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#1 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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To E}I{
There are some problem with your plugins. 1.How I want to see battle menu in FF9 |
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#2 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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2.Look at the screenshot.
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#3 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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Another one.
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#4 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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E}I{, May I know why when I using frameskip,the speed became slow. |
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#5 |
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Back from the dead
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Seymour, TN
Posts: 3,741
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Umm...just take off framekskip then.
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#6 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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Ok,already done.Never mind about the frameskip.How about the three problem.
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#7 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 366
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PSXu GPU is not "frameskip friendly" But speed couldn't go down ...1-st Problem(FF9) - RTFM or press "default" button in config.2-nd problem ???? What is the name of this game? Can i have TW log? 3-rd problem... What is you plugin version? Is this a PAL game? |
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#8 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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1.May I know what is RTFM 2.This is Kensei Sacred Fist and may I know where I can find TW log to give you. 3.I use your latest plugins 0.981(correct me if I'm wrong) and yes this is a PAL games. |
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#9 |
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Harmonixer
![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Czech Republic
Posts: 785
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1. Read the *****ing manual 2. TW log file is in main dir where is epsxe.exe file located.
__________________
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#10 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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Thanx Spadjr and E}I{ about the FF9-solved. Now,here another problem. #1 |
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#11 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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#2
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#12 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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#3
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#13 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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Here is the TW log for Kensei Sacred Fist.
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#14 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 366
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#2 problem(garbage on borders of MDECs) will be solved in next release (and FF7/FF9 swirls/GitS nightvision mode as well). Bottom clipping probably occurs in software stretch mode only and it is just same as could occur on real NTSC TV-set. Tried 2nd or 3rd stretch modes? Please confirm. moving to next problem #1 (weird polys in racing game). I've never seen such a wrong coord caclulation in my plugin . We'll start from simple check. Can you try this game with 0.980? It used different number of bits. Thanks in advance .Problem with Kensei Sacred Fist... Well. First, try to re-download 0.981 version from my page(because I forgot to add one little thing and had to re-upload it after it appeared on NGEMU). Read how to use TW log on page. If log actually contains something between GPUopen and GPUclose, send it or post here. #3-sprite garbage in football game. I have strong feeling that it will be fixed in next version, so just wait... And at last. If It will not be hard for you, I really want to see savestate from that racing game, and , if there is nothing in TW log, fighting one too. And, can anyone check plugin with Chrono Cross and report if CC fix isn't needed anymore? Please.... |
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#15 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 366
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Well, nothing useful in log
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#16 |
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Registered User
![]() ![]() Join Date: Jul 2002
Location: Algo solar system
Posts: 136
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There also seem to be some kind of problem with Valkyrie Profile (VMEM->VMEM stretch blit, fullscreen)
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#17 |
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Registered User
![]() ![]() Join Date: Jul 2002
Location: Algo solar system
Posts: 136
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Second one is even more annoying. Unfortunately, it's not perfectly visible on such a small screenshot. And this glitch seems to occur with newest versions only (0.980, 0.981), at least it doesn't with good old 0.975.
Last edited by Einheri; August 14th, 2002 at 21:56.. |
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#18 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 366
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"White dots in a fog" is known bug. I've seen it in FF9 (yet it is less noticeable there). Can do quick fix which will cost 2-3% of texturemapping speed, or can rewrite half of texturemapping routines, but definitely not in one day (and it is a big question how much speed will change and in which direction)2-nd one. Err. That's texture alignment precision problem. I agree, it's annoying. Is it visible only when character looks in one direction? I assume yes. Problem require some investigation work, maybe i'll pay some attention to it later. I fighting with it for many months fixing one game, breaking another
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#19 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 366
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I happy today. So many bugreports. So good that someone cares.
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#20 |
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Registered User
![]() ![]() Join Date: Jul 2002
Location: Algo solar system
Posts: 136
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Second one becomes visible when character moves, then suddenly stops and it's clothes continues to flap for a couple of seconds. And yes, it happens when character runs in only one direction. Thank you very much for your words of encouragement . I eagerly look forward to the next release.
__________________
The more I drink the better you look. |
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