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Old June 28th, 2002, 18:11   #1
TIDUSXevax01
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Lewpy.. Problem!

Hey Lewpy! Spryo 2 + 3 has flickering boarders now in 1.39! In the older ones (1.36) it didn't flicker. You activated a bug in it or did you guys forget to turn something off?

I tried everything.
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Old June 28th, 2002, 21:01   #2
Lewpy
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Re: Lewpy.. Problem!

Quote:
Originally posted by TIDUSXevax01
Hey Lewpy! Spryo 2 + 3 has flickering boarders now in 1.39! In the older ones (1.36) it didn't flicker. You activated a bug in it or did you guys forget to turn something off?

I tried everything.
Yes, I know about this.
Yes, it is a new bug.
No, I don't have the games.
Once I get a chance to look at what is going on, I will attempt to correct it.
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Old June 28th, 2002, 22:21   #3
Zephon
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I don't know about Spyro2, but I have Spyro3 here, and the flickering only happens when I leave "Force Screen Clear" enabled. If I disable it, I get a strange purple border, but at least it doesn't flicker.

Here are my settings:

Lewpy's Glideł Plugin Configuration Information v1.39
-----------------------------------------------------

Computer Information
OS : Microsoft Windows 98 (v4.10 Build 1998)
DirectX : DirectX 8.1 installed
Processor : Intel Pentium II, 449Mhz (1 off) (00/0652)
16kb L1-I, 16kb L1-D, 512kb L2 (on-chip)
Memory : 64Mb

Core Emulator
ePSXe : C:\EPSXE\EPSXE.EXE
: 05/05/2002 21:32, 162304 bytes - v1.5.2(r)

*------*----------------------*---------*------------------*
| Type | Plugin Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | SCPH1001.BIN | | 11/07/1997 06:38 |
| CDR | cdrPeteAspi.dll | 1.10 | 10/03/2002 21:00 |
| GPU | gpuPeopsSoft.dll | 1.6 | 29/05/2002 20:46 |
| SPU | spuEternal.dll | 1.30 | 06/05/2002 00:01 |
| NET | DISABLED | 0.0 | Plugin Not Found |
*------*----------------------*---------*------------------*

*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Auto Load PPF Files | Yes |
| Country | AutoDetect |
| SPU Sound Enabled | Yes |
| SPU CDDA Enabled | Yes |
| SPU XA Enabled | Yes |
| SPU IRQ Hack | No |
| CDR W9x Subchan. Reading | No |
| CDR W9x Subchan. Caching | No |
| CDR W9x Subchan. CachingLG | No |
*-----------------------------*---------------------*
| Note: Some settings may be from old versions |
*---------------------------------------------------*

Glideł
Board : Voodoo2
Pixelfx : 1 off (rev. 260) with 4Mb (4Mb total)
Texelfx : 2 per Pixelfx (rev. 4) with 2Mb (4Mb total per Pixelfx)
Total Mem : 8Mb
Version : 3.03.00.0670
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 17/01/2000 14:32, 256512 bytes

*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 640x480x16x0 |
| Refresh Rate | 60Hz |
| Texture Depth | 16Bit |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled |
| Alpha Testing | Normal |
| FrameBuffer Access | Read/Write |
| Off-Screen Drawing | Extra |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | Off |
| True Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
| Extreme Coord Fix | Disabled |
| Force Screen Clear | Disabled |
| Odd-Even Update | Disabled |
| Pure Software | Disabled |
| Dithering | Forced |
*-----------------------------*---------------------*
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Old June 29th, 2002, 00:26   #4
Lewpy
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Please send me a save-state of a fairly static scene where the problem is occuring. I will then take a look, as best I can.
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Old June 29th, 2002, 02:47   #5
TIDUSXevax01
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ok sure I will try to take a snap shot.

Also, Zaphon, I tried fixing everything. Maybe I should do something to some other options.
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Old June 29th, 2002, 02:59   #6
Kane
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Save state (F1) not snapshot.
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