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#1 |
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The Shadow
![]() ![]() Join Date: Nov 2001
Location: Melbourne
Posts: 154
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Xenogears slow battle sequences. Anybody can help, please?
I played Xenogears perfectly using CVGS, but that was when I still used Win98. Now I moved to WinXP, and can't use CVGS anymore, and I've found the better ePSXe. But in battles, my xenogears play slowly, and I'm already using the latest gpu plugin. Can anybody help? Thanks!
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ATI Radeon 9600 256MB Athlon XP 3000+ 1024 MB DDR RAM Pete's OpenGL GPU Eternal SPU ePSXe CDR ASPI core SCPH1001 Debian |
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#2 |
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Just visiting ^_^
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Laguna
Posts: 8,299
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on what part, as in every battle or boss battle??? Try different video plugins like pete's D3D... try to explore using different plugins too, not just pete's plugins. You can download other plugins here at ngemu.
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- when you think that you have accomplish so much, many think of it as so little... |
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#3 |
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Deep Dish Pie!
![]() ![]() ![]() ![]() Join Date: May 2002
Location: You know...you guys need to put a limit here just in case someone keeps going on and on about where they live or something stupid like how this space has no limit.
Posts: 608
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also give us the settings you are using for it, yo might be using some strong settings for such a battle sequence
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#4 |
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Ebichu!
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Tampa Bay, Florida
Posts: 2,091
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make sure that you turn off PC FPS calculation.
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...no sig for now
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#5 |
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The Shadow
![]() ![]() Join Date: Nov 2001
Location: Melbourne
Posts: 154
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Every battle. I'm using pete's OpenGL, I click on the fast button then: increase the resolution (1024 x 768), change color depth to 32, texture quality --> don't care, off-screen drawing --> enhanced, framebuffer textures --> emulated vram or something. Sound --> eternalSPU. Does that help? Thanks!
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ATI Radeon 9600 256MB Athlon XP 3000+ 1024 MB DDR RAM Pete's OpenGL GPU Eternal SPU ePSXe CDR ASPI core SCPH1001 Debian |
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#6 |
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Just visiting ^_^
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Laguna
Posts: 8,299
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well like I said earlier, try using different plugins like pete's D3D. Try experimenting other plugins available. If you only have pete's plugin and none of then seems to help, download other plugins here on NGemu. Also you can lower your resolution to 800x600 to pick up some speed. Check also if your frame limit is set to what too.
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- when you think that you have accomplish so much, many think of it as so little... |
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#7 |
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Trans-Am Mode
![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: 127.0.0.1
Posts: 998
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Plugin: Pete's D3D Driver 1.1.64 Author: Pete Bernert GFX card: Voodoo5 5500 PCI Resolution/Color: - 640x480 Fullscreen - [16 Bit] Textures: - R5G5B5A1 - Filtering: 0 - Hi-Res textures: on - Palettized tex windows: on - Garbage collection: on - VRam size: 64 MBytes Framerate: - FPS limit: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 2 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: off - Advanced blending: hardware Misc: - Scanlines: off [128] - Unfiltered FB: off - Dithering: on - Screen smoothing: off - Full vram: off - Game fixes: off [00000000] i don't see any reason why it should slow down on your machine, you have a powerful one. Last edited by Ultragunner; July 11th, 2002 at 21:01.. |
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#8 | |
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The Shadow
![]() ![]() Join Date: Nov 2001
Location: Melbourne
Posts: 154
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Quote:
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ATI Radeon 9600 256MB Athlon XP 3000+ 1024 MB DDR RAM Pete's OpenGL GPU Eternal SPU ePSXe CDR ASPI core SCPH1001 Debian |
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#9 |
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Just visiting ^_^
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Laguna
Posts: 8,299
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yes it is... but when it comes to the game, you should also try to fiddle around your video config to see what plugin is best for that game. It doesn't necessary means that openGL is best for all games, sometimes you experience some problem, like you have right now, and try other alternatives for this. Also like ultragunner, I played xenogear at 640x480 resolution at 16 bit. Also try that one to increase your speed. Heck, your PC config is much better than mine so I really don't get why it run that slow for you... mine run at an average of 50 to 60 fps.
