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#1 |
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Registered User
![]() ![]() Join Date: May 2001
Location: my locked room, watch some ...
Posts: 168
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#2 | |
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st0ned
![]() ![]() Join Date: Sep 2001
Location: Glasgow
Posts: 234
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Re: does geforce series support fsaa 4x4 with opengl ?
Quote:
it better dammit |
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#3 |
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Registered User
![]() Join Date: Sep 2001
Location: CA - QC - MTL
Posts: 69
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I ran some tests on each GeForce that I have at my disposal. Hope this helps ya! Guillemot GeForce 256 SDR 32MB AA-Modes: 2X – 4X Asus V6800 GeForce 256 DDR 32MB AA-Modes: 2x – 4X LeadTek GeForce2 MX 32MB AA-Modes: 2X – 4X Hercules GeForce2 MX 400 32MB AA-Modes: 2x – 4X Creative GeForce 2 GTS 32MB AA-Modes: 2X – 4X LeadTek GeForce 3 64MB AA-Modes: 2x – Quincunx – 4X So it’s safe to say that they all support FSAA. You’ll notice that only the GF3 supports a new type of AA mode, in fact it supports 2 new types. but you can only see one it the options which is Quincunx. The other one is HRAA. Also here is the <a href="http://www.geforcefaq.com/faq.cgi" target="_blank">GeForce FAQ</a>. You’ll find a lot of cool info. EDIT:Forgot to mention that all GeForces support AA wiht OpenGL
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Later! Sarge Last edited by SgtGhost; September 11th, 2001 at 15:06.. |
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#4 |
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Registered User
![]() ![]() Join Date: May 2001
Location: my locked room, watch some ...
Posts: 168
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thanks for the reply, but i still cant get fsaa 4x4 to work with detonator3 12.xx or detonator4 20.xx (yes, there is an option to use fsaa 4x4 but its only for d3d).
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#5 |
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Registered User
![]() Join Date: Sep 2001
Location: CA - QC - MTL
Posts: 69
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Do you see 3D Antialiasing Settings tab? If yes, well that will work with opengl too.
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Later! Sarge |
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#6 |
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Registered User
![]() ![]() Join Date: May 2001
Location: my locked room, watch some ...
Posts: 168
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yes yes but if i choose 4x4 ,opengl only works up to 2x2, coz opengl not smooth as d3d (i compare 640*480 on d3d with 640*480 on opengl)
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wait a minute :sad: Last edited by rio; September 11th, 2001 at 15:40.. |
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#7 |
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Registered User
![]() ![]() Join Date: May 2001
Location: my locked room, watch some ...
Posts: 168
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hmm maybe geforce doesn,t support fsaa 4x4 for opengl :confused:
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#8 |
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Registered User
![]() Join Date: Sep 2001
Location: CA - QC - MTL
Posts: 69
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Well there’s something wrong with you’re card or drivers. Cuz I have no such problems. what games are you trying to play? I'm using Quake3 to test the options and the game only runs in opengl.
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Later! Sarge |
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#9 |
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Registered User
![]() ![]() Join Date: May 2001
Location: my locked room, watch some ...
Posts: 168
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i trying to play with epsxe and some opengl 3d demo scene
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#10 |
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st0ned
![]() ![]() Join Date: Sep 2001
Location: Glasgow
Posts: 234
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works great for me at 800x600x32bit 4x4 FSAA in Q3.... It should work.... |
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#11 |
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Registered User
![]() Join Date: Sep 2001
Location: CA - QC - MTL
Posts: 69
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rio: Do you have any other games other then using ePSXe to test FSAA? I don’t have the knowledge to say if ePSXe is a good program to test out FSAA. I know it works great for me though. Maybe some other member can inform us about this.
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Later! Sarge |
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#12 |
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Registered User
![]() ![]() Join Date: May 2001
Location: my locked room, watch some ...
Posts: 168
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no no no it's works now wow, now i can play any games with 800*600 and fsaa 4x4 at full speed
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#13 |
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Registered User
Join Date: Sep 2001
Location: st paul
Posts: 20
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try using nvmax tweak then you can enable it.the new beta one
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#14 |
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Registered User
![]() ![]() ![]() Join Date: May 2001
Location: WWW/PT/Viseu/Viriato
Posts: 313
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yep, try using nvmax, i had the same prob as you did.... i think that's because of the D3d and OGL AA settings are in the same tab. Using nvmax or another geforce tweak utility enables you to set this right and take a lot more advantage from your card......
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[sig=110] |
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#15 |
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Registered User
![]() ![]() Join Date: May 2001
Location: my locked room, watch some ...
Posts: 168
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actually, my problem is that if i choose fsaa (2x or 4x) on display properties it wont work with pete's ogl (sometime works) i know if i choose fsaa 4x its only 2x for opengl but, thanks for the answers for nvmax, i'll give it a try
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#16 |
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Registered User
![]() ![]() ![]() Join Date: May 2001
Location: WWW/PT/Viseu/Viriato
Posts: 313
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jus one more thing , if i may rio, you have an Asus V6600 nVIDIA™ GeForce™ 32 MB SGRAM and you are using the (Detonator4 21.81) , are these from asus itself or from the reference from nvidia???? Cos i have a Asus V6800 deluxe and i was looking for these drivers......if not, i sugest you wait till asus realease them, cos the reference drivers usualy 5-6 frames slower than the manufacter divers....
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#17 |
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Registered User
![]() ![]() Join Date: May 2001
Location: my locked room, watch some ...
Posts: 168
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a reference driver from nvidia (the most used driver for me) and off course sometime i use manufacturer drivers
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#18 |
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Registered User
![]() Join Date: Sep 2001
Location: CA - QC - MTL
Posts: 69
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The Nvidia drivers are the best drivers for any Video card using their chipset. I don’t agree with ya (GEO) saying that they produce less FPS compare to manufacturer drivers. Surely you’ll find a difference between some driver version, but the fact remains that nvidia Drivers are very popular due there speed and compatibility
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Later! Sarge |
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#19 |
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Registered User
![]() ![]() ![]() Join Date: May 2001
Location: Assembled in Malaysia
Posts: 253
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of course you do, used the lates drivers or nvmax tweak guide,
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#20 |
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Registered User
![]() ![]() Join Date: May 2001
Location: my locked room, watch some ...
Posts: 168
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well, the problem solved with nvmax thanks everyone
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