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#1 |
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Registered User
Join Date: Feb 2004
Posts: 1
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Bleem freezes in disk two of ff7
Can anyone help me with this problem? I've been playing FF7 nonstop for the past five days and I'm in disk two. Cloud is just about to hand the black materia over to the mako/materia encased Sephiroth and the game freezes. Is there anything I can do to make it quit doing this? I've played through the long no save section so many times and it had frozen up on every single one of them!!! |
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#2 |
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"Insert witty title here"
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: In a house
Posts: 1,049
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Have you tried with ePSXe? I never used Bleem, but ePSXe probably beats it now. I used to use CVGS over ePSXe, but I use ePSXe exclusively now. It runs pratically anything.
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#3 |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
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you might want to use ePSXe if you have a computer to meet this....if not then i have no idea. you will also need to start over in FF7 if you switch emus, which sucks too. but first of all, does Bleem use save states? i cant even remember! if so, try not using them.
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Dedicated to mediocrity and repetition since 1994. |
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#4 |
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"Insert witty title here"
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: In a house
Posts: 1,049
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If he saved to the memory card, it should be a simple matter to convert from Bleem's format to ePSXe's.
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#5 |
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Registered User
![]() Join Date: Feb 2004
Posts: 86
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savestates can be converted also.. i think check out http://psxmemtool.ngemu.com |
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#6 |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
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save states can not be converted, this topic has been discussed a lot so far.
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Dedicated to mediocrity and repetition since 1994. |
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#7 |
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Banned
![]() Join Date: Aug 2002
Posts: 82
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If the emu author makes a converter it can be. Like Snes9x to Zsnes and vise versa.
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#8 | |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,979
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Quote:
the point is, no one has made one yet, and it doesnt look likely. furthermore, i dont even know if it's actually possible
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Dedicated to mediocrity and repetition since 1994. |
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#9 |
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Banned
![]() Join Date: Aug 2002
Posts: 82
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Anyways I played ff7 disk 2 on bleem and I don't seem to be getting any errors other than bleem being outdated. If it was still supported it would probably be the best emu there is its just so damn optimized.
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#10 |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,506
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Well that's point is very much moot anyways. However I don't recall bleem ever having problems with ff7..... If I was to guess at something i'd say the cd was scratched. As for this save state discussion: Bleem doesn't even have savestates, so I don't now what you're on about. It uses normal memcard files (abeit with a different extension). Epsxe and all other psx emus can read those cards directly, just rename the extension. As for savestates, you'll never see a savestate converter. Such a thing is next to impossible, as they are basically memory dumps.
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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#11 |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 5,430
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Did somebody say savestates ? ![]() Betamax is right, its very tough to make a save state converter. I have talked to few emu authors and tool writers but all of them agree that its next to impossible. Some of them did made such a tool with approximately 5% working results. In older epsxe days savestates used to have memory card saves integrated with them so they could have been converted to individual memory cards using psxmemorytool. Btw coming back to topic, if you really want to continue playing it on bleem. Make a memory card save just before the hanging point, transfer the memory card to epsxe (it supports bleem cards). If it doesnt work then use a memory card converter. Get past the hanging point. Make another save. Use the memory card converter to convert it to bleem format. Transfer it to bleem and enjoy.
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