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Old November 2nd, 2011, 06:40   #18861
Princess Garnet
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Quote:
Originally Posted by Xblade View Post
I think it would look better if you scaled down the image.
It's coincidental you say that, because the image I took that from to make it was smaller, so it is enlarged a bit. That's part of the reason for the filter, but not the only one; I was simply going for that effect.
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It's tough to find decent fan made Garnet art, they always overplay her status.
They never portray her as just a girl, it's disappointing.
I'm not on my other PC, but I'll have to remember come back to this and post some of what I have of her up. There's simply not a lot of fan art period, and not enough good high resolution stuff either (and not just of her, but of anything Final Fantasy IX); least, if there is, I never found much of any.

It's a shame, as Squaresoft was able to get some decent high(er) resolution images of the FMVs for wallpapers they released, but if you try running the FMVs at 1024x768 (the size of the wallpapers they released), it wouldn't look as clear and nice. I bet the source material for the FMVs was larger than the 320x224 they put on the game discs.

Regardless, there's not a lot of HD material, official or otherwise, for either her or the game.
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changed mine again and of course I had to beat the set avatar size limit
The Grey-ish/Blue-ish of the hair goes well with your star and title color.
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Old November 2nd, 2011, 06:45   #18862
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you know I didn't notice until now
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Old November 2nd, 2011, 12:18   #18863
Strike105X
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Had a bit more free time today so made a vector for an avatar that can go in theme with my previous made sig, finally i'm pleased of the combo.
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Old November 3rd, 2011, 16:34   #18864
niku
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what's a vector?
apart from thing that has magnitude and direction.
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Old November 3rd, 2011, 18:44   #18865
Strike105X
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Google is your friend...

Spoiler:
I kid :P, but i'm not talented at explaining so bare with me... well... lets see there are mainly two types of graphics, raster graphics (also known as bitmap) and vector graphics, most of the images you see are raster graphics they are based on pixels to render the image, hmm... how to simplify this, well you known that when you enlarge a image at max all you see are this rectangular colored dots, all those dots create the image you see, that is the base of bitmap graphics. Now Vector Graphics on the other hand aren't pixel based or constrained, they work with geometric primitives, which are lines, curves, shapes, points, which are based on mathematics equations, to represent the images. This way unlike a bitmap based image vectors can be resized both higher and lower without loosing any quality. Now i may have said vector but this is actually flawed, photoshop cannot make vector graphics, its a bitmap based program, it does have some tools which are vector based, but in the end it cannot save or make vector images, only a program such as Illustrator (also by adobe) can work with those type of files. Now you may be wondering why did i said vector even if it isn't a true vector (this miss use isn't just on my behalf but its on a general scale with this type of art i'll explain why in a bit), well simple, like i said vector images are based on shapes, each shape represents a color or a gradient, using a model you can recreate an object using vector art, of course though it will have a cartoonish look (mainly with people, cars or some objects you can get a more realistic look, this is also why its so popular with anime artists), it is done by tracing each color as a shape, of course if your experienced enough you can create something completely new based on a source, or if your fadz you can do one from scratch, anyway all the shapes combined give out an object or in my case a character. So anyway the same way of creating a a vector in Illustrator can also be use in photoshop for example, and it works out nice at high resolutions, even if its bitmap based unlike a normal image it does better at retaining its quality when rezising lowerbut it still looses some and of course you can't resize it higher without getting pixalation, which is why of course "vectors"/tracing in photoshop is done at high resolutions. This is pretty much it, hope you where able to understand something from this mess .
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Old November 5th, 2011, 05:36   #18866
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what programs can i use apart from illustrator?
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Old November 5th, 2011, 06:27   #18867
Hard core Rikki
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Inkscape is alright.
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Old November 5th, 2011, 07:49   #18868
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thanks hcr, I'll try ink scape.
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Old November 5th, 2011, 08:13   #18869
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Yup i used Inkscape its decent, just remember if you use some image as a model or otherwise said a source for tracing keep it together with the project and remember the path, last i used it, this part is why it fu... up one of my works.
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Old November 5th, 2011, 13:22   #18870
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can't i draw something from scratch using my tablet?
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Old November 5th, 2011, 14:11   #18871
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Of course you can, in that case it all saves in the file and you wont have to worry about locations, etc, i was just saying in case you might wanted to do some tracing to be careful :P.
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Old November 6th, 2011, 14:20   #18872
Strike105X
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Missed Sakura so remade a sig and avatar of her.
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Old November 7th, 2011, 07:53   #18873
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it looked like that character from bleach.
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Old November 7th, 2011, 08:02   #18874
Strike105X
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Your probably thinking of Matsumoto.
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Old November 7th, 2011, 12:51   #18875
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no, ichigo.
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Old November 7th, 2011, 13:09   #18876
Strike105X
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lol, personally i don't see the resemblance, but to each there own .
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Old November 8th, 2011, 09:48   #18877
Strike105X
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Changed, took me a while to find some material to make this...
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Old November 8th, 2011, 11:32   #18878
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Woah, Strike went retro
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Old November 8th, 2011, 11:44   #18879
Strike105X
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Its not quite as retro as it would seem, since its only from '93, but i guess you could say that , 90's is my favorite age in anime though.
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Old November 8th, 2011, 11:44   #18880
Ahielia
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Quote:
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Woah, Strike went retro
I'll be surprised when he doesn't have an anime avatar
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