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Old August 25th, 2002, 18:47   #1
Archlyn
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Parasite Eve 2

ePSXe and system specs in sig
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File Type: jpg psogl004.jpg (22.0 KB, 706 views)
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Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now

OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old August 25th, 2002, 18:51   #2
Archlyn
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Screen of the same scene
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File Type: jpg pe2-1.jpg (45.4 KB, 685 views)
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Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now

OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old August 25th, 2002, 18:54   #3
Archlyn
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Plugin: Pete's OpenGL Driver 1.1.65
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/SSE

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: off
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 64 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: on
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 1
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000000]

Here's the exact problem.

When going from scene to scene things are fine , but when going to another portion of the game via a door or something similar the above are the results OR you can see the previous sene as sort of a shadow, which I'll post screenies of if any want them.... any ideas?
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Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now

OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old August 27th, 2002, 03:29   #4
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help?
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Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now

OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old September 29th, 2002, 02:40   #5
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I have the exactly the same problem.. why???
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Old September 29th, 2002, 04:21   #6
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I think Pete added some fix for PE2 in version 1.66 of his plugin.
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Old September 29th, 2002, 04:58   #7
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WHOA!!! how did you get such AWESOME graphics i wish mine looked that good..
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Old September 29th, 2002, 19:21   #8
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Try lowering Offscreen drawing to 3.
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Old September 29th, 2002, 19:33   #9
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I got PE II working VERY SMOOTHLY on my epsxe. The offscreen drawing should be on maximum,....

PS: i am not using my personal computer right now, so i dont remember the exact configurations,....if the problem persists,..i ll give ya my configurations for Pete Open GL tommorow,...

as for Lord Kane,..Pete doesnt have a fix for PE II in his new plugin as far as i am concerned
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Old September 29th, 2002, 19:35   #10
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/me re-reads the plugin docs.
No you is right, that was or persona 2.
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Pop over to my site for help with setting up PSX emulators.
Help for the Final Fantasies and other RPGs avalaible

Celes: (Desktop) Phenom II X4, 4Gb DDR2, GeForce 8800 GTS 320Mb, 32Gb OCZ Vertex SSD, 500Gb RAID HDD, Windows 7 Home Premium
Erika: (MCPC) Revo3610, Windows 7 Home Premium
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Old September 29th, 2002, 19:41   #11
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I think you were refering to the Parasite Eve II fix which came with epsxe v1.5.0 , its the only parasite eve II fix i know,..otherwise, epsxe 1.5.2 runs this game without the need of fixes or even PPF patchs
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Old September 30th, 2002, 08:16   #12
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try kazzuya GPU.
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Old September 30th, 2002, 12:51   #13
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No,..Kazzuya is a software plugin and its compability is lower than Pete's. Use Kazzuya if you dont have a graphics card........
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Old September 30th, 2002, 13:07   #14
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i guess that means, i dont have a graphics card.
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Old September 30th, 2002, 13:19   #15
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no,.......if you DONT have a graphic card, use kazzuya, if you HAVE a graphic card ( imean like voodoo, geforce, Radeon,.....etc) USE pete's plugin
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-= Moral cowardice that keeps us from speaking our minds is as dangerous to this country as irresponsible talk. The right way is not always =-
the popular and easy way. Standing for right when it is unpopular is a true test of moral character.
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Old January 8th, 2003, 00:29   #16
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Me too,help
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Old January 8th, 2003, 00:31   #17
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I would certainly hope that you have a graphics card. If you don't, I would be a little concerned about your state of mind.... And I would wonder how the hell you were on the internet typing this.
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Old January 9th, 2003, 00:21   #18
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Strange!! the Game Gives me Black screen in the first stages at the building, after meeting that guy says `FREEZ'!! and I cant Handle it!

My image contains some Bad Sectors, I want to know if that game had the Copy protection of that kind!! thanx.
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Old June 5th, 2010, 23:18   #19
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Has any of you guys have problem with reflections? I run the game and when she gets to the plaza, the reflections there are bugged, they are red and yellow, white... some weird sh**. My VGA is 8600GT, this is not the problem. I have a good ammount of RAM too. I'll post a screen later. Sorry if this thread was long forgotten, but I need this help. See you!
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Old February 24th, 2011, 09:44   #20
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In ePSXe 1.7.0 this problem is resolved.
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