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Old September 11th, 2003, 00:30   #21
Ninjaa
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Re: GameCube ripe of the picking

Freeloader is a different story entirely. It can be run from the framebuffer hack for PSO even. It's commercial, but it's more of a demo than anything.
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Old September 11th, 2003, 20:48   #22
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Re: GameCube ripe of the picking

Oh ok didn't know that.
But still quite a thing to be accomplished IMO.
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Old September 17th, 2003, 10:03   #23
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Re: GameCube ripe of the picking

If there is nearly fullly playable emulator for 128-bit consoles before the 256-bit reseases,wont this emulator reduce much the sells of that console?
I mean something with gameboyadvance-there was emulator even before the release of this 32-bit pocket console.Some of my friends were going to buy GBA,but they didnt cos they didnt wanted to pay 30$ for 16MB game when they can play that game with beter graphix and no limits(batteries,light).Only one bought GBA and he plays mostly at home(he have PC athlon 1700+,512 Ram)
...Very strange,it was better if he bought Gamecube but it doesnt matter for me.
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Old October 8th, 2003, 08:05   #24
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Re: GameCube ripe of the picking

Emulating gamecube is gonna require major firepower in your pc, emulating the flipper will prob take atleast a R9800
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Old October 8th, 2003, 08:07   #25
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Re: GameCube ripe of the picking

i think someone should try to emulate the gamecube with the apple g5 and the 9800 pro mac edition. since the hardware/architecture used with the gamecube is very similar.
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Old October 8th, 2003, 09:10   #26
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Re: GameCube ripe of the picking

I hope they can't get this up at all to tell you the truth. Prices are dropping, and freeloaders should open their cheap ass pockets and pay 100$ for a gamecube. Luckily, at this point, like the ps2, they're likely not to have anything useable 'till at least the next psx/nintendo systems are out. Just imo.
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Old October 14th, 2003, 06:51   #27
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Re: GameCube ripe of the picking

Quote:
Originally Posted by sbeeze
Emulating gamecube is gonna require major firepower in your pc, emulating the flipper will prob take atleast a R9800
what? a radeon9800? that's one bad news...then better buy the gamecube more cheaper...ha!
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Old December 23rd, 2003, 07:36   #28
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Quote:
Originally Posted by l3illyl3ob
The ISOs aren't decrypted, not at all. They're direct raw binary snapshots of the mini-dvds, that are burnable, but not readable by a current pc due to the encryption.
there is no encryption on gamecube dvds, the data is just burned from the ooutside in. there are some programs that let you extract the files from the isos. i played around with one of these once, and with some isos, you can get files that are transferred to gba with the gba linker thingy.
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Old December 24th, 2003, 00:52   #29
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Quote:
Originally Posted by lardo4life
there is no encryption on gamecube dvds, the data is just burned from the ooutside in.
That's just misinformation. The data is encrypted, and the original discs are not readable on the PC, not even in a raw form for some reason. But the data is NOT written inside out and the discs are not spinning backwards. But still, the only known way of dumping the discs is by uploading a small program through the PSO hack and stream the decrypted information from the discs to a PC and build .gcm iso images. These could be burned, but a gamecube won't read them since they lack the necessary encryption and lack the security "barcode" (look closely at a real gc disc). An emulator can read these images just fine though.

The ideal computer for emulating the GC is as somebody above said a PowerMac with a fast graphics card. Would still be very difficult to do, since the flipper is very unlike any ATI or NVidia graphics card, but at least speed would be a lot faster than for example Dolphin's powerpc emulation on x86 is.
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Old December 25th, 2003, 02:17   #30
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the data on the gc dvds is buned from the outside in, and it spins in the usual direction. i saw a video of some people who had burned a gamecube dvd and you see the laser starting at the edge. ill get a copy of the video and upload it as soon as i can.
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Old January 9th, 2004, 20:30   #31
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is there good Gc emulation only site can u guys give the link
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Old January 11th, 2004, 04:50   #32
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Lightbulb

Quote:
Originally Posted by chipsugar
Xbox emulation on a mac would be legal if a program like Virtual PC is used to run Win2k/XP and Cxbx or Xeon. I can imagine it would be painfully slow though.
However you can look at this, emulation is illegal after all.
I think the console-developers don't like seeing their 'engine' being reverse engineered (f.e. if I remember correctly, Sony sued the creators of Bleem for making a prog that emulated their 'beast' ).
Perhaps what I wrote here is discussible: you could say emulation isn't illegal as far as people play original games and have the console theirselves (f.e. I own a PSX myself and some games, so would it be legal to play those games on my PC? Honestly, I think not ).
The only legal thing would be emulating a console only to play and develop homebrew games on the proggie.
Look at it this way: if emulation was declared legal, console-developers wouldn't spend their time and money in investing ways to make emulation of their product impossible.

Anyways, don't mind me, guys, I think emulation rocks.
The only thing I hope, is that people don't abuse it by only playing copied stuff ...
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Old January 11th, 2004, 13:20   #33
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Centric, since when does console manufacturers "spend their time and money in investing ways to make emulation of their product impossible" ? That's pure bull****. Console manufacturers invest time and money to prevent piracy in at least the first few years of a console's lifetime, since that's where the money is. Of course this has had the side effect that it's not possible to just pop GC or DC discs in your PC and read them, but the main reason that modern consoles are so hard to emulate is that they simply consist of very advanced hardware which is very different from a PC.
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Old January 13th, 2004, 20:36   #34
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Centric, unless you know the facts, please don't make false claims. Emulation is perfectly legal. IIRC, Bleem won the court cases. What happened was that Sony continually took legal action forcing Bleem to pay large amounts of legal fees which depleted their funds, and killed Bleem.
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Old January 13th, 2004, 21:31   #35
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My apologies ...
But I do think that console developers don't want their console seeing emulated, since they loose money after all :S... But indeed you were wright regarding Bleem (my mistake).
Sorry anyways...
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Old January 14th, 2004, 13:52   #36
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Quote:
Originally Posted by Modem
I hope they can't get this up at all to tell you the truth. Prices are dropping, and freeloaders should open their cheap ass pockets and pay 100$ for a gamecube.
Oh yeah mean like they already have been doing? You are forgetting that it requires a gamecube to play freeloaded games. It's just hosting these games from your PC via network.
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Old January 22nd, 2004, 01:53   #37
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looks like i was wrong, oh well. anyways if you want the video, link is below.
http://www.hostingeveryone.com/lardo4life/gchacked.avi
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