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Old October 29th, 2002, 11:17   #1
Sera
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project 64 has proved it!

Well, i had just downloaded the newest version of project 64, and i've finally proved that its near perfection running this games
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Old October 29th, 2002, 11:20   #2
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super smash bros.
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Old October 29th, 2002, 13:24   #3
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I'm breaking both my arms and legs trying to get Goldeneye to run at full speed. Now I know why it says "High System Requirements"
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Old October 29th, 2002, 13:36   #4
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well goldeneye runs at my specs perfectly even it had minor slow ups sometimes, you can try to disable limit fps by pressing f4.
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Old October 29th, 2002, 19:14   #5
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GoldenEye runs at over 45fps here on 1964. Slimshady, you should try 1964, its over 90% faster than pj64. :eek:

Most other games are running higher than full speed or at full speed. Hard to play F-Zero at 100Vi/s and up.

Amd rules.
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Old October 29th, 2002, 19:15   #6
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Re: project 64 has proved it!

Quote:
Originally posted by Tokimune
Well, i had just downloaded the newest version of project 64, and i've finally proved that its near perfection running this games
PJ64 is great, but is still not near perfection. many games still need to be worked on,....
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Old October 29th, 2002, 21:07   #7
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golden eye runs at over 130 fps here without the slow down option perfect dark too
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Old October 29th, 2002, 22:22   #8
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Gee, I wonder why hybrid?
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Old October 30th, 2002, 06:08   #9
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Yea...hybrid23! Ra *cough* d *cough* eON *cought* 9700 *cough* hehe PJ64 ran perfectly well over 60+ fps on my voodoo 5 but I dont know about my Radeon 9000..didnt test it yet...
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Old November 2nd, 2002, 12:35   #10
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*cough* Pro *cough*
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Old November 2nd, 2002, 20:50   #11
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A radeon9700 doesn't denote speed in an n64 emu.

Once you get past the geforce256, it's strictly CPU power.
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Old November 3rd, 2002, 01:25   #12
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Hydro thunder @ 1280x1024.

Damn, this game looks amazing for the n64's capabilities.
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Old November 3rd, 2002, 01:53   #13
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Quote:
Originally posted by cooliscool
A radeon9700 doesn't denote speed in an n64 emu.

Once you get past the geforce256, it's strictly CPU power.

just how fast the CPU need to run over 60 FPS for Perfect Dark and Zelda? I just build my new PC, i wonder if it runs n64.
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Old November 3rd, 2002, 02:01   #14
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Quote:
Originally posted by average_guy



just how fast the CPU need to run over 60 FPS for Perfect Dark and Zelda? I just build my new PC, i wonder if it runs n64.
1.4GHz+ should do the justice for perfect dark @ high resolutions, fsaa, anisotropy, etc. Zelda runs perfect on my 550mhz k6-2 with high settings.
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Old November 3rd, 2002, 02:31   #15
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my old 500 MHz celeron can't go over 10 fps with tnt2 m64, now that i got 1800+ with gf4mx440...
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Old November 3rd, 2002, 06:30   #16
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the n64 was a powerfull console, hey atleast ogrebattle 64 plays, and re2 is closer now.
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Old November 3rd, 2002, 15:01   #17
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well has anyone tested pokemon stadium there are some gfx glitches with pj64 (didn't try the new version) so if anyone has it running almost perfect I would apriciate if someone told me what emu/plugins/and hardware he is using
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Old November 3rd, 2002, 16:37   #18
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you have to use Jabo's D3D6 v1.5 imbedded in PJ64. In otherwords, Pokemon Stadium works perfectly on the new version
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Old November 3rd, 2002, 18:53   #19
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tnx for the news kingstar. I rember last time I checked the compatibility list in pj64 it still said that some glitches will happen with pokemon stadium

EDIT: well I guess it's not news since the new version of pj64 was released some time ago, but tnx for the info
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Old November 3rd, 2002, 19:03   #20
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heh, no problem, I think Pokemon Stadium II works perfectly on PJ64 v1.4 though, .....so you dont need the latest verion of PJ64 to play this game
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