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#1 |
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InnarX
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Borderline InSAnE
Posts: 2,750
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Problems with Metal Gear Solid.....
Well, there 2 things I would like your advice/help on. 1.)I can't get the Japanese verison of Metal Gear Solid : Intergral to work in ePSXe. As soon as I choose which difficulty I wanna play the game on, it stays black. It gets past that point in PCSX v1.4. 2.)What are the best sound/video settings to use with MGS? I'm using Eternal SPU v1.3 for sound, and Pete's D3D v1.68 for Video. Whoever can give me detailed info, i'd be really appreciative. ready2rumbelX ![]() Eternals SPU v1.30 is currently on 'Thread Mode', with a 'Buffer' of 10. Below : my current settings that I use for both Direct3D and OpenGL, for most games.
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___________________________________________ -Intel Core i7 920 @ 3.8Ghz -MSi Big Bang X-Power Mobo -6GB Corsair Dominator GT -MSI GTX 680 2GB -Windows 8 (x64) + Linux Mint Debian Edition (x64) -Realtek HD (ALC889) |
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#2 |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Massachusetts, USA
Posts: 9,439
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#3 |
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Ƹ̵̡Ӝ̵̨̄Ʒ 龍我雷 Ƹ̵̡Ӝ̵̨̄Ʒ
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Oak Lawn, IL
Posts: 1,200
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No, I cant understand, why the game works for the 90% of people. but the 10% wont.. try different Options.. nearly 1 hour is enough to discover the stable settings for the emulator, that means, you should test it,in multipart of the game.. |
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#4 |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Massachusetts, USA
Posts: 9,439
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#5 |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,303
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>or it could be a PAL version What, like the version I have working perfectly here? Sme questions like this can't be answered. People with almost identical setups and configs getting completely different results. Most of the time tho it can be rooted to config/ hardware problems.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Phenom II X4, 4Gb DDR2, GeForce 8800 GTS 320Mb, 32Gb OCZ Vertex SSD, 500Gb RAID HDD, Windows 7 Home Premium Erika: (MCPC) Revo3610, Windows 7 Home Premium Kimiko: (Craptop) HP Mini 210 |
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#6 |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Massachusetts, USA
Posts: 9,439
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#7 |
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InnarX
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Borderline InSAnE
Posts: 2,750
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So, are the settings that I posted allright? What are the best settings for MGS? I would like it if it were possible for the 'Underwater' and 'Motion Blur' effects to run as good as possible. Basically, what i'm asking is for anyone to give me their settings that are the best for them, obviously those using the plugins I am, them being 'Pete's D3D 1.68' and 'Eternals SPU v1.30'. Then again, any other plugins/settings recommened by you will be greatlly appreciated by me. Thanks to all of you. ready2rumbelX
__________________
___________________________________________ -Intel Core i7 920 @ 3.8Ghz -MSi Big Bang X-Power Mobo -6GB Corsair Dominator GT -MSI GTX 680 2GB -Windows 8 (x64) + Linux Mint Debian Edition (x64) -Realtek HD (ALC889) |
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#8 |
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Touka <3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 11,870
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#9 |
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InnarX
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Borderline InSAnE
Posts: 2,750
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Okay. So, I know there's not much more I can do, concerning the sound plugin, but what about the VIDEO plugin? What settings do you recommend for MGS, using Pete's D3D v1,68? ready2rumbelX
__________________
___________________________________________ -Intel Core i7 920 @ 3.8Ghz -MSi Big Bang X-Power Mobo -6GB Corsair Dominator GT -MSI GTX 680 2GB -Windows 8 (x64) + Linux Mint Debian Edition (x64) -Realtek HD (ALC889) |
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#10 |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,303
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Lower the Off-screen drawing to 2. Lower the Resoloution if it's slow. If you have problems with framebuffer effects turn the framebuffer access to full software drawing.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Phenom II X4, 4Gb DDR2, GeForce 8800 GTS 320Mb, 32Gb OCZ Vertex SSD, 500Gb RAID HDD, Windows 7 Home Premium Erika: (MCPC) Revo3610, Windows 7 Home Premium Kimiko: (Craptop) HP Mini 210 |
