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#1 |
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Banned
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Sacred Ground, NYC, USA
Posts: 873
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Thank you Lewpy!
FSAA BABY...SWEET!!! Next up...time to test out the "texture-window daddy" of them all...Jumping Flash! |
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#2 |
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Banned
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Sacred Ground, NYC, USA
Posts: 873
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What game would be a good example to see a major difference betwwen PSX-controlled dithering vs. forced-dithering? Tested out Jumping Flash. Went from 10-15 fps to 40-50 fps...SWEET. Funny, Jumping is the only I ever seen where "FULL" offscreen is faster than "EXTRA" and "EXTRA+FB". Wierd, ain't it? |
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#3 |
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Banned
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Sacred Ground, NYC, USA
Posts: 873
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Is it me or do I just don't see any different between 32bit textures/framebuffer vs 16bit textures/framebuffer? Except maybe getting about 20 fps more when setting to 16bit.
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