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#1 |
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Registered User
![]() ![]() Join Date: Jan 2002
Location: Canada, BC
Posts: 125
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Lewpy.. Problem!
Hey Lewpy! Spryo 2 + 3 has flickering boarders now in 1.39! In the older ones (1.36) it didn't flicker. You activated a bug in it or did you guys forget to turn something off? I tried everything. |
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#2 | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Southern England
Posts: 520
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Re: Lewpy.. Problem!
Quote:
Yes, it is a new bug. No, I don't have the games. Once I get a chance to look at what is going on, I will attempt to correct it. |
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#3 |
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Key To The Universe
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Stratosphere
Posts: 2,712
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I don't know about Spyro2, but I have Spyro3 here, and the flickering only happens when I leave "Force Screen Clear" enabled. If I disable it, I get a strange purple border, but at least it doesn't flicker. Here are my settings: Lewpy's Glideł Plugin Configuration Information v1.39 ----------------------------------------------------- Computer Information OS : Microsoft Windows 98 (v4.10 Build 1998) DirectX : DirectX 8.1 installed Processor : Intel Pentium II, 449Mhz (1 off) (00/0652) 16kb L1-I, 16kb L1-D, 512kb L2 (on-chip) Memory : 64Mb Core Emulator ePSXe : C:\EPSXE\EPSXE.EXE : 05/05/2002 21:32, 162304 bytes - v1.5.2(r) *------*----------------------*---------*------------------* | Type | Plugin Name | Version | Date | *------*----------------------*---------*------------------* | BIOS | SCPH1001.BIN | | 11/07/1997 06:38 | | CDR | cdrPeteAspi.dll | 1.10 | 10/03/2002 21:00 | | GPU | gpuPeopsSoft.dll | 1.6 | 29/05/2002 20:46 | | SPU | spuEternal.dll | 1.30 | 06/05/2002 00:01 | | NET | DISABLED | 0.0 | Plugin Not Found | *------*----------------------*---------*------------------* *-----------------------------*---------------------* | ePSXe Configuration Item | Current Setting | *-----------------------------*---------------------* | Auto Load PPF Files | Yes | | Country | AutoDetect | | SPU Sound Enabled | Yes | | SPU CDDA Enabled | Yes | | SPU XA Enabled | Yes | | SPU IRQ Hack | No | | CDR W9x Subchan. Reading | No | | CDR W9x Subchan. Caching | No | | CDR W9x Subchan. CachingLG | No | *-----------------------------*---------------------* | Note: Some settings may be from old versions | *---------------------------------------------------* Glideł Board : Voodoo2 Pixelfx : 1 off (rev. 260) with 4Mb (4Mb total) Texelfx : 2 per Pixelfx (rev. 4) with 2Mb (4Mb total per Pixelfx) Total Mem : 8Mb Version : 3.03.00.0670 File : C:\WINDOWS\SYSTEM\glide3x.dll : 17/01/2000 14:32, 256512 bytes *-----------------------------*---------------------* | Plugin Configuration Item | Current Setting | *-----------------------------*---------------------* | Active Configuration | 1 | | Active 3dfx Card | 1 | | Enable HotKeys | No | | Resolution | 640x480x16x0 | | Refresh Rate | 60Hz | | Texture Depth | 16Bit | | Emulate MASK Bit | No | | Dynamic Texture Caching | Yes | | Custom FrameCap | 60Hz | | On-Screen Display | Off | | Frame Skip | Disabled | | FrameRate Limit | Auto | | System Type | NTSC | | FrameCap Method | New | | Draw Method | Bright | | Alpha Blending Mode | Advanced | | Bilinear Filtering | Enabled | | Alpha Testing | Normal | | FrameBuffer Access | Read/Write | | Off-Screen Drawing | Extra | | Polygon Mode | Textured | | Texture Windows | Enabled | | VSync | Enabled | | Banshee Code | Disabled | | MDEC Format | Texture | | Experimental Flipping | Off | | True Screen Sizing | Off | | FrontBuffer Rendering Fix | Off | | FF7 TextureWindow Fix | Off | | DMAChain Fix | Long | | Extreme Coord Fix | Disabled | | Force Screen Clear | Disabled | | Odd-Even Update | Disabled | | Pure Software | Disabled | | Dithering | Forced | *-----------------------------*---------------------*
__________________
But there is someone who remembers you Someone waiting for a sign that leads the way to you There is someone who will die for you Keep that in mind when the hope fails |
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#4 |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Southern England
Posts: 520
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Please send me a save-state of a fairly static scene where the problem is occuring. I will then take a look, as best I can.
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#5 |
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Registered User
![]() ![]() Join Date: Jan 2002
Location: Canada, BC
Posts: 125
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ok sure I will try to take a snap shot. Also, Zaphon, I tried fixing everything. Maybe I should do something to some other options. |
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#6 |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,303
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Save state (F1) not snapshot.
__________________
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