Emuforums.com

Go Back   Emuforums.com > PSX Emulation > ePSXe Discussion > Generic ePSXe Queries
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read

WON'T YOU JOIN US?
You are not a registered member and
are viewing this site as a guest.
Registration is simple and FREE.
Join this CrowdGather community today.
Registration offers the following perks:

» Less advertising throughout
» Post and participate in discussions
» Network with other forum members
» Free private messaging

join

Reply
 
Thread Tools Display Modes
Old December 31st, 2002, 02:45   #1
Mako Eyes
Refrigerate after opening
 
Mako Eyes's Avatar
 
Join Date: Aug 2002
Location: Newfoundland, Canada.
Posts: 1,369
Well. . . These aren't really problems. . .

Just a couple of questions I've been wondering about. Since I'm not allowed to post on the main ePSXe board, I'll put them here. . .

1: Why does enabling full bilinear filtering in a hardware GPU make 2D objects look tiled and have lines running through them, and enabling it in a software GPU make things look so nice and smooth?

2: Is there any way to emulate the pocket station? I would really like to get my FF8 Chocobo stronger.

I was just curious, that's all. . .
Mako Eyes is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old December 31st, 2002, 03:13   #2
Betamax
Resident Movie Critic
 
Betamax's Avatar
 
Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,506
2: Not at present.
__________________

Superior marketing of an inferior product will always win over inferior marketing of a superior product.
Betamax is offline   Reply With Quote
Old December 31st, 2002, 03:49   #3
Kane
邪魔ゎ指せない
 
Kane's Avatar
 
Join Date: Jan 2002
Location: Gosport, England
Posts: 26,303
> 1: Why does enabling full bilinear filtering in a hardware GPU make 2D objects look tiled and have lines running through them, and enabling it in a software GPU make things look so nice and smooth?

Soft GPUs can't bilinear filter textures. They filter full screen. H/W GPUs are very slow at doing that kind of thing, but they make up for if with texture filtering and generaly faster speed and better image quality.
The reason for the glitches is simple: PSX games aren't designed with filtering in mind.
__________________

>Site Live<
Pop over to my site for help with setting up PSX emulators.
Help for the Final Fantasies and other RPGs avalaible

Celes: (Desktop) Phenom II X4, 4Gb DDR2, GeForce 8800 GTS 320Mb, 32Gb OCZ Vertex SSD, 500Gb RAID HDD, Windows 7 Home Premium
Erika: (MCPC) Revo3610, Windows 7 Home Premium
Kimiko: (Craptop) HP Mini 210

Kane is offline   Reply With Quote
Old January 1st, 2003, 18:54   #4
Shadow Lady
Advanced Newbie
 
Shadow Lady's Avatar
 
Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
1. Since when can u use bilinear filtering on a SoftGPU?

2. there was an emu but was not exactly compatible whit the current emus :]
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1
Shadow Lady is offline   Reply With Quote
Old January 2nd, 2003, 09:24   #5
liquid
Ebichu!
 
liquid's Avatar
 
Join Date: Apr 2001
Location: Tampa Bay, Florida
Posts: 2,091
To answer you question SL, some cards *cough* Nvidia *cough* applies an automatic screen filter when the screen is stretched in software. You can use the "use system memory" option or disable direct draw to get rid of the automatic screen filtering. Note: It will be pretty slow if you do this (you'll get around GDI speeds). It's better to use the Super 2xSal option instead for improving crispness


as for the original question, bilinear filtering has problems with the way how the PSX treats textures, where the texture sometimes falls outside of the polygon. So when it goes to filter the texture it sometimes ends up filtering other areas not intended to be filtered.
__________________
...no sig for now

Last edited by liquid; January 2nd, 2003 at 09:34..
liquid is offline   Reply With Quote
Old January 2nd, 2003, 23:58   #6
Shadow Lady
Advanced Newbie
 
Shadow Lady's Avatar
 
Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,797
Quote:
Originally posted by liquid
To answer you question SL, some cards *cough* Nvidia *cough* applies an automatic screen filter when the screen is stretched in software. You can use the "use system memory" option or disable direct draw to get rid of the automatic screen filtering. Note: It will be pretty slow if you do this (you'll get around GDI speeds). It's better to use the Super 2xSal option instead for improving crispness
ok, you are right, but that filter isnt called Bilinear Filtering
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1
Shadow Lady is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 03:19.

© 2006 - 2012 Emu Forums | About Emu Forums | Advertisers | Investors | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.