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#1 |
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disassembler
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 1,056
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I have a question. Is it at all possible at all to make cxbx skip commands so it doesnt crash and we could get some video output? most games Iv tried crash on the same thing. If you could just skip that command maybe it would output something? Im not totally sure but I guess thats why im asking! Thanks
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#2 |
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Registered User
![]() ![]() Join Date: Jul 2003
Location: UK
Posts: 101
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i was thinking something like that. I know vertex shaders etc which aren't complete but if it was all stubbed so that the things which graphically aren't emualted simply draw nothing on the screen. I dunno just random thoughts
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#3 |
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Registered User
Join Date: Sep 2003
Location: california
Posts: 12
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Re: Debuging a run.
i dont think its possible..... but you never know
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#4 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: San Diego
Posts: 180
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Re: Debuging a run.
it doesnt work like that. if a function isnt implemented, or a function isnt intercepted that should be, it has a cascading effect and execution has absolutely no way of continuing.
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#5 |
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The Great Gig in The Sky
![]() ![]() ![]() Join Date: Jun 2003
Location: Darkside of The Moon
Posts: 396
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Re: Debuging a run.
i was wondering... is this function "KeSetTimer" so important? if so, what it does? most games i tried crash because it is not implemented. Eg: Burnout, Crazy Taxi 3. |
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#6 | |
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disassembler
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 1,056
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Re: Re: Debuging a run.
Quote:
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#7 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 905
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Re: Debuging a run.
Caustic what is that KSetTime thingy ?? Yust like mr.saraiva said.. its popping on almost every game... is ot yust a timer or is it more ? |
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#8 |
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Registered User
Join Date: Jul 2003
Posts: 16
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KeSetTimer is indeed just a timer. KeSetTimer also exists on windows. I'm sure Caustik swill impliment it when he has time.
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#9 |
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Evading Death +the Taxman
![]() ![]() ![]() Join Date: Sep 2001
Location: GMT +0
Posts: 330
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Re: Debuging a run.
actually, you'll find that its a diffrent XDK version(i think)...
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