Emuforums.com

Go Back   Emuforums.com > N64 Emulation > 1964 Discussion
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

WON'T YOU JOIN US?
You are not a registered member and
are viewing this site as a guest.
Registration is simple and FREE.
Join this CrowdGather community today.
Registration offers the following perks:

» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging

join

Reply
 
Thread Tools Display Modes
Old March 16th, 2003, 03:30   #1
Andrew Hruska
Banned
 
Andrew Hruska's Avatar
 
Join Date: Mar 2003
Location: somewhere
Posts: 1,121
OpenGL + 1964 = Nothing but a crash

Like the title says, i cannot get 1964 and OpenGL to cooperate. glNintendo64() and Rice's Daedulus do not work on 1964! Can anyone help (and it isn't bad ROMS, because all my roms work with Jabo's plugin)
Andrew Hruska is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old March 16th, 2003, 18:02   #2
felinusz
overclocking magus
 
felinusz's Avatar
 
Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
Have you tried Jabo's OpenGL plugin?
felinusz is offline   Reply With Quote
Old March 16th, 2003, 19:30   #3
Zephon
Key To The Universe
 
Zephon's Avatar
 
Join Date: Jul 2001
Location: Stratosphere
Posts: 2,712
I see you're using Detonator 43.00 drivers with your TNT2. Since it's a somehow old card, it's recommended that you stick yo some older drivers (I think that 2x.xx should be fine, maybe someone else with a TNT2 can tell you better which driver to use). The latest Detonators offer absolutely no improvements to a TNT2, it's being developed focusing on the Geforce cards.

Anyway, you can always use a D3D plugin.
__________________
But there is someone who remembers you
Someone waiting for a sign that leads the way to you
There is someone who will die for you
Keep that in mind when the hope fails
Zephon is offline   Reply With Quote
Old March 16th, 2003, 20:13   #4
Andrew Hruska
Banned
 
Andrew Hruska's Avatar
 
Join Date: Mar 2003
Location: somewhere
Posts: 1,121
My friend reccomended 30.82, so i am using that now. And, i still cannot get OpenGL to work. I haven't tried Jabo's OpenGL (i never heard of it )
Maybe i need to mess around with the settings, or just stick with
Jabo's DirectX6 1.5?
Andrew Hruska is offline   Reply With Quote
Old March 17th, 2003, 19:51   #5
felinusz
overclocking magus
 
felinusz's Avatar
 
Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
Well, OpenGL isn't any better (or worse) than D3D, so you may as well just use D3D (most people do anyways and most people find it works 'better' [note the use of the " around better ] )
felinusz is offline   Reply With Quote
Old March 17th, 2003, 20:02   #6
Andrew Hruska
Banned
 
Andrew Hruska's Avatar
 
Join Date: Mar 2003
Location: somewhere
Posts: 1,121
ok.. what directX plugin would you suggest for my roms, maybe another plugin will be faster? :confused:
And should I try overclocking my TNT2 to 160/160?
(i'm sorta new to n64 emulation.)
Attached Images
File Type: jpg 1964roms.jpg (150.2 KB, 111 views)
Andrew Hruska is offline   Reply With Quote
Old March 18th, 2003, 15:06   #7
felinusz
overclocking magus
 
felinusz's Avatar
 
Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
Quote:
Originally posted by nicedude455
.....what directX plugin would you suggest for my roms, maybe another plugin will be faster? :confused:
And should I try overclocking my TNT2 to 160/160?.....
Well, I use Jabo's D3D 1.5 myself for most of my ROMs, I find that it works with most games quite well and has great compatibility.

For Paper Mario, Donkey Kong 64, Banjo-Kazooie, and Mario Kart 64 I use Glide64 0.31 (with evoodoo ) as it negates errors that I get whith these games (DK64, B-K, MarioKart = HUGE FPS problems, PAper Mario = Flicker Problem) when using any other plugins.

For sound I use Azimer's 0.40 audio and Jabo's DSound, depending on the game.

