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Old September 8th, 2003, 00:32   #1
ChaosCode
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Arrow Debuging a run.

I have a question. Is it at all possible at all to make cxbx skip commands so it doesnt crash and we could get some video output? most games Iv tried crash on the same thing. If you could just skip that command maybe it would output something? Im not totally sure but I guess thats why im asking! Thanks
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Old September 8th, 2003, 01:49   #2
duke
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i was thinking something like that. I know vertex shaders etc which aren't complete but if it was all stubbed so that the things which graphically aren't emualted simply draw nothing on the screen. I dunno just random thoughts
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Old September 8th, 2003, 02:39   #3
intoxicated
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Re: Debuging a run.

i dont think its possible..... but you never know
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Old September 8th, 2003, 02:40   #4
caustik
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Re: Debuging a run.

it doesnt work like that. if a function isnt implemented, or a function isnt intercepted that should be, it has a cascading effect and execution has absolutely no way of continuing.
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Old September 8th, 2003, 02:46   #5
mr.saraiva
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Re: Debuging a run.

i was wondering...
is this function "KeSetTimer" so important? if so, what it does?
most games i tried crash because it is not implemented.

Eg: Burnout, Crazy Taxi 3.
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Old September 8th, 2003, 15:15   #6
ChaosCode
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Re: Re: Debuging a run.

Quote:
Originally Posted by caustik
it doesnt work like that. if a function isnt implemented, or a function isnt intercepted that should be, it has a cascading effect and execution has absolutely no way of continuing.
figered it was something like that but I though Id ask
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Old September 9th, 2003, 00:21   #7
shadow_tj
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Re: Debuging a run.

Caustic what is that KSetTime thingy ??
Yust like mr.saraiva said.. its popping on almost every game...

is ot yust a timer or is it more ?
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Old September 9th, 2003, 11:44   #8
AnyJoe
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KeSetTimer is indeed just a timer. KeSetTimer also exists on windows. I'm sure Caustik swill impliment it when he has time.
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Old September 11th, 2003, 23:56   #9
DC_daNMan
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Re: Debuging a run.

actually, you'll find that its a diffrent XDK version(i think)...
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