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#1 |
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Registered User
Join Date: Aug 2002
Posts: 1
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Castlevania- SotN settings?
Plugin: Pete's OpenGL Driver 1.1.65 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 MX 420/AGP/SSE Resolution/Color: - 640x480 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 4 - Hi-Res textures: off - Palettized tex windows: on - Garbage collection: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 3 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Game fixes: off [00000480] This is what I'm using, but the character sprites are kinda blurry. I've got a GF4 card, and I tried the AA mode on, didn't seem to help any. Anyone with ideas? |
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#2 |
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Ada...
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: GDL, MX
Posts: 2,229
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you can set the texture filtering to either 0 or 6, also enable the screen smoothing but could get slow
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#3 |
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Space Cowboy
![]() ![]() Join Date: Mar 2002
Posts: 233
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i always use PEOPS on SotN... i could run it in ogl or d3d, but it doesn't look any better to me... just a little more blurry.
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