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#1 |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 4,030
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http://accelenation.com/?doc=146&page=1
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#2 |
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AAAAAAaaaahhhh....BOOM
![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Carbonmonoxidia, The capital of Silicon Valley
Posts: 632
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uh...ok, so theres no such thing as 32 bit color. i really cant think of any reason i care.... all i can think of is how much that guy needs to get laid.
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#3 |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Posts: 2,338
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Right. Banding is part of my imagination
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Agent of love and justice, beautiful Sailor Senshi Sailor Moon. |
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#4 |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Massachusetts, USA
Posts: 9,439
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#5 |
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Prepare for Descent...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Canada
Posts: 2,619
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Oh well, I always used 16-bit color in the first place.
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#6 |
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Living Paradigm
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Toronto
Posts: 10,223
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i use 32 bit colour simply since morrowind will not run without it that high. sincerely, Strider
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My Deviant Art |
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#7 |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 6,332
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24-bit is still better than 16-bit though (24 = 16 million colors, 16 = 65 thousand colors). With this logic I don't think 32 bit was all that necessary for Voodoo cards, since they always rendered internally at 24-bit and sampled down to 16-bit (which was why their image quality was always so good). I always thought 16-bit looked pretty good (well, good enough for me anyways) so I stuck with it, although in the newer games 32-bit color does come through.
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#8 |
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The Pretty One
![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: Collegedale, TN
Posts: 1,247
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An alpha channel is always a good thing. Thusly why certain people are looking forward to 64 bit colour.
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#9 |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 5,429
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My onboard card doesnt support 32bit anyway.
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#10 |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,303
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Voodoo's had the best 16-bit color. I stick with 32-bit on my GeForce, as otherwise I do notice banding, and not just in textures.
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#11 |
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Trans-Am Mode
![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: 127.0.0.1
Posts: 998
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so, 16bit color + color dithering = 32 bit color any i also noticed on geforce based cards, when playing on 16 bit color, if you look closely enough, there are many bits of squares (unnoticable) on the screen. 32 bit however makes the squares disappear. this can be easily distinguished by Grandia 2 PC (Ryuudo's Sky Dragon slash) and RTCW. |
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