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#1 |
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Registered User
Join Date: Aug 2002
Posts: 1
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FF9 Problem
I finally made FF9 PAL (IT) run under epsxe (thanks to pete for sbi/m3s support and conversion from CloneCD's .sub) and i've got a little problem. When the screen fades before entering a battle the game has a BIG SLOWDOWN (5.0-6.0 FPS). Same problem occurs when the effects of magics are played (I.E. when someone launch the magic "blizzard" the game almost stops during the motion), and sometimes the WHOLE BATTLE is played at a very slow framerate. Furthermore, the battle menus and the people on the battlefield are displayed flashing (like there is a problem with the refresh rate but i don't know). Is it possible to solve these problems or is the emulator already doing its best? Please note that: 1. The game OUTSIDE the battle (including in-game menus and MDECs) is working PERFECTLY (no glitches, no slowdowns, only some weird screens when entering a new area). 2. I tried to run the game from an ISO, but I only get black screen, like playing the game unpatched or without subchannel reading, but i know for certain that both the reader and the program (I used cloneCD to create the "cue-bin-sub" image, exactly as I did to get the .sub and, from it, the .m3s needed to run the game) are capable of extracting subchannels 3. Enabling RAW reading under win2k (it is possible to enable it under win98 as well? if yes, how?) seems to solve the problem (the battle menus aren't flashing anymore even if the people still do, there is no slowdown while using magic, and the screen fades without moving like a vortex, and that seems to "bypass" the slowdown) but gives me some sound and graphic trouble when I'm outside a battle. Thanks for help.
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Hardware CPU : Intel Pentium IV 1.6 GHz VIDEO : ATI Radeon 7500 SOUND : SoundBlaster PCI 512 CD-ROM : Pioneer DR-U16s (on Advansys SCSI card) OR Lg Cd-rw gce-8240b (also known as HL-DT-ST cd-rw gce-8240b) Using: ePSXe v.1.5.2 Pete's OpenGL 1.64 Pete's Dsound 1.15 Pete's CDR ASPI/IOCTL 1.10 bios: Scph7502.bin |
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#2 |
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Anti-Brand Loyalist
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Its too dark to tell...
Posts: 3,241
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doing the swirls, magic, etc, really takes alot out of your vid card. everyone expieriences this (that has a poor vid card).
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Iris: (Proc:Intel Pentium4 2.8Ghz w/ HT UNLOCKED @ 15x200) (Mobo: Asus P4C800-E) (RAM: Corsair XMS 2x512MB DDR400) (HDD 1: Seagate 80GB, 8MB Buffer, 7200 RPM) (Disk Drive 1: Lite-On 16x DVD Burner 1673S) (GFX Card: Radeon 9800 All-In-Wonder Pro 128MB) (Sound Card: Sound Blaster Audigy) Morrigan: (Proc:AMD Athlon 2500+ @ 11x200) (Mobo: Asrock K7V88) (RAM: Corsair XMS 512MB DDR400) (HDD 1: Seagate 80GB, 8MB Buffer, 7200 RPM) (Disk Drive 1: NEC 16x DVD Burner 3200AG) (GFX Card: Radeon 920064MB) (Sound Card: Sound Blaster Live! 5.1) |
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#3 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 366
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More precisely takes more of stupid display drivers. I can recommend to try all texture formats, do not use Hi-res textures and disable framebuffer textures if nothing helps. With your CPU you can also try FVP. You can also try different versions of Videocard drivers, Pete once said that there are some drivers using floating point operations for texture conversion and P4 got very slow conventional FPU. |
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#4 |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Posts: 1,809
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do you have any type of fssa on?
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