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#11 |
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Ƹ̵̡Ӝ̵̨̄Ʒ 龍我雷 Ƹ̵̡Ӝ̵̨̄Ʒ
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Oak Lawn, IL
Posts: 1,200
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Why there is no full emulation in software, when Using D3D. Microsoft says, directX will emulate the none existant feature of the GFX Card, (HLE = High level Emulation) as DirectX9 and 8.. using soft plugins solve these problems, and the PC version of MGS, that contains an option, to leave the water and weird effects.. I think there should be a LowLevel Emulation to work Perfect.. As VGS. VGS for example, using a Low Level CD Api, not ASPI or MSCDEX.. |
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#12 |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,303
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Sorry, you waht? You can use fraebuffer access on full software in D3D.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Phenom II X4, 4Gb DDR2, GeForce 8800 GTS 320Mb, 32Gb OCZ Vertex SSD, 500Gb RAID HDD, Windows 7 Home Premium Erika: (MCPC) Revo3610, Windows 7 Home Premium Kimiko: (Craptop) HP Mini 210 |
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#13 | |
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Ƹ̵̡Ӝ̵̨̄Ʒ 龍我雷 Ƹ̵̡Ӝ̵̨̄Ʒ
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Oak Lawn, IL
Posts: 1,200
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Quote:
As you can see, why the swirl effect in FF7 is very slow, the PC version doing it like drawing a square in Empty screen.. All things need optimisations..
Last edited by Rebel_X; December 15th, 2002 at 23:50.. |
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#14 |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,303
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The PC version does it differently to be compatible with PC Architecture. It'll be faster in software, as withfull software drawing in d3d, although you get all the effects, the scene is rendered twice, once in hardware, once in software.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Phenom II X4, 4Gb DDR2, GeForce 8800 GTS 320Mb, 32Gb OCZ Vertex SSD, 500Gb RAID HDD, Windows 7 Home Premium Erika: (MCPC) Revo3610, Windows 7 Home Premium Kimiko: (Craptop) HP Mini 210 |
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#15 | |
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InnarX
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Borderline InSAnE
Posts: 2,750
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Quote:
ready2rumbelX
__________________
___________________________________________ -Intel Core i7 920 @ 3.8Ghz -MSi Big Bang X-Power Mobo -6GB Corsair Dominator GT -MSI GTX 680 2GB -Windows 8 (x64) + Linux Mint Debian Edition (x64) -Realtek HD (ALC889) |
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#16 |
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Ƹ̵̡Ӝ̵̨̄Ʒ 龍我雷 Ƹ̵̡Ӝ̵̨̄Ʒ
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Oak Lawn, IL
Posts: 1,200
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#17 |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,303
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>But why the soft plugin do it faster than D3D! and why D3d plugin dont Use the same Fuctions as Soft one. IT DOES!!!!!! It renders the scene in hardware too tho. What's gonna be faster? Rendering the scene once in software, or rendering it in software and hardware? Use yer noggin.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Phenom II X4, 4Gb DDR2, GeForce 8800 GTS 320Mb, 32Gb OCZ Vertex SSD, 500Gb RAID HDD, Windows 7 Home Premium Erika: (MCPC) Revo3610, Windows 7 Home Premium Kimiko: (Craptop) HP Mini 210 |
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#18 |
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Flood Yourself
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Adelaide, Australia
Posts: 1,349
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Regarding the sound settings, I seem to remember that the Async read mode for Eternal SPU was written specifically for MGS.
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#19 |
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Ƹ̵̡Ӝ̵̨̄Ʒ 龍我雷 Ƹ̵̡Ӝ̵̨̄Ʒ
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Oak Lawn, IL
Posts: 1,200
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#20 |
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Master of Disguise
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Here... again...
Posts: 1,508
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I just use the internal spu and it works fine for me... and eternal never worked no matter what i tried.
__________________
"I contend that any game that draws people in is a good thing, because the more people play computer games, the more the hobby becomes legitimized and loses its social-retard status."- Jeff Green |
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