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- when you think that you have accomplish so much, many think of it as so little... |
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#10 |
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War Games coder
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Florida
Posts: 1,927
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Try running it as an ISO, it sped it up for me
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Primary CPU: Athlon 64 X2 4400+ Mobo: Biostar N4SLI-A9 RAM: 2G Crucial (DDR400) Video: eVGA GeForce 7900 GTX (512M) Audio: HDA X-Mystique HD(s): Maxtor 300G SATA2, Samsung 400G SATA2 OS(s): WinXP x64 Pro, Vista x32 Ultimate, Gentoo x64 Monitor(s): Primary - 19" Flat Panel (1280x1024) Secondary - 19" Flat Panel (1280x1024) Tertiary - Zenith 42" Plasma TV (1024x768 res) Many other machines... sig too short |
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#11 |
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The Shadow
![]() ![]() Join Date: Nov 2001
Location: Melbourne
Posts: 154
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Oookay. I'm already playing from an ISO, and turns out switching to 16bit colors help fix the slow battle seq. for me. But in the beginning, when Fei returns to Lahan while it's burning, it's all black, I can see nothing. What can be wrong? thanks!
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ATI Radeon 9600 256MB Athlon XP 3000+ 1024 MB DDR RAM Pete's OpenGL GPU Eternal SPU ePSXe CDR ASPI core SCPH1001 Debian |
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#12 |
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Just visiting ^_^
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Laguna
Posts: 8,299
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enable the vram option, but it will make the game slow. I suggest running it at window screen, you could also enable frame skipping when your vram option to make it fast if it become slow.
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- when you think that you have accomplish so much, many think of it as so little... |
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#13 |
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The Shadow
![]() ![]() Join Date: Nov 2001
Location: Melbourne
Posts: 154
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my vram option is autodetect. what should I set it to? and can anyone tell me what vram is? thanks!
__________________
ATI Radeon 9600 256MB Athlon XP 3000+ 1024 MB DDR RAM Pete's OpenGL GPU Eternal SPU ePSXe CDR ASPI core SCPH1001 Debian |
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#14 |
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The Shadow
![]() ![]() Join Date: Nov 2001
Location: Melbourne
Posts: 154
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I tried 32, but it didn't work. I should probably say that I can still see dialogues.
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ATI Radeon 9600 256MB Athlon XP 3000+ 1024 MB DDR RAM Pete's OpenGL GPU Eternal SPU ePSXe CDR ASPI core SCPH1001 Debian |
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#15 | |
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War Games coder
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Florida
Posts: 1,927
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Quote:
__________________
Primary CPU: Athlon 64 X2 4400+ Mobo: Biostar N4SLI-A9 RAM: 2G Crucial (DDR400) Video: eVGA GeForce 7900 GTX (512M) Audio: HDA X-Mystique HD(s): Maxtor 300G SATA2, Samsung 400G SATA2 OS(s): WinXP x64 Pro, Vista x32 Ultimate, Gentoo x64 Monitor(s): Primary - 19" Flat Panel (1280x1024) Secondary - 19" Flat Panel (1280x1024) Tertiary - Zenith 42" Plasma TV (1024x768 res) Many other machines... sig too short |
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#16 | |
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Trans-Am Mode
![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: 127.0.0.1
Posts: 998
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#17 |
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Just visiting ^_^
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Laguna
Posts: 8,299
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hmmm... what game fix is that killershot??? can you state that game fix??? is it the ignore balck brightnes option???
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- when you think that you have accomplish so much, many think of it as so little... |
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#18 | |
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War Games coder
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Florida
Posts: 1,927
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Quote:
__________________
Primary CPU: Athlon 64 X2 4400+ Mobo: Biostar N4SLI-A9 RAM: 2G Crucial (DDR400) Video: eVGA GeForce 7900 GTX (512M) Audio: HDA X-Mystique HD(s): Maxtor 300G SATA2, Samsung 400G SATA2 OS(s): WinXP x64 Pro, Vista x32 Ultimate, Gentoo x64 Monitor(s): Primary - 19" Flat Panel (1280x1024) Secondary - 19" Flat Panel (1280x1024) Tertiary - Zenith 42" Plasma TV (1024x768 res) Many other machines... sig too short |
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#19 | |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,506
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Quote:
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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#20 |
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Registered User
![]() Join Date: May 2002
Posts: 54
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Make sure framebuffer access is set to 3 or 4. 4 would give me a little faster speed during the "warped" sequences (35 fps) compared to access set to 3 (30 fps), but leaving it option on 4 would slow the game down to 50 fps all other times. I just left it on 3 all the time. You can change it during the game with Pete's ingame options too.
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