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#1 |
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Registered User
Join Date: Sep 2001
Location: sa bahay namin.
Posts: 22
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hi, i'm having a few problems with my geforce. black boxes appear in the background whenever a dialog box appears (or even the 'here' icon). the boxes disappear when i open up the mini-control panel ('delete' key). i noticed this problem too with gt2. i have played around with practically all of the settings except the special game fixes. any ideas? btw, i've got an athlon 900 with 128mb ram and geforce2 mx400, detonator 21.81. my current settings: Plugin: Pete's OpenGL Driver 1.1.53 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 MX/AGP/3DNOW! Resolution/Color: - 640x480 Fullscreen - Desktop changing [16 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 4 - edge clamping supported - Caching: 2 - 99 textures usable Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - not used yet - Alpha multipass: on - Mask bit: on - Advanced blending: on (hardware) - Subtractive blending: activated Misc: - Scanlines: off - Line mode: off - Unfiltered FB: on - Dithering: on - Full vram: off - Game fixes: on [00000200] Last edited by demonzo; October 15th, 2001 at 23:22.. |
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#2 |
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The Pretty One
![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: Collegedale, TN
Posts: 1,247
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Turn off anti-aliasing, that may fix it, upgrade to the 21.83, or downgrade to any other version. The 21.81s have issues with Pete's plug-ins I've noticed, when anti-aliasing is enabled.
__________________
"Me? I'm a pop idol." "And you will shed tears of scarlet!" |
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#3 |
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Registered User
Join Date: Sep 2001
Location: sa bahay namin.
Posts: 22
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ok, thanks. i discovered just a while ago that the problem is caused by page flip buffer flipping mode. when i switched to auto, the boxes disappeared, but anti-aliasing doesn't work anymore. i'll try updating detonator first. |
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#4 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: USA
Posts: 1,120
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if you mean buffer flipping mode in the nVidia control panel for openGL, Pete recommends block transfer.
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#5 |
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Registered User
Join Date: Sep 2001
Location: sa bahay namin.
Posts: 22
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i wanted to play ff9 with fsaa and fsaa doesn't work when in block transfer mode.
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#6 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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soooooo..... blame nVidia
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#7 |
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poor loser
![]() ![]() ![]() Join Date: Apr 2001
Location: Pilipinas
Posts: 310
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I'm confused: I'm using 21.85(pretty sure of it just checked it earlier) and I get the same problem when fsaa is on does this mean that I'll have to downgrade to 21.83? Isn't 21.85 *supposed* to be better?
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#8 |
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Registered User
Join Date: Sep 2001
Location: sa bahay namin.
Posts: 22
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you don't need to downgrade kasi ganun din naman e.
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#9 |
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The Pretty One
![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: Collegedale, TN
Posts: 1,247
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I haven't had the fsaa problem cropping up with the 21.85 drivers. But just because a version number is higher doesn't mean it is better. After all, they're unofficial, while the 21.83 are official.
__________________
"Me? I'm a pop idol." "And you will shed tears of scarlet!" |
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