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#141 | |
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Registered User
Join Date: Jul 2011
Posts: 14
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#142 |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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Sorry I hadn't updated my emulator yet, I wasn't touching it till there was a sound demo available for testing . But I can make a start on implementing them if you like?
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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#143 | |
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Sober coder
![]() ![]() ![]() Join Date: Aug 2010
Location: London, UK
Posts: 433
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#144 |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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Cool, now i have to swat up on audio generation and adsr dsp control, any cool docs/links would be appreciated ![]() Edit: nevermind, sounds easy enough and have a Microsoft link on sound generation
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
Last edited by refraction; February 27th, 2012 at 14:47.. |
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#145 |
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Registered User
![]() ![]() Join Date: Aug 2004
Location: United States
Posts: 174
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Sorry, I have not been following this for a few months. The spec sheet on the front page are these the latest changes? are more changes expected to come? if so, what other changes will be added. I'm looking to rewrite my chip-16 emulator because of some problems I haven't been able to fix. Originally, I intended to fix the problems i'm facing first and then work on the new spec but it's taking far too long to point out what the problem actually is, so I think it may be best to rewrite it again from scratch. Thanks.
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#146 | |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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![]() cheers, Paul |
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#147 | |
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Sober coder
![]() ![]() ![]() Join Date: Aug 2010
Location: London, UK
Posts: 433
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So I repeat: YES, the spec is up-to-date, and NO, it will not change soon. As always, I invite you all to write demos and games
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#148 | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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i will be using your ADSR settings that you have used here http://forums.ngemu.com/showpost.php...0&postcount=84 , we should probably include these in the spec.Edit: Oh talking about the spec not changing, SPU (overview) is in there twice, one with t he new spec, one with the old, should probably remove the old one ;p Edit 2: Can you also update the link to my emulator to this post? http://forums.ngemu.com/showpost.php...9&postcount=50 That one has a dynarec in too, so people can see how to make one of them ;p
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
Last edited by refraction; February 28th, 2012 at 16:10.. |
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#149 | |
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Sober coder
![]() ![]() ![]() Join Date: Aug 2010
Location: London, UK
Posts: 433
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About the SPU... the old instructions are still there for two reasons: - backwards compatibility - alternative methods for generating sound although it is mainly the first reason, I must say.
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#150 | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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No no I mean the spec has Quote:
. Nearly done on my sound processing, just adding the pal opcodes and header support then ill need to write some tests..
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
Last edited by refraction; February 29th, 2012 at 09:35.. Reason: changing blahblah's for real stuff |
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#151 | |
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Sober coder
![]() ![]() ![]() Join Date: Aug 2010
Location: London, UK
Posts: 433
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Quote:
![]() Looking forward to checking yours out!
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#152 |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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And I really should stop procrastinating, get off my ass, and try making a Chip-16 emulator myself!!
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#153 | |
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Sober coder
![]() ![]() ![]() Join Date: Aug 2010
Location: London, UK
Posts: 433
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I would like to see that!
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#154 |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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Progress is slowed! i planned on writing this at work and uploading a pre-chip16 test program version so you guys get something, it will work on all current games anyways ;p But alas i send myself old code that didnt work properly >.< Hopefully ill be able to release something later, if not, tomorrow ;p Paul: Pull your finger out! XD Tykel: You're excused cos youve written the assembler :P
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http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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#155 |
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Emu Author
![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: North Carolina
Posts: 599
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i have been considering writing a chip16 emulator, but i probably need to get my other 2 projects finished first lol. i would be interested in looking at the dynarec stuff refraction made, i have always wanted to learn how to make one but finding good documentation on the subject has never been to easy to find. |
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#156 |
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Linux's worst nightmare..
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2004
Location: USA
Posts: 1,505
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Are there any games for chip16 that take advantage of the new sound spec?
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OS: WinXP Professional Service Pack 3 CPU: Intel pentium 4 3.0GHz Video: Nvidia Geforce 8400GS Sound: ASUS Xonar DS 7.1 Channels 24-bit 192KHz PCI Interface Audio Card Memory: 512 MB HD: [C:] 140.36/449.09 GB Connection: Marvell Yukon 88E8053 PCI-E Gigabit Ethernet Controller |
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#157 | ||
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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Quote:
Quote:
as far as i can tell my ADSR filter is working and the wave generation is working (noise even has pitch control! :P)
__________________
http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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#158 |
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Registered User
![]() ![]() Join Date: Sep 2011
Location: Australia, Tasmania
Posts: 180
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Speaking of the noise spec, I had a question for when making a Chip-16 emulator... When playing sounds in the emulator, should the sounds pause the 'CPU' during playing, and then resume when the sound has finished, or do they happen asynchronously, ie.not pause the CPU? cheers, Paul |
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#159 |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 10,037
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I have it happening asynchronously i think. I generate the sound, throw it in to an xaudio voice buffer and tell it to play it, no loop checking if it's finished, so i presume it doesnt hang there :P I suspect this is how it was intended
__________________
http://www.pcsx2.net Intel i7 920 @ 3.4Ghz, POV GTX 570 1.3Gb, 1.8Tb HD space, 6Gb OCZ Reaper PC3-14400 Triple Channel Dont PM me for help, use the forums, thats what its for! My Chip16 Emulator RefChip16 http://code.google.com/p/refchip16/
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#160 |
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Sober coder
![]() ![]() ![]() Join Date: Aug 2010
Location: London, UK
Posts: 433
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All the audio should happen asynchronously, yes. That's how the initial sound spec worked, and it makes more sense this way.
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