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#1 | |
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A BIG BAD BATARD™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Posts: 5,568
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I made a post about it in my Homepage, but i'll repeat it here just in case ![]() Quote:
Last edited by Xeven; April 10th, 2003 at 03:26.. |
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#2 |
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Touka <3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 11,932
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#3 |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
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nice but... I use those keys as normal pad doh -_-
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#4 |
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A BIG BAD BATARD™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Posts: 5,568
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#5 |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
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cool, thx there
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#6 |
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Registered User
![]() ![]() Join Date: Mar 2003
Location: Portugal
Posts: 111
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It woots! First nemu and now psxeven, is this going to stop to be a "coqueluxe"?
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#7 |
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A BIG BAD BATARD™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Posts: 5,568
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here's the thread i was referring to btw http://www.ngemu.com/forums/showthre...threadid=32701
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#8 |
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Study>Bton/Live>Bmore
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Bloomington, IN/Baltimore MD
Posts: 1,353
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Uh I'm going to try it out right now. DOh. WTF happened. GT1 ![]() Edit: DOn't get mad at me Xeven. I'm not complaining. I love your emulator. Maybe it's Pete's GPU.
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#9 |
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Weltall
![]() ![]() ![]() Join Date: Apr 2002
Posts: 458
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I have a suggestion to Xeven. Since PSX plugins can't dump geometries due to lack of z coordinates, and since BATARDS keys effects x,y, and z coordinates, I was wondering if you can somehow incorporate geometry dumping through the emulator. I don't how PSX emulators work, but I surmise that since your BATARD keys effect polygons directly, then this function must be receiving and modifying coordinates in the GTE, which suggest exporting these coordinates may be possible. I'm sorry if this is a wrong assumption. If you can get this idea to work, then may I suggest you export objects in .3ds formats since that is the most common. Thanks for reading.
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