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#1 |
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Registered User
Join Date: Jul 2002
Posts: 12
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Final Fantasy 8 World Map
Before I go into battle on the world map, everything is fine, but when I go back to the world map, things look like that picture I attached. My Pete's OGL GPU 1.63 Settings are: Plugin: Pete's OpenGL Driver 1.1.63 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: RIVA TNT2/AGP/SSE2 Resolution/Color: - 640x480 Fullscreen - Desktop changing [16 Bit] - Keep psx aspect ratio: on Textures: - R8G8A8A8 - Filtering: 6 - Garbage collection: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: on - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 2 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: on - Dithering: off - Screen smoothing: off - Game fixes: on [00000400] BTW, the game fix is the nVidia/ATI ICD fix. I have a: P-4 1.5 GHz nVidia TNT2 Model 64 Pro 256MB RAM 40GB HDD1 (running ePSXe off of this disk) 60GB HDD2 WinXP Home Running off of an ISO Eternal SPU Plugin Win2k Core CDROM |
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#2 |
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Registered User
Join Date: Jul 2002
Location: North Carolina
Posts: 24
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Try these specs
These are the specs I use for ff8: Plugin: Pete's OpenGL Driver 1.1.63 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: RIVA TNT2/AGP/SSE Resolution/Color: - 800x600 Fullscreen - Desktop changing [16 Bit] - Keep psx aspect ratio: off Textures: - Default - Filtering: 0 - Garbage collection: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 1 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: off - Advanced blending: off Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Game fixes: off [00000000] and I have a question for you: By any chance does your system freezeup after the first fight with the Giant Robo-Spider thing? |
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#3 |
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Registered User
Join Date: Jul 2002
Posts: 12
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Re: Re: Final Fantasy 8 World Map
No, i never had that problem... are you using cheats or anything?
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#4 |
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Registered User
Join Date: Jul 2002
Posts: 12
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the root of the problem
The problem with it was the framebuffer access. By moving this to 0, everything corrected itself
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#5 |
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Registered User
Join Date: Jul 2002
Location: North Carolina
Posts: 24
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Im not using cheats or any thing. Could you post your current settings,your gpu plugin, cdrom plugin, and sound. If you can then I'll try those. Thanks
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