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Old April 12th, 2002, 03:00   #21
Demigod
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Quote:
Originally posted by Kr0nic_2000
if SDR is single data rate and DDR is double data rate does that mean that 32mb of DDR is equal to 64mb of SDR
No. DDR performs twice as fast as SDR, not twice as much. DDR executes instructions on both the rising and falling edge of the clock cycle, effectively doubling its data rate. SDR only executes a single instruction per clock cycle.
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Old April 12th, 2002, 03:01   #22
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Demigod79.. The voodoo 5 5500 actually has 64 megs of sdr ram, but it's split between the 2 processors.. So it's 32 megs of sdram to each cpu..
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Old April 12th, 2002, 03:05   #23
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I think he meant effective ram, in theory he is correct as like you said each processor only gets 32Mb. Thus textures are replicated, etc...
Maybe had they spent more time, they could have allowed shared memory use.... but that might slow it down...
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Old April 12th, 2002, 04:01   #24
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Yes, I was aware the Voodoo 5 5500 had 64 MB RAM with 32 MB for each chip.

The replicated use of the RAM is the trade-off of using multiple chips. The Voodoo 2 SLI also had this kind of setup. It doubled the rendering speed (both the GPU and memory) but didn't increase the RAM amount. I believe this was also the case with the ATI Rage Fury MAXX.
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Old April 12th, 2002, 14:39   #25
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So about the ram thing... If ddr ram handles data on the up and down cycles does that mean that 128 mb of ddr sdram is just as effective as 256 mb of sdram??????
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Old April 12th, 2002, 14:55   #26
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Quote:
Originally posted by Unicron
So about the ram thing... If ddr ram handles data on the up and down cycles does that mean that 128 mb of ddr sdram is just as effective as 256 mb of sdram??????
Nope. It means that 128MB DDR would work twice as fast as 128MB SDR. For example, DDR266 actually works at 133MHz, but it has the same speed as a 266MHz SDR. The amount of memory available will always be the same.
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Old April 12th, 2002, 18:26   #27
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I say you got an alright deal. I actually own the Voodoo5 5500 PCI. It's a nice card...the FSAA is still the best I've seen yet. But I guess if you want to play some of the newer games coming out using maximum detail...the voodoo card is quite dated and won't play games like Medal of Honor, Serious Sam, etc. very well. But if you're sticking with some of the better games, at least in my opinion, like Counter-Strike, Quake III Arena, Unreal Tournament, Starcraft, and any kind PSX emulation (epsxe, adripsx)...the Voodoo5 5500 will be more than enough for you. And since you get the use of glide, glide supported games will run quite well too. You got a good deal, as long as the seller didn't charge you some ridiculously high shipping charge.
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Old April 12th, 2002, 21:47   #28
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fivefeet: Actually the Voodoo 5 has a shared framebuffer, but the textures need to be stored separately on each chip. So it's slightly more than 32 Megs, probably @40 megs.

Am I the only one that finds it odd that we're seeing a sort of resurgence in the prices on Voodoo 5's? It's almost as if they've become collectors items of sorts.
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Old April 13th, 2002, 01:55   #29
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...so...can u mix the two memory types?
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Old April 13th, 2002, 01:59   #30
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You can't mix DDR and SDR, but you can mix DDR and SDRAM as they are the same thing
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Old April 13th, 2002, 04:40   #31
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Not sure how many games released to do even use glide. 3dfx has been dead for a little over a year. OpenGL is better anyways its a more supported standard and its crossplat form, tho other operating systems did get Glide support. Linux has glide support but it goes thru mesagl, which is basicly a -gnu opengl- so it just adds bottleneck.
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Old April 13th, 2002, 05:23   #32
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Quote:
Originally posted by wtsexton
Not sure how many games released to do even use glide. 3dfx has been dead for a little over a year. OpenGL is better anyways its a more supported standard and its crossplat form, tho other operating systems did get Glide support. Linux has glide support but it goes thru mesagl, which is basicly a -gnu opengl- so it just adds bottleneck.
Newer games aren't using glide anymore.. But there are a lot of older pc games that do use glide.. ie. UT.. And of course psx and N64 emulation looks great in glide.. One more thing is that glide is a hardware specific api but it's damn fast for the hardware that supports it..
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Old April 13th, 2002, 10:28   #33
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It's been calculated that the Voodoo5 (even though it has 64MB) would perform equally to a 48MB card in a single chip.

The Voodoo5 AGP does support some AGP features, but not as some said, like AGP texturring. AGP texturing can be faster when local memory is used up, and therefore, without it, it would have to keep clearing and creating new data (wasting time), so AGP texturing does help sometimes. Also, the Voodoo5 will only do 1 TCU to per pixel pipeline.
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Old April 13th, 2002, 14:13   #34
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OH man guys I;m sorry I just now saw demigod's post about the sdram vs. ddr ram thingy...
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