|October 24th, 2002, 22:36||#1|
Join Date: Oct 2002
Stutters w/ MGS :(
I'm trying to play Metal Gear Solid on ePSXe 1.5.2.
It stutters a TON during the cutscenes and really sucks. I can't get it to run smoothly.
Here's the plugins I'm using:
Pete's D3D GPU
Tried both Pete's CDR, and the internal CDR Plugins
The game itself runs pretty smooth, but the cutscenes have the audio all messed up. It stutters and just plain hurts to listen too.
Hehe, you guys have any suggestions?
|October 24th, 2002, 22:40||#2|
Join Date: Jan 2002
Location: Gosport, England
Well post your comuter spec and full config
Pop over to my site for help with setting up PSX emulators.
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|October 24th, 2002, 22:41||#3|
Join Date: Oct 2001
Location: Northeast of England
on eternals plugin menu there is a special button u click so this doesn't happen it's called: SPU IRQ - Wait CPU action, that will hopfully work
Windows 98 SE (F***XP)
Geforce 2 mx 200 64mb
16x10x40 CD-Rom Drive
Pentium 3 700 mhz
I815 Intel Chipset
|October 24th, 2002, 23:41||#4|
Join Date: Oct 2002
Yeah, I have the SPU IRQ thing going, but it's not helping.
Here's the config stuff:
16x Pioneer DVD-ROM
48x24x32 Yamaha CRRW
Radeon 8500 64mb (not LE)
Sound Blaster Live! 5.1
Here's from Pete's GPU:
Plugin: Pete's D3D Driver 1.1.66
Author: Pete Bernert
GFX card: RADEON 8500/RADEON 8500LE
- 640x480 Fullscreen - [32 Bit]
- Filtering: 6
- Hi-Res textures: on
- Palettized tex windows: off
- Garbage collection: on
- VRam size: 64 MBytes
- FPS limit: on
- Frame skipping: on
- FPS limit: Auto
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
- Scanlines: off 
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: off 
And for Eternal's:
Sound Buffer Size = 20
Audio Out Method = Thread
SPU IRQ - Wait for CPU action = checked
Thanks for the replies so far.
|October 25th, 2002, 01:26||#6|
You should set the audio out method to "SPUAsync", not "Thread". Besides, if you set it to thread, the other option ("wait", "smooth", etc.) will get grayed out. after you are done with the SPU uncheck the "FPS limit" box in the GPU.
|October 25th, 2002, 03:35||#7|
Join Date: Apr 2001
Use the internal spu.. And enable spu irq.. I get perfect MGS cutscenes.. Could also be framebuffer effects that causing the stutters is the framerate is droppin like mad.. Press delete ingame to check..
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|November 6th, 2002, 10:03||#8|
Join Date: Jul 2001
Location: Valnain, Valendia
Actually the problem has nothing to do with the GPU or SPU (I try a multitude of pfx plugins and I even disabled to sound at one point), it's the save states (which was my original guess). If you're loading from a save state expect massive problems, anything from codec voices stuttering to the point where they are unintelligable to the now famous 'it takes half an hour for a 5 minute cut scene to finish' (and if you don't have SPU hack checked, loading from a save state will cause all sound to be muted). I've got a p4 1.8 and a gf2, so if you have a computer with similiar specs I can bet those nifty stars of mine that save states are to blame. I already tested this out as well.
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