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#1 |
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Registered User
Join Date: Jul 2002
Posts: 3
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I have an assortment of games for ePSXe and most of them work reasonably well. There are, however, two exceptions. Digimon Rumble Arena is hard enough, but it is even harder when the graphics are messed up! Part of the arena overlaps another part in a ghostly strobe lighting effect. I suspect that it might also slow down the action, but I can't be certain. Harry Potter and the Sorcerer's Stone, I can't even play! In order to start gameplay, you must sit through a storybook background review. But the game is always stammering on phrases. It can be quite amusing to hear the voice-over say, "left a blanket runt, named Hagrid," or how Harry sat beneath the Sorting hat, "hoping not to be the Sorting hat." Will someone please help me? |
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#2 |
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EX-Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
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the next time read the FAQ that come with the petes plugin Q025: Digimon/Speed Freakes/Killer Loop is looking weird in D3D/OGL A025: Activate the "change front<>backbuffer detection" game fix mmm... and about the problem with HP.... i think that is related to the spu... i dunno ... i dont have the game but you can try using the internal spu maybe that can help you |
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#3 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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yes, HP lockups are related to the SPU IRQ, and there is no perfect way to fix that (yet)
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#4 |
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Registered User
![]() ![]() ![]() Join Date: Jul 2002
Location: Somewhere In Mars
Posts: 350
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I don't know if this can help you.But it works on me. 1.use internal sound.Enable spu irq.Also can try eternal spu. 2.Put in -oldtiming and -adjusttiming 3.If you had pal game force it to ntsc and for ntsc foces it to pal 4.If it repeating,you had to play it again. Or you can use savestate.Get it from www.aldostools.com |
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#5 |
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Registered User
Join Date: Jul 2002
Posts: 3
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For the record...
For those that it may concern, I was not using Pete's GPU. I found the problem of the game switching foreground and background and solved it I am already using the Eternal SPU, but the codetag did not improve matters. Also, ePSXe has save state built in, but all it does in my predicament is save on reload time. I couldn't find anything on the website that would help. |
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