Vba that use a flash 64k setting. That's why it contains all the flash 128K games and no one that use the 64k.

Update: I modified my read-me to be shorter and more to the point. please tell me i you find any mistakes.
Attached Files
File Type: zip Vba-over 20080202.zip (4.2 KB, 98 views)

Last edited by master_magnus; February 9th, 2008 at 20:46..
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Old February 3rd, 2008, 05:09   #66
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its not useless for those that tend to set the default to 128 , Golden sun will not work when its set to 128. (unless Sram patched). its simply there for compatibilities sake.
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Old February 3rd, 2008, 05:22   #67
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@squall-Leonhart

After in-game testing, the golden sun games do not use the real-time clock and saves with the flash 64k setting. So, there is no need to add them to the file and they will still work perfectly fine.


@TheCloudOfSmoke

I also took some time to double-check my vba-over.ini file to make sure that there's no mistakes in it. I'm pretty sure now that the 20080202 version will not need to be changed for quite some time. So if you still want to modify my read-me and update your first post, feel free to do so.

I'll be glad if it can help someone to use VBA, or VBA-M, as i use now

Last edited by master_magnus; February 9th, 2008 at 21:02..
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Old March 8th, 2008, 15:40   #68
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Is there anyway to continue after the E4 in Pokemon FR when is start on my save state, even if i can't do a normal save? The only time i can do a normal save is when i start from the beginning, now when i have donwloaded the patch. I really want to continue from my savestate where i am so close the end.
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Old April 17th, 2008, 08:10   #69
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Quote:
Originally Posted by Backspace View Post
Is there anyway to continue after the E4 in Pokemon FR when is start on my save state, even if i can't do a normal save? The only time i can do a normal save is when i start from the beginning, now when i have donwloaded the patch. I really want to continue from my savestate where i am so close the end.
Lol... Dude, i feel sorry for you coz no you cant continue... Hahaha, you're not the only one... I have to start over too... Dang... Anyways. THANK YOU TheCloudOfSmoke!!
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Old April 17th, 2008, 17:18   #70
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If all you play is Pokemon games do you need the gba-over file or can you just manualy change the save type settings to what they are suppose to be?
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Old April 17th, 2008, 23:11   #71
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Thanks fade101.

You don't have to use the vba-over jduvall, it is just an optional file that you can use so that when you run a certain game, it will trigger specific settings for that game automatically. I believe that you can just set the settings and it will stay that way in Options>Emulator>Save Type even when you load a different rom.
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Quote:
Originally Posted by BigIg View Post
If I support the game company, then I won't won't be supporting the blank DVD business.

Decisions, decisions.

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Old April 20th, 2008, 03:37   #72
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Ok I'm sorry for sounding noobish, but I have put the vba over in the same folder and still my pokemon Fire Red will not save the save file. I have been searching all day for a solution and cannot find one. Can one of you please help?
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Old April 20th, 2008, 14:02   #73
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Did you try starting fresh by deleting any battery saves and save states? Or are you trying to use the vba-over on an exixting save?
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Quote:
Originally Posted by BigIg View Post
If I support the game company, then I won't won't be supporting the blank DVD business.

Decisions, decisions.

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Old April 25th, 2008, 07:06   #74
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Okay, will this .ini work for VBALink? I'm using that with Pokemon Fire Red and I'm still getting the 1M sub-circuit error. I followed the directions in the readme. Any tips?
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Old April 25th, 2008, 11:11   #75
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yes it works with VBA-Link, but you must still delete the original battery file.

Also, your rom might have a different rom code, which effectively breaks this fix, so use VBA-Link 1.8 and edit the settings using the Emulation > Overrides dialogue
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Old May 4th, 2008, 04:49   #76
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Here I am sounding stupid again, but I finally got my Pokemon fire red to work with the .ini, but it also says it helps the Classic NES series as well. well I did the same thing with Castlevania, but the game still won't play. Why not?
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Old May 4th, 2008, 07:22   #77
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Here I am sounding stupid again, but I finally got my Pokemon fire red to work with the .ini, but it also says it helps the Classic NES series as well. well I did the same thing with Castlevania, but the game still won't play. Why not?
Classic Nes/Famicon Mini Game Series for GBA cannot be emulated as "clean" dumps, they need to be patched.

Of course, it's easier to just get the original Nes games dumps and a Nes emulator.
You won't be missing anything as both (Classic Nes Series and the original Nes games) are exactly the same...
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Old May 4th, 2008, 16:12   #78
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Thanks Es3ado. I'll try it.
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Old May 21st, 2008, 19:42   #79
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I'm having a problem downloading the Over file as the system log's me out as soon as I try and tells me to log in, I do so and I am redirected to the same page and told to log back in, could someone help?
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Old May 21st, 2008, 22:21   #80
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Classic Nes/Famicon Mini Game Series for GBA cannot be emulated as "clean" dumps, they need to be patched.
clean dumps work fine.
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