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Old June 3rd, 2001, 21:29   #1
Enigma1982
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Will "Gilde" API come with next Nvidia card???

I mail ask about this to Nvidia for 2 days now but no reply come back yet..........I mailed to info@nvidia.com.............
I wonder about this so much..............
I just want your comment from you guy..........
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Old June 3rd, 2001, 21:52   #2
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I don't think it will.
They recently said that some technology(let's hope it's 3dfx's FSAA) from 3dfx would be used in their next generation card(codename NV30).
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Old June 8th, 2001, 14:16   #3
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Just a quick bit...

Before i bought my GeForce 2 card, i had a voodoo 3500... I just swaped them out and went on my marry way... But the stranges thing happened, i am able to play glide games on my GeForce without any problem. Even the glide benchmarks, (eg wizmark) and games play in glide perfectly fine....

Intresting, isnt it?
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Old June 8th, 2001, 19:17   #4
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Dan is it a creative labs one? If memory serves me correctly creative made a glide wrapper at one stage.
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Old June 8th, 2001, 20:16   #5
Enigma1982
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Quote:
Originally posted by Betamax
Dan is it a creative labs one? If memory serves me correctly creative made a glide wrapper at one stage.
Glide Wrapper ???
Is it work perfect like real Gilde API ???
Quote:
Before i bought my GeForce 2 card, i had a voodoo 3500... I just swaped them out and went on my marry way... But the stranges thing happened, i am able to play glide games on my GeForce without any problem. Even the glide benchmarks, (eg wizmark) and games play in glide perfectly fine....
Hmm...........what about unreal series???
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Old June 8th, 2001, 20:36   #6
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Nope glide wrapers are basically emulators. They convert the glide instructions into opengl or D3D so that non glide cards can run on such programs. This takes resources away from the actual game and so if the game supports other modes these will usually be faster. They are only really useful for running glide only games.

For unreal download the latest patches and use either opengl or D3D. However opengl is buggy in unreal so stick with D3D if you can.
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Old June 8th, 2001, 21:53   #7
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Forget it, if i remember correctly whilst 3dfx were alive they said themselves that they were ceasing development of glide in future 3dfx graphics cards (just before they went belly up) and that they would be focusing on OpenGL & Direct 3D.

So, the possibility of nvidia suddenly starting to make a glide api for their graphics cards is extremely unlikely.

Pity really, as i wouldn't mind running UltraHLE on my GeForce 2 GTS without the glide wrapper i am using crashing every other minute.

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Old June 8th, 2001, 23:22   #8
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Nope, did not install a glide wrapper or anything.. ever...
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Old June 8th, 2001, 23:31   #9
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yeah but is your card a creative labs one?
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Old June 8th, 2001, 23:42   #10
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My card is a creative card, a Creative 32MB GeForce 2 GTS... fear

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Old June 9th, 2001, 03:37   #11
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Oh, no, as my signature says.. LeadTek... best GeForce cards out there...
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Old June 9th, 2001, 05:32   #12
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So what going heppen here :confused:..................
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Old June 9th, 2001, 05:43   #13
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If the GLide libraries weren't uninstalled (VERY likely), that could be it. I don't see why it would work, but that is probably the beginning of the answer.

Also, NVidia wouldn't want 3dfx to live on like that, they'll do their best to kill GLide. I still hate them.
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Old June 9th, 2001, 06:22   #14
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Glide is dying. I wish people would stop pro-longing it's painful death by asking for glide renderers for emulators, Glide API implementations on other cards. FFS people, it's a dead API.
There's not one thing that would merit keeping Glide alive on NEWER cards.
 
Old June 9th, 2001, 06:34   #15
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Quote:
Originally posted by CDBuRnOuT
Glide is dying. I wish people would stop pro-longing it's painful death by asking for glide renderers for emulators, Glide API implementations on other cards. FFS people, it's a dead API.
There's not one thing that would merit keeping Glide alive on NEWER cards.
Well....................
If Gilde is bad or suck API.Why people still request for it...........
Don't you think that....................
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Old June 9th, 2001, 07:00   #16
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I am one of those people who keeps going back to old games.
The Need For Speed, Doom, Descent, Carmageddon...
As emulation is usually for older console/arcade games, I can assume many of you also like older PC games like I do.

It's not hard to find dozens of older games that support Glide only. Such as Carmageddon and NFS2se.

It'd be hard for me to cope with a newer card without this backward compatibility. And Glide wrappers are known to be slow and unstable. My next upgrade will very likely be a Voodoo 5 if no better card supports Glide.
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Old June 9th, 2001, 07:10   #17
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Yep that why I want "Gilde"
Because I want to play old games like NFS2se ,Unreal ,Incoming and many games I think if next nvidia no gilde I will buy voodoo 5 5500 PCI
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Old June 9th, 2001, 07:37   #18
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Glide has outlived its usefulness.
Let it die. Just... let it die.
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Old June 9th, 2001, 13:40   #19
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Well, like many have stated... Its a shame that the cards are not backwards compatable... But glide is dead. No 3DFX = No Glide.... I have allways belived that Glide was an inferior API compared to OpenGL...

Anyways, i reinstalled my System, without installing the 3DFX glide drivers and now none of my glide games will work in glide anymore. Maybe if i have spare time, i will try and throw back in my voodoo 3500 and see if i can get the games to work with my geforce again.
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Old June 9th, 2001, 15:36   #20
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Quote:
Originally posted by Betamax
Nope glide wrapers are basically emulators. They convert the glide instructions into opengl or D3D so that non glide cards can run on such programs. This takes resources away from the actual game and so if the game supports other modes these will usually be faster. They are only really useful for running glide only games.

For unreal download the latest patches and use either opengl or D3D. However opengl is buggy in unreal so stick with D3D if you can.

Which Glide Wrapers are you talking about? I tested many and no one was running....
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