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Old February 12th, 2004, 18:16   #1
lohendi
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Bleem freezes in disk two of ff7

Can anyone help me with this problem? I've been playing FF7 nonstop for the past five days and I'm in disk two. Cloud is just about to hand the black materia over to the mako/materia encased Sephiroth and the game freezes.

Is there anything I can do to make it quit doing this? I've played through the long no save section so many times and it had frozen up on every single one of them!!!
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Old February 12th, 2004, 19:16   #2
bcrew1375
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Have you tried with ePSXe? I never used Bleem, but ePSXe probably beats it now. I used to use CVGS over ePSXe, but I use ePSXe exclusively now. It runs pratically anything.
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Old February 13th, 2004, 00:16   #3
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you might want to use ePSXe if you have a computer to meet this....if not then i have no idea.

you will also need to start over in FF7 if you switch emus, which sucks too. but first of all, does Bleem use save states? i cant even remember! if so, try not using them.
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Old February 13th, 2004, 00:37   #4
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If he saved to the memory card, it should be a simple matter to convert from Bleem's format to ePSXe's.
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Old March 5th, 2004, 23:44   #5
manias
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savestates can be converted also.. i think
check out http://psxmemtool.ngemu.com
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Old March 6th, 2004, 03:13   #6
hushypushy
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save states can not be converted, this topic has been discussed a lot so far.
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Old March 12th, 2004, 18:02   #7
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If the emu author makes a converter it can be. Like Snes9x to Zsnes and vise versa.
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Old March 13th, 2004, 02:41   #8
hushypushy
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Quote:
Originally Posted by Clessoulis
If the emu author makes a converter it can be. Like Snes9x to Zsnes and vise versa.
of course save states could be converted if someone makes a converter, that's what a converter is for.

the point is, no one has made one yet, and it doesnt look likely. furthermore, i dont even know if it's actually possible
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Old March 13th, 2004, 06:08   #9
Clessoulis
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Anyways I played ff7 disk 2 on bleem and I don't seem to be getting any errors other than bleem being outdated. If it was still supported it would probably be the best emu there is its just so damn optimized.
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Old March 13th, 2004, 17:50   #10
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Well that's point is very much moot anyways. However I don't recall bleem ever having problems with ff7..... If I was to guess at something i'd say the cd was scratched.

As for this save state discussion: Bleem doesn't even have savestates, so I don't now what you're on about. It uses normal memcard files (abeit with a different extension). Epsxe and all other psx emus can read those cards directly, just rename the extension.

As for savestates, you'll never see a savestate converter. Such a thing is next to impossible, as they are basically memory dumps.
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Old March 18th, 2004, 06:38   #11
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Did somebody say savestates ?

Betamax is right, its very tough to make a save state converter. I have talked to few emu authors and tool writers but all of them agree that its next to impossible. Some of them did made such a tool with approximately 5% working results.
In older epsxe days savestates used to have memory card saves integrated with them so they could have been converted to individual memory cards using psxmemorytool.

Btw coming back to topic, if you really want to continue playing it on bleem. Make a memory card save just before the hanging point, transfer the memory card to epsxe (it supports bleem cards). If it doesnt work then use a memory card converter. Get past the hanging point. Make another save. Use the memory card converter to convert it to bleem format. Transfer it to bleem and enjoy.
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