As for your TnT2, I wouldn't clock it too high (what are the default values?) as I find that it really hits performance more than improving it. I think my GeForce 2 (garbage) MX 400 is up by a safe 10% (not that it actually makes that big of a speed increase )


Quote:
Originally posted by nicedude455
.....(i'm sorta new to n64 emulation.).....
Good luck to you and welcome aboard!!


P.S. Nice ROM collection.
felinusz is offline   Reply With Quote
Old March 18th, 2003, 15:35   #8
Andrew Hruska
Banned
 
Andrew Hruska's Avatar
 
Join Date: Mar 2003
Location: somewhere
Posts: 1,121
The Defaults are 125/143, and i can overclock to 160/160.
Where can i get Glide and eVoodoo? And thank you for the nice comment about my ROM collection! I Own all those games, too ( except for a few ) And, i don't have any flickering in Paper Mario & Jabo's DX6 1.5. It's the only game i have that runs at full speed, also.

And i really want a better vid card!
Andrew Hruska is offline   Reply With Quote
Old March 18th, 2003, 16:22   #9
Andrew Hruska
Banned
 
Andrew Hruska's Avatar
 
Join Date: Mar 2003
Location: somewhere
Posts: 1,121
I found Glide64 and eVoodoo on my own. I CAN REALLY TELL THE DIFFERERNCE! Tony Hawk's Pro Skater, ran at FULL SPEED, with perfect audio! But the FPS is falsely reporting. It says it runs about 20fps, when it runs at full speed. Majoras Mask, however, looks beautiful, but is slower then slugs. This isn't the best screenshot, either. The time does show.

More testing shows that Tetris 64, Paper Mario , and MarioKart 64 don't run Paper Mario flickers, and i just get a black screen with the other 2 ( i can get past the menu in MarioKart64, though)
Attached Images
File Type: jpg thpsglide.jpg (18.3 KB, 122 views)

Last edited by nicedude455; March 18th, 2003 at 17:15..
Andrew Hruska is offline   Reply With Quote
Old March 18th, 2003, 19:14   #10
felinusz
overclocking magus
 
felinusz's Avatar
 
Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
Well, at least some things are working for you know, BTW Glide 64 does NOT falsely report FPS, it merely reports 1/2 the value of the actual FPS (for some reason unknown to me with my lack of programming skills ) To speed things up get a faster processor, or O/C your current one, N64 emulation is mainly Processor intensive, not so much video card intensive.

To O/C your Video card (if you are interested in that still) google 'Rivatuner' a neat tweaking utility for Nvidia and ATI video cards.

Glad it helped you a bit!
felinusz is offline   Reply With Quote
Old March 18th, 2003, 20:01   #11
needtoexplain
Registered User
 
Join Date: Mar 2003
Posts: 1
I just registered to reply to this..

It says 20FPS because 20fps is the actual fps, not half. Most games run at 20/30 true fps, and not 60 like most people think. 60 is vi/s, not fps. Only n64 game I know of that runs at an actual 60FPS is F-Zero X.

You won't get too far with a better videocard in your K6-2, a tnt-2 is bottlenecked with it.
__________________
Mods know who I am.. I just need to post this one thing.. please let it slide.
needtoexplain is offline   Reply With Quote
Old March 18th, 2003, 21:07   #12
felinusz
overclocking magus
 
felinusz's Avatar
 
Join Date: Nov 2002
Location: Toronto, Canada
Posts: 1,372
Well, as they say "you learn something new every day"
BTW what is vi/s? And why do other plugins read out at 60 or 50 FPS?
felinusz is offline   Reply With Quote
Old March 19th, 2003, 20:24   #13
Andrew Hruska
Banned
 
Andrew Hruska's Avatar
 
Join Date: Mar 2003
Location: somewhere
Posts: 1,121
VI/S means " vertical interrupts per second ", according to Glide64
If I get a faster computer w/ no vid card, i would want something better then a TnT2 M64

Last edited by nicedude455; March 20th, 2003 at 00:28..
Andrew Hruska is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 23:42.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.