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#1 |
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Registered User
Join Date: Aug 2001
Posts: 48
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Ok i have a question, ive heard that the impact hardware, runs very much like the playstation hardware, so isnt it possible to implement it in ePSXe, from what i heard it inst that hard
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#2 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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I doubt that any of the currently available psx emus would be as fast as impact in emulating ZN games.
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#3 |
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Registered User
Join Date: Aug 2001
Posts: 48
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Ok
Ok, but wouldnt it be nice just to have support for it ? i think it would go fast at 1.1 ghz, and above. Someone told me in the impact forums that the coding could be done in a day, and besides alot of things impact emu has left uncovered, since the audio is near perfect in psx emulation, impact sound would be too, and gfx, are perfect in psx emulation, so it all depends on the machine you got. I think it could still be implemeted. BTW very good plugins you do :-)
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#4 |
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The Pretty One
![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: Collegedale, TN
Posts: 1,247
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The audio is near perfect? Mmmmkay...
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"Me? I'm a pop idol." "And you will shed tears of scarlet!" |
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#5 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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Quote:
for the gfx and spu: the impact games are needing more gpu vram as well and the dma chains can be located in higher psx ram adresses, so you have to change a lot of funcs in a current psx gpu plugins... not to mention to adjust the texture caching to handle the double amount of textures... and NO psx spu plugin has ever needed to decode QSound data (which needs an extra Z80 emu inside of the plugin to work anyway) Well, it can be done (look at impact), but it's not like "hey, gimme a psx emu source, and I will make a ZN emu in a week or two..." |
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#6 |
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Registered User
Join Date: Aug 2001
Posts: 48
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ok got you
well i guess its harder than i thought, guess r.belmont was lying. Well, **** happens, so i guess ill have to wait for mame impact. Thanks pete :-)
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#7 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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Quote:
a) just wanted to get rid off the annoying kids who are demanding new impact releases, and b) wanted to motivate some psx emu teams to look after ZN games, so he gets more time for modeler But, as I've said, it's not a "hey, what do I want to code today?" job. So you should better wait for Zinc and WinZinc. |
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