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Old July 17th, 2002, 19:54   #1
KaJ
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Posts: 2
Final Fantasy 7 low res.

Hello all,

Below I'll post the system I use, but first let me state the problem. The background of Final Fantasy 7 stays at a low resolution, no matter how I configure it. The characters changes perfectly, but the background stays rough and pixelated.

Any help would be greatly appreciated.

Lewpy's Glideł Plugin Configuration Information v1.40
-----------------------------------------------------

Computer Information
OS : Microsoft Windows 98 (v4.10 Build 1998)
DirectX : DirectX 8.0 installed
Processor : Intel Pentium III, 800Mhz (1 off) (00/0686)
16kb L1-I, 16kb L1-D, 256kb L2 (on-chip)
Memory : 128Mb

Core Emulator
ePSXe : C:\WINDOWS\DESKTOP\EMU\EPSXE.EXE
: 05/05/2002 21:32, 162304 bytes - v1.5.2(r)

*------*----------------------*---------*------------------*
| Type | Plugin Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | SCPH1001.BIN | | 11/07/1997 05:38 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.40 | 13/07/2002 21:39 |
| SPU | spuEternal.dll | 1.30 | 06/05/2002 00:01 |
| NET | DISABLED | 0.0 | Plugin Not Found |
*------*----------------------*---------*------------------*

*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Auto Load PPF Files | Yes |
| Country | AutoDetect |
| SPU Sound Enabled | Yes |
| SPU CDDA Enabled | Yes |
| SPU XA Enabled | No |
| SPU IRQ Hack | No |
| CDR W9x Subchan. Reading | No |
| CDR W9x Subchan. Caching | No |
| CDR W9x Subchan. CachingLG | No |
*-----------------------------*---------------------*
| Note: Some settings may be from old versions |
*---------------------------------------------------*

Glideł
Board : Voodoo3 (tm)
Total UMA : 16Mb
Version : 3.10.00.0658
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 02/11/2000 13:32, 329728 bytes

*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 2 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 1280x1024x16x0 |
| Refresh Rate | 60Hz |
| Texture Depth | 16Bit |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | PAL |
| FrameCap Method | New |
| Draw Method | MultiPass |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Disabled |
| Alpha Testing | Normal |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Extra+FBR |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Enabled |
| MDEC Format | Texture |
| Experimental Flipping | On |
| True Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | On |
| Extreme Coord Fix | Enabled |
| Force Screen Clear | Disabled |
| Odd-Even Update | Disabled |
| Pure Software | Disabled |
| Dithering | PSX Controlled |
*-----------------------------*---------------------*
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Old July 17th, 2002, 20:08   #2
Ultragunner
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Re: Final Fantasy 7 low res.

could you post a screenshot of the problem? others might have an idea just by looking at it.


Quote:
Originally posted by KaJ
Resolution 1280x1024x16x0
extremely high resolutions will only slow the game IIRC.

also try to set the draw method to "Bright" for more FPS.
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Old July 17th, 2002, 20:14   #3
KaJ
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Thanks, but speed wasn't the problem. The problem is the low resolution. Any ideas on that?
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Old July 17th, 2002, 20:19   #4
Recca
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Try lowering the resolution
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Old July 17th, 2002, 20:25   #5
Ultragunner
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Re: Re: Final Fantasy 7 low res.

Quote:
Originally posted by Ultragunner
could you post a screenshot of the problem? others might have an idea just by looking at it.
as i have said above, posting a screenshot of the problem will help.
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Old July 17th, 2002, 20:42   #6
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Just use filtering.
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Old July 17th, 2002, 21:50   #7
Pete Bernert
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sarcasm mode ON:

Ok, imagine that the following is a pixel of some drawn 2D bkg picture on the real psx:

#

so, now stretch that pixel to an higher resolution in a psx emu gpu plugin:

##
##

yeah, right, it's still the same stupid pixel... amazing, isn't it?

sarcasm mode OFF:

as long as no game graphics designer is porting a psx game to the PC, and drawing all 2D gfx to an higher resolution, of course the pixel will stay the same...

filtering/2xsai can improve the gfx, but it will never look like a good ported PC game.

Live with it.
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Old July 17th, 2002, 23:18   #8
fivefeet8
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Use a resolution of a multiple of the original psx resolution and the closest.. Ie.. 640x480.. Filtering causes it's own problems.. Your 3d characters won't look so good though, because you don't have a FSAA capable card..

Your choice with lewpys glide pluggin:

good looking high res 3d characters + very pixelated 2d backgrounds

or:

Good looking 2d backgrounds but 3d characters looks aliased..

Here is a shot on my voodoo 5 at 640x480, 4xFSAA enabled(for better looking 3d/2d, but you don't have this in your voodoo 3), bilinear filtering/without sprites..
Attached Images
File Type: jpg psgld009.jpg (101.4 KB, 223 views)
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Old July 18th, 2002, 11:05   #9
Kane
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Have a look at my guide. It explains why lower resoloutions can be better for FF7
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