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#1 |
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Registered User
Join Date: Jul 2001
Location: Oxnard, CA
Posts: 6
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When i try to play a game with Pete's OpenGL driver 1.50 all i see on my screen is a black with a little yellow on top where the fps should be. Does anyone know why its doing this? I know my vid card is compatible with OpenGL because i use that setting in my Counter-Strike settings. Any help?
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#2 |
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Registered User
![]() ![]() Join Date: Apr 2001
Location: Europe
Posts: 183
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You may check the option "change desktop settings"
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#3 |
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Registered User
Join Date: Jul 2001
Location: Oxnard, CA
Posts: 6
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Its still not working. Here are my specs: Thunderbird 1.1GHZ, 128 megs RAM, and a nVidia RIVA TNT2 Model 64\Model 64 Pro 16megs RAM.
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#4 |
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Registered User
Join Date: Jul 2001
Location: uk
Posts: 38
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Although the tnt2 does have opengl on some games it runs very badly,my sister has my old one that is exactly the same as yours and she was having problems until we changed to petes d3d plugin.Hope this help
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Spec: duron 700 256mb RAM 3d Prophet 2mx |
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#5 |
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Registered User
Join Date: Jul 2001
Location: Oxnard, CA
Posts: 6
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Thanx for the info. I guess the plugin just doesnt work for my TNT. I'll just use the d3d plugin.
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#6 |
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Registered User
![]() ![]() Join Date: Jul 2001
Location: Sitiawan..Perak..M'sia
Posts: 103
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Despite of the quality of TNT2M64..have u checked your driver and directX version..? i used to have a TNT2M64 and it runs fine on my old K6-3 400mhz..and if u're using via chipset motherboard.. the via 4 in 1 driver(the agp one especially) may coz the problem too..try to grab the latest one and see wat's happening..sometimes it's fun to palying aroung with those configuration.. IMHO..the tnt2M64 isn't dat bad..one ofmy friend even enjoy playing with his tnt Vanta..just if u got the setting optimized for it.. ![]() oh btw..u didn't mentioned wat game u're playing..sometimes the screen just stun right after the loading..press F4 and see..it's something with the SPU irq dat u gotta turn it on'off via manual
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Born to be Emulated... Specs: AMD Duron 1.2G @ 1.35G Elsa Gladiac GTS2 Pro 240/450 ViewSonic G90f 19" Flat CRT Running on Win98se DX8.1 Detonator Driver 29.42 256mb SDRam 147mhz CL2 20GB Barracuda ATA100 7200rpm Last edited by RedJacket; July 8th, 2001 at 08:44.. |
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#7 |
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Registered User
Join Date: Jul 2001
Location: Oxnard, CA
Posts: 6
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Everything is updated to the current versions. I have the newest Detonator 3 drivers (V. 1241) and Direct X 8. And the it doesnt work with any game i try.
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#8 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: France
Posts: 1,238
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Pete s OGL SHOULD work w/ ur system if u can play CS w/ OGL. considering u have a 1.1ghz processor too i ll put a screenshot of the video settings: BTW, which bios do u use? And which game have u tried? (And the 1.51 PeteGPU drivers are out )And Have u ever tried to play w/ an iso? (sorry about the lot of questions tough) bye |
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#9 |
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Registered User
Join Date: Jul 2001
Location: Oxnard, CA
Posts: 6
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Well i tried the new drivers and it doesnt work either. I am using the scph 1001 bios and ive tried all the games i own. ff9, mgs, etc. oh and i havent tried isos yet.
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#10 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: France
Posts: 1,238
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And the peted3d plugin works? Man, how weird! |
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#11 |
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Registered User
Join Date: Jul 2001
Location: Oxnard, CA
Posts: 6
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Yea it is weird!
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#12 |
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Registered User
![]() ![]() ![]() Join Date: May 2001
Location: Assembled in Malaysia
Posts: 253
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I've also experience using pete's OGL 1.50 & 1.51, mostly in PAL (50fps). The images a FLICKERING!. Sometimes -also in NTSC games Solution? :confused: |
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#13 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: France
Posts: 1,238
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well, 1st of all, give ur system specs and try to put the country autodetection on and also the frame per second autolimit. Which games have u tried? |
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#14 |
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Registered User
![]() ![]() ![]() Join Date: May 2001
Location: Assembled in Malaysia
Posts: 253
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Mine was ; K6-2-500, Geforce2Mx, 128 SDRam, Game; Alone In The Dark ; A New Nightmare Bios; SCPH 7502.bin GPU; Pete's OGL, 1024 * 768, scanlines, standard filter,.... SPU; Pete's DSound 1.10 / old Midas CDR; Pete's CDr ~All Pete's The flicker solve when I enable FSAA option (NVmax), but I don't want to use FSAA since mine specs was slows, |
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#15 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: France
Posts: 1,238
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well, why don t u try tu put 640x480 resolution enhanced OD, standard filtering and FSAA 2x? Since i know that AITD4 is contening 2d backgrounds (like the ff on the psx), there s no reason to put a high resolution, u won t see the difference in the background... U shouldn t experience speed lowerings...(if that s english I d be happy )Tell me if that works. Oh before that, try to switch the cdr plugin to the internal one or even make an iso using ur settings u mentioned above... bye |
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#16 |
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Registered User
![]() ![]() ![]() Join Date: May 2001
Location: Assembled in Malaysia
Posts: 253
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...well u got it, but I like those thin scanline that can be see on large res. by the way thanx.
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