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Old June 23rd, 2012, 19:43   #1
Clab
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Problem with 360 control sticks

Greetings.
I've been having a few problems with the analog sticks of a 360 control. It's not a problem with the control or installation as it's fine with other emulators. I've seen a few people posting about problems with the right stick, or the axes reversing but couldn't find a fix.

I'm playing Final Fantasy 8 at the moment, with the control properly set up in config. However, when you use the left analog to move diagonally (so up + left, down + right etc) the character will revert to walking instead of running, as if the stick was only being pushed halfway. Of course for this particular game the issue is more of a nitpick than a gamebreaker, as I could set the stick to use the D pad. I just like being able to move with the stick and browse menus with the pad.

Am I just being an idiot here, or is this a known issue/bug with epsxe not handling the 360 controller's axes properly? I'm aware it hasn't been updated for quite a while, so this is what I'm assuming. Anyway, thought I'd ask to clear it up.
Cheers.

edit: Just a little bit of info. I've tried 1.70 and 1.60, with Pete's OpenGL 1+2.

Last edited by Clab; June 23rd, 2012 at 19:49..
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Old June 23rd, 2012, 21:57   #2
KrossX
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The x360 doesn't reach the corners like a DualShock controller does, so you go from running to walking.

If you must use ePSXe try Shark, otherwise use another emu that allows input plugin. Then try the Pokopom plugin.
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Old June 23rd, 2012, 22:35   #3
Clab
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Thanks, I see what's happening now. Funnily enough I just had exactly the same problem after setting up pcsx2 using the lilypad plugin. In that case however, the options were far more customizable so I was able to get around it by simply increasing the sensitivity.
I'll just use another psx emulator with your plugin as you suggest.
Cheers.
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Old June 23rd, 2012, 23:27   #4
KrossX
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You can check the PDF if you wanna see how it doesn't reach the corners, the point cloud being the sticks with the square being what the PS games are used to. Thus, I made it extend to the corner when going over the small circle so as to not lose H and V range.

Also you can use LilyPad in PSX emulators too! It's compatible too.
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Old June 23rd, 2012, 23:42   #5
Clab
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All working fine with pcsxr. No need for lilypad, your pokopom is just what I was looking for!
Thanks again.

Last edited by Clab; June 24th, 2012 at 00:15..
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Old June 24th, 2012, 00:10   #6
KrossX
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None. Just keep at least ePSXe(last three versions) + Shark and PCSX-Reloaded at hand and use both. You can make them share the same plugin folder and set them up for the same memorycards.

With PCSXr you can also have... PCSX-Reloaded... Widescreen! XD
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Old June 24th, 2012, 13:48   #7
jimartin
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I have fixed common problem installing force feedback drive. Fixed vibration and axis issue for me with ePSXe.
Link: XInput Force feedback driver.
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Old June 24th, 2012, 14:59   #8
KrossX
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You'll probably get better rumble with a XInput plugin though. Not to mention that with ePSXe and any DInput based input, you'll not be able to register both triggers pressed.
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Old June 24th, 2012, 15:16   #9
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Quote:
Originally Posted by KrossX View Post
You'll probably get better rumble with a XInput plugin though. Not to mention that with ePSXe and any DInput based input, you'll not be able to register both triggers pressed.
This driver is pointing to fix this and it is working.
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