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Old July 14th, 2003, 12:23   #1
^Requiem^
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Unhappy FF9 - Fast PC, but slow battle effects.

Tried everything, including but not limited to everything:

All 4 Pete's GPU plugins (OpenGL, Software, D3D, D3D DX6), mixed and matched every major and minor setting including changing resolution, game fixes which don't even apply to FF9, etc, etc, etc, etc. Spent over 6 hours this weekend troubleshooting it but nothing yet so I'm asking here as a last resort.

The battle effects in FF9 (Specifically the stuff that fills the whole screen or large scale effects like the really big casts and such) slow the game down to below 10 fps but it still always shows 60fps in the display. I've tried frame skipping of course too but it doesnt change anything. I have a fast PC but it might be that bothersome Radeon frame buffer crap screwing with me:

XP2100+
1gb PC2700
Radeon 9700 Pro

Using espxe 1.5.2 with Pete's newest plugins. Apart from this bug the game runs -beyond- perfectly, not one single glitch of any kind, and the backgrounds look perfect with optimal settings.

I have also tried to troubleshoot this problem on a Athlon 1.4ghz, 512mb PC133, Radeon 9500 pro system, but exact same results.

Both systems are using Catalyst 3.5, changing drivers is not an option, as any Radeon card owner will tell you. :/
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Old July 14th, 2003, 12:38   #2
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Re: FF9 - Fast PC, but slow battle effects.

I know someone is going to ask so here are the settings that run the game perfectly apart from this bug. Please note, I have changed EVERY single setting in troubleshooting it, so please assume I'm not a newbie. I been using epsxe for a good year or 2 and played all the other FF games on it perfectly. (Just got done playing VII actually, what a great game.)

Specs:

Plugin: Pete's D3D Driver 1.1.72
Author: Pete Bernert
GFX card: RADEON 9500

Resolution/Color:
- 640x480 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 128 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00004200]

Incidentally, I use unfiltered framebuffer updates to fix the movies, it removes a nasty vertical line during the FMVs of nearly all FF games.
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Old July 14th, 2003, 12:44   #3
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Re: FF9 - Fast PC, but slow battle effects.

You tried the 'Mixed software FB access' special gmae fix?
Failing that, try setting framebuffer textures/access to 0/4 and try reducing your off screen drawing by a notch.
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Old July 14th, 2003, 13:02   #4
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Of course I tried those 2 things, and i have your old epsxe config page bookmarked, btw, but your settings don't work good on my system.

I've tried pretty much everything, including turning everything to max speed settings and res at 320x240, and the effect is always the same.
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Old July 14th, 2003, 13:19   #5
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Re: FF9 - Fast PC, but slow battle effects.

im just wondering why does epsxe recognize your card as radeon 9500
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Old July 14th, 2003, 13:26   #6
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Don't worry about that, i can't think of a way to explain this without typing out a huge paragraph so here it goes:

In the beginning, ATI made all 9500 non pro and 9700 pro cards the same spec, they have the same board, GPU, transistors, etc, everything is the same. Some 3rd party manufacturers can opt to change things but most didn't. ATI had a little switch on the GPU to tell the 9500 non pro it was, in fact, a 9500 instead of a 9700. I simply did what thousands of other people did: Bought a 9500 non pro and used a software hack to make windows identify it "properly" as a 9700 pro.

I score better on 3dmark03 than some 9800 pro cards, even tho 3dmark03 is crap, just saying for comparison.

Like I said, I get about 450fps in the emulator if I turn off frame limiter with the settings that i want to play with. (Thats with 4x AA on, as well heh)
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Old July 14th, 2003, 15:05   #7
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Re: FF9 - Fast PC, but slow battle effects.

You tried forcing a limit (say 60 FPS) or trying PC FPS calc?
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Old July 14th, 2003, 15:15   #8
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Yes, forcing a limit doesnt matter, as I stated earlier the FPS CLAIM to never drop, it says 60 even tho it looks like 5-10, and PC FPS calc makes the game run far too fast (150fps or more)
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Old July 14th, 2003, 15:25   #9
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Re: FF9 - Fast PC, but slow battle effects.

Maybe it's how it is on the PSX itself.....
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Old July 14th, 2003, 15:26   #10
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No way dude, its jerky. Not natural slow motion, jerky nasty low FPS slow motion. I refuse to believe this is how it really is.
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Old July 14th, 2003, 17:22   #11
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Re: FF9 - Fast PC, but slow battle effects.

Have you tried setting SPU Eternal to SPUAsync->Wait and disabling the frame limiter in your gpu plugin? Unless you notice any stuttering, the game is running perfectly as it is supposed to...

P.S.: Have you ever seen the really impresive highly texturized and highly polygonized effects used in FFIX (e.g. when summoning Leviathan)? The PSX doesn't have the power to display them at steady >24FPS! Therefore Square lowered the frame rate a bit to get more polygons into one frame.
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Old July 14th, 2003, 17:35   #12
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Re: FF9 - Fast PC, but slow battle effects.

F-3582: This is sub 10 fps tho I cant believe square did that. I have tried the SPU Eternal SPU-Async-Wait thing, in fact I had it activated in prep for this game because it specifically mentions FFIX.
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Old July 14th, 2003, 17:53   #13
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Re: FF9 - Fast PC, but slow battle effects.

then disable it and use smooth instead of wait, and enable gpu frame limiter. I had slowdowns in ffix as well and i got rid of them with that config. Might want to try?
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Old July 14th, 2003, 18:03   #14
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Re: FF9 - Fast PC, but slow battle effects.

It is reality. Everybody knows it and everybody accepts it. If the sound doesn't lag, you'll have to accept it, too (believe me, after some hours of playing, you won't even notice it anymore).
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Old July 14th, 2003, 19:29   #15
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Re: FF9 - Fast PC, but slow battle effects.

Its a video problem, even with sound disabled it does the exact same thing. Good idea to try tho, thanks I-Chan.

Anyone else? Still working on it here.
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Old July 14th, 2003, 20:33   #16
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Re: FF9 - Fast PC, but slow battle effects.

First, check if it's natural for the slowdown. Listen to the sound during the slowdown. If the sound slows down with the game, then it's you. If the sound stays constant even when the video slows, then it's how the game is.

You could try different Drivers for your card.
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Old July 14th, 2003, 21:03   #17
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Re: FF9 - Fast PC, but slow battle effects.

is it a possibility to try it on the real hardware? That will wipe your doubts out. Since ps1 and ps2 are the most sold consoles ever, you will probably have a friend that has it.
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Old July 14th, 2003, 21:43   #18
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Sound slows down too, but how the hell can it be my machine? I've tried it on 3 completely different machines now and every single one behaves the same.

XP2100+/9700 Pro/1gb RAM
1.4ghz/9500 pro/512mb RAM
1.1ghz/Geforce2/512mb RAM

ALL RUN IT EXACTLY THE SAME. Hell, the geforce 2 is -CAPABLE- of running FF9 at over 250fps on my main PC, thats how fast it goes with frame limiter off.
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Old July 15th, 2003, 00:14   #19
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Re: FF9 - Fast PC, but slow battle effects.

...You tried running from an ISO?
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Old July 15th, 2003, 00:22   #20
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Re: FF9 - Fast PC, but slow battle effects.

do u have the latest catalyst drivers for your 9700